I am wondering how to get rid of these useless ties in the drum score and why the staffs are labelled twice.
In the old score editor I would have set all notes to 16th notes with e ‘fixed length’ command and then edit the few longer notes to 8th notes.
Done in a few seconds.
Yes the old score was so much better. They gave you control instead of taking it away. Was like throwing a monkey wrench into working machinery.
I set my staffs up to show few rests and ties:
The big problem is if you open in C15, it’s wrecked, and if you have a separate c15 copy that you change the midi files, then you’d have to export all the midi tracks and import to C13 just to change one track. Horrible situation.if you can’t length quantise the notes maybe it’s because the notes were entered with a mouse. if you enter the notes with a piano keyboard over midi you have more control, strangely. I’ve been told over and over again that this is a feature…
Really???
What if I enter my drum notes with the mouse in drum editor? Does the score editor handle those differnt to notes entered with a piano keyboard in drum editor or in score editor?
(what a strange question to ask…)
Yes, this is a flaw that began in 14. Irritated me then and I see nothing has changed.
However, depending on audio requirements (i.e. recording) you have a choice. Keep a file for recording purposes [I begin this in 13 so I can use the score functions as needed] and transfer to 14 or 15 if you wish to avail yourself of the audio facility. Duplicate file for scoring [printable reason only] and in Key Edit mode, click on Delete Overlaps Poly. Need to do this for every affected track. This does what the original No Overlap function did – Visually at least. Useless for audio, mind you.
Sorry for the clunky response but that’s what this function has become.
All the best
Jonathan
well, frankly I can’t reproduce what I encountered previously. Maybe this has been ‘fixed’.
I refer to What you hear and what you see in the score editor - #6 by PaulWalmsley from a previous discussion. This doesn’t seem to be the same problem you encounter. You should be able to length quantise the notes though.
But alas this doesn’t mean that what you see is what the actual note length is. This becomes a problem when exporting scores through XML. To be sure I have the correct note lengths I need to use C13, which shows everything correctly. C15 does a lot of interpretation.
The story from @moggs seems to be something totally different, we’re just taling midi here I think.
Michel
Sorry if I confused the issue. I’m talking MIDI too but added an Audio element which is important to my work – Writing/Composing/Printing and recording.
To clarify, the OP was wanting to be rid of overlaps in the score. In 13 and previous, there was a check box to do this on the Score Editor.
Not available in 14 and 15, so I provided one way to be rid of overlaps in these cases (Delete Overlaps Poly) in Key Edit.
However, the sound of notes on these tracks is shortened accordingly which then makes for useless audio recording options – hence the need for multiple versions to do what used to be done in one.
Currently, I use Dorico for printing after making score in 13. I then duplicate in 14 for audio work. As I said, clunky but I make do.
All the best
Jonathan
Actually this was a drum track and I hadn’t thought about that, because in the drum editor you only see the short notes, while if it was the normal key editor, it might look different. then I thought - the drum sounds are short so it won’t make a difference and started to proceed. but then thought, but it may cut the cymbal sounds off.
So I made a duplicate (score) track and then applied the delete overlaps poly. It greatly cleaned up the score, and when I compared the 2 tracks, I still didn’t hear the cymbals sounding shorter. Great tip I hadn’t thought of using!
Drum samples are so called one shots, that always ring out, no matter how long the corresponding note is, when played in a drum sample plugin or a sampler with a dedictated programming for drums.
Only some groups of certain cymbals like hi hat and ride cancel the sounding note when a new note is triggered.


