-it has an automatic hand tool which allows scrolling audio left or right;
Ah, here lies my bias I believe: I have a side scroll on my mouse, or would just use a key modifier with the scroll wheel, as I absolutely will not waste a mouse click on hand tool to scroll a window set unless absolutely needed
. SL and my mouse allow options to do this operation, so it is not top of mind.
waveform height zoom;
-per layer color coding with waveforms stacked;
-has a grid overlay;
-envelope editing;
Yes, I use all of these as well. When I use hyperbole to say “useless” I am mainly referring to the interactions within the wave form view. Your list here does call out that the envelope and hand scroll are the two interactions that can change or alter the audio, yet everything else I would categorize as something that lends to assistive diagnostic, or visual feedback of the material. Not complaining about that functionality, but for instance, having per layer color coding is great, until you are trying to time align layer waveform sources and cannot use the transform on the waveform view, but have to have have the actions done on the spectrogram.
“How do you use SpectraLayers Pro?”
Amazing, and loaded question! I will stay high level to be brief, but I use spectral editing in general on everything from repairing/correcting/prepping audio, functional diagnostic/insights, straight up sound design, ‘mastering’ audio sources, and batch processing.
I work in game audio, so have everything from music, to dialogue, to sound effects run through SL and RX all for different end purposes. Prepping tracks and stems for mastering, fixing dialogue performances (post “final delivery”), rescuing location recordings, Rebalancing explosion sounds… The contexts always change as I am not really in one distinct workflow lane. But, to address the question in previous context: More and more while leaning into the layering capabilities, and what that (source retention) workflow lends to me, that is where I keep looking at the waveform view as what leverage it provides in within the application, and it is slim.
Comparatively in RX, it is more setup to leverage time selection (as it is more of an overlay), and time domain based functions within the waveform view (selecting on the waveform and using something like de-click for example). I find in SL like you listed, there is functionality, but the time domain tools access seems blocked by the inability to make selections within the waveform view (and as I type this am realizing this is mostly geared toward a want for a destructive editing type workflow, rather then source preservation through layering).
SO maybe that is what my whole point is: The waveform view does not facilitate time domain destructive operations as best as it could.