Nuendo does not require the Dolby Atmos panner as it already has a full object based panner in it.
The renderer CAN run on the same PC, you just need to use an alternative to the Dolby Atmos Bridge to route audio. I use ASIOLink, which gives you 64 channels to work with. It does require some workarounds and care to use correctly, but it does work, and it works just fine with PT and Nuendo. It works with Resolve too but that has a few additional workarounds that you need to utilize.
And yes, it’s a straight purchase, not a subscription. I have a PT Studio subscription so that dropped the price of the renderer to $100. I said “meh, why not”.
I was looking at the Wagner Tutorials comparing the Nuendo Renderer to the Dolby Renderer and all of the Binaural Fold down mixing Plugs (Dear VR, Nugen, etc.). THEY ALL SOUND VERY DIFFERENT!
That alone is a huge problem. But the most ironic development in the review, for me, was that EVERYTHING that came out of the Dolby Renderer sounded worse! The mids were muddy as hell!
So, not only is Dolby making it a nightmare to work with their platform, they have also proven Scheiner’s assessment to be correct. They don’t know $h#t about MUSIC!
The one thing he doesn’t really go into detail about is that any time you make changes to the renderer’s configuration, it resets it’s audio engine. When that happens, ASIOLink loses it’s connection and Nuendo becomes the ‘master’ device, which screws everything up. So you need to get your renderer completely set up with speaker configurations, input assignments, etc… BEFORE you launch Nuendo, and once it’s running you can’t change anything in the renderer configuration.
Also, you need to feed a timecode signal to the renderer to get it to sync up with Nuendo. I set that up using Nuendo’s timecode generator plugin on a separate channel set to the output for object 64.
It’s a pain and, unless you want to use the renderer’s extended speaker configuration options, not really worth it. Better option is to export an ADM file from Nuendo, import that into the renderer, and create your MP4 deliverable from there.
Do you know if it’s possible to output to an ethernet “device” and simply go out and back into the PC, possibly through a router while external? I know some audio-over-ethernet solutions are free so… Just curious.
The ONLY thing I’d be using this for is to convert my Nuendo ADM-BWF into an MP4 file. So, do I still need to sync it? Can’t I just use it like an external media conversion app, where I import my Nuendo File > Convert the file to MP4 > Export the MP4 to my Deliverables Folder?
Do you know if it’s possible to output to an ethernet “device” and simply go out and back into the PC, possibly through a router while external? I know some audio-over-ethernet solutions are free so… Just curious.
I don’t know honestly. The thing about most ASIO style drivers on Windows is that they work in exclusive mode, so you can’t have two apps using the driver at the same time. ASIOLink is the only one I’ve run across so far that gives you a way around that, sort of.
The ONLY thing I’d be using this for is to convert my Nuendo ADM-BWF into an MP4 file. So, do I still need to sync it? Can’t I just use it like an external media conversion app , where I import my Nuendo File > Convert the file to MP4 > Export the MP4 to my Deliverables Folder?
The only reason you’d need to run a sync (or any kind of audio) into the renderer is if you were using it to monitor a mix or create an .atmos master file in realtime from your DAW.
If you just want to convert ADM to .mp4, it’ll do that just fine without any additional requirements (no sync or audio inputs, or even a running DAW). Just launch the renderer by itself, go to ‘file’ and select ‘open master file’ and pick your ADM.
If you want to do any modifications to the file parameters, like binaural settings or downmix options, you’ll have to convert the ADM into an .atmos master file, but Dolby has a free converter that’ll do that nice and easy.
My MOTU 16A allows both Nuendo and Voicemeeter to access it using the ASIO driver. So it’s clearly doable. I was just wondering if ethernet audio protocols were maybe more flexible. I know many use Dante or AVB but I’m guessing very few people would have the need to use them only to come right back into the box again.
Come to think of it, it would be neat if someone wrote a lean app that looks like an interface and is multi-client, but only loops signal through. Minimum setup options. Just 128 in to 128 out. Though I suppose then either the Dolby software or Nuendo would have to access two devices in order to also actually output audio through a physical interface.
As I stated earlier, I was really disappointed with the sound of the Dolby Renderer IN ALL IT’S VARIATIONS, compared to the Nuendo Internal Renderer. The only way I could see having to actually work with that renderer would be to try to get it to match the results of the internal one and that would now be twice as hard with the reduced objects count and other limitations mentioned. It doesn’t seem worth the effort.
Is there a difference in the sound quality between the Avid Version and the Full Dolby Media Converter?
The one on the Avid store is directly from Dolby, and I don’t know if it uses the same decoding engine as the Media Converter app. I think you could request a limited trial from Dolby if you wanted to try it out.
I got the Dolby renderer this morning and converted my ADM-BWF to an MP4. I Burned it to a DVD disk to play on my Blu-ray player. The player said there was no playable file on the disk. I checked it on my PC desktop, which saw it and played the file in stereo.
So, what kind of disk do I need to burn the files to in order to test them on my home theater system?
We need to use DCP software for encapsulation. The Dolby renderer does not encapsulate the video in a format that can be decoded, and we also need to use Dolby’s conversion tool
I’m not sure I understand. I have the Dolby Conversion Tool app. It didn’t convert the ADM-BWF in to anything usable. The Avid/Dolby Renderer allowed me to import my ADM-BWF and convert it to an MP4 (supposedly with the necessary ATMOS playback features). But, as I said, it still didn’t play on my Blu-ray Player.
Since I burned it to a DVD disk, I was wondering if I needed to burn the file to a dedicated blank Blu-ray disk to make it work. Since, I’m only doing MUSIC, I didn’t have any associated video file. Are you saying that I need to have some kind of video file to make it playable? What do you mean by encapsulation? Can you explain?
Just like a CD, when we create a CD, we need to burn it to a CD disc in order for the CD to play normally. The CD of Full Scene Sound also requires the steps of burning。
Also, the formats supported by the Blu ray player need to be checked. DCP converts it into MKV, MXF, WAV, these playable masters. MP4 seems to be a commonly used format on the computer side, and Blu ray players usually do not use this format
This documentation is for engineers, and others who work with Dolby Atmos content for cinema or home theater. Use the conversion tool to convert one Dolby Atmos master file format to another, edit or join masters as a composition, or perform other tool operations (such as applying frame-rate conversion to a Dolby Atmos master file).
Dean, if you know the steps to get from an Atmos mix in Nuendo, or even just an ADM file, to a consumer format that can be played back on an Atmos consumer system, please spell that out step-by-step. The Dolby conversion tool has already been discussed and it apparently doesn’t create a consumer-playable piece of media… so…