Slicing audio moves audio

Hi. I have a problem in Cubase 6.00. After having made hitpoints, I want to slice up the audio. But doing this sometimes causes Cubase to randomly move the audio around. This effectively renders the function useless. Is there a workaround or bug fix availible for this?


Sounds like you have hitpoints get Q points checked in Prefs and auto quantize enabled.

Hi Guthrum,

how about updating to 6.0.7?


I am having the same problem with sliced audio in C 6.5.5. it’s a bug, and it’s still there. But maybe it’s working properly in 7.5?!