Lately, I’ve noticed that my MixConsole meters don’t always represent their tracks’ respective audio levels accurately. For example, if a sampled kick drum routinely peaks at -8 dBFS, it’s meter will often peak just below -8 dBFS and sometimes well below, as if it missed the audio transient altogether. Meanwhile, I can hear the kick just fine. If I had to guess, I’d say that the meters are sampling the audio stream only a few dozen times per second and, consequently, miss some shorter transients.
Anybody else seeing this? Can I adjust something to fix it?
Any assistance is appreciated.