Here comes a demo for the HALion 5-patch “Mellow Flute Pad” from Aureus Ventus, using several multisampled high flutes played on the combination of middle and bottom part of the flute (non vibrato for velocities up to 90, vibrato for velocities above 75, velocity crossfade is engaged), and in the low register there is a big bass flute swell, all samples play in granular mode, a synth pad is layered in a second layer (it has a volume Macro assigned). I am using all the Macros and controllers (Modwheel/Aftertouch) in the video. This patch is really nice and warm, and so expressive…
Three finalized patches in one slightly mysterious night improvisation. Improvised with each patch in three passes altogether, then added more Macro/Controller automation in 3 additional passes. HALion rocks!
Bassflute Hamonics meet Brake Drum Clusters, another 2 finalized patches:
Here is a video in which I explaining the patch “Pars-Pro-Toto-Flute 2” which uses chromatically sampled notes with non-vibrato and vibrato, and you can crossfade between the two using the Modwheel. Some notes also have up to 3 round robin alternations, depending on the available alternations in the scale inventend by the flute player Andres Mazur (he wrote a whole published book about this technique with chromatic scales and flap-images for each note, so that everybody who dares can actually learn this ). Everything else is explaind in the video…
Finished this bass flute patch today, 6 notes per octave sampled between B1 - C4, long swelling and decaying notes with an accent, 2x round robin each, you can shift the sample start of the swells towards the beginning of the vibrato phase with the Modwheel, skipping the very soft attack phase, so that you can also play faster vibrato lines. The other patch is Flute Particles, combining layered granular flutes with a HALion synth module.
Improvised in two passes:
and something from last night, 3 patches in this dark ambient demo track:
Here is a bunch of finalized patches in one slightly world music inspired, ambient soundtrack, including a crotales sequencer, granular bassflutes, deep drums, a lead flute (the Pars-Pro-Toto-flute explained in the video above) and a sound bowl synth.
A video explaining/demonstrating the granular patch “Mysterious Flute Scanner” which is basically 3 keyswitchable patch variations in one preset:
A rather epic ambient track featuring three finalized patches from this library. I am now at 101 patches and roughly 4 GB of samples, on Tuesday there shall be the sample lock, it’s already a huge library.
Another rather elaborate video explaining three more patches from Aureus Ventus:
I am now at 107 presets and 4 GB of samples, and I’m forcing myself to stop it now
A new demo featuring three finalized patches, one being the Glockenspiel Synth which has 3 key-switchable variations in one preset, KS 1 -> pure, KS 2 - > unison mode with detunable voices (Modwheel), KS 3 -> combined with a HALion synth module - 3 velocity layers/3x round robin. The other 2 patches are Granular Violins (multisampled/chromatically sampled violin, long bowing) and Bamboo Resonances.
Explaining two break drum presets from Aureus Ventus in this video:
All patches are ready and I am now writing the PDF for this library. I’ll post some more vids and demos during the next days. Whoever is on the fence about this, grab it soon if you want to save some money.
There’ll be 107 patches and 3.99 GB of original samples in this library.
Explaining three whale drum patches from this library in this video:
Probably the last audio demo for Aureus Ventus, four patches in this rather nice and warm pad feature:
Explaining three glockenpspiel patches from Aureus Ventus in this video:
Demonstrating several crotales patches rom this library:
Microtonal bar chimes - 7 textures split across the keyboard with 3 different key-switchable modes - played with a screwdriver meet multisampled microtonal flute trills, some trills have 3x round robin, sampled chromatically over 2+ octaves, there is also a granular version of these trills used in the lower register. Rather bizarre, quite surreal…
If I don’t fall of my chair before I might make it until tonight, only 30+ patch descriptions to write and patches to tag.
This library has now been released, I updated the first Aureus Ventus post in this thread accordingly. HALion rocks!
Excellent work Simon!
Please can you create a picture for the Library (H5 can use specific Library-pictures.) Now I use your “Aureus Ventus Logo” but the format isn’t quite good (Halion uses 90x60 px icons)
Thank you, I just made 2 different 90x60 icon jpg, it’s attached to my post. Maybe try it and let me know if the resolution works. I never used these icons before and the latest version of HALion creates an image itself I saw, so I did not bother with it.
I just checked the factory images for HALion libraries, they are in 96x246 px and png, so the 90x60 format you mentioned seems odd.
Halion uses only hist "standard icon with USER-label.
If I use my own picture, Halion saves it as 90x60 px.
The factory-icons are bigger (with 3 states?) But I don’t know, how to create AND use the 3 states.
Hi Congrat for the lib but just one thing Keyswitch doesn’t load in Expression Map