SpectraLayers not utilising all CPU Apple Silicon M1

not quite sure what that means, and I shouldn’t need to, I’m not doing anything in real-time, its applying an offline process…
Running SL as an app… running other apps such as RX10 and perform a process and it utilises 100% of the CPU and most processes would at maximum take 5mins to achieve… obviously there is some serious issues with CPU utilisation with SL on Apple Silicon…
Not only that, if I click away from the SL window onto the browser window to while away the time whilst waiting 55mins for the unmix crowd noise process to complete, CPU use drops to 25%… clicking back onto the SL window it jumps back up to 50%… SL seriously needs to be optimised for use on Apple Silicon, the process time is from the dark ages