I did a update yesterday, and I leaved the application running in playing in loop mode over the night.
Process: Cubase 6 [8394]
Path: /Applications/Cubase 6.app/Contents/MacOS/Cubase 6
Identifier: com.steinberg.cubase
Version: 6.5.3.153 (6.5.3.153)
Code Type: X86 (Native)
Parent Process: launchd [146]
Date/Time: 2012-08-09 02:09:55.658 +0200
OS Version: Mac OS X 10.7.4 (11E53)
Report Version: 9
Anonymous UUID: 0B872625-6044-4C1C-8520-C6901E2A2484
Crashed Thread: 55 VST Realtime Slave 5
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000001
VM Regions Near 0x1:
→ __PAGEZERO 0000000000000000-0000000000001000 [ 4K] —/— SM=NUL /Applications/Cubase 6.app/Contents/MacOS/Cubase 6
__TEXT 0000000000001000-0000000001ddf000 [ 29.9M] r-x/rwx SM=COW /Applications/Cubase 6.app/Contents/MacOS/Cubase 6
Application Specific Information:
objc[8394]: garbage collection is OFF
Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x94ea0c22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x94ea01f6 mach_msg + 70
2 com.apple.CoreGraphics 0x992a45f9 _CGSSynchronizeWindowBackingStore + 167
3 com.apple.CoreGraphics 0x99266cdd _CGSLockWindow + 4709
4 com.apple.CoreGraphics 0x99265773 CGSDeviceLock + 317
5 libRIP.A.dylib 0x9152b381 ripd_Lock + 62
6 libRIP.A.dylib 0x9152aef0 ripl_BltShape + 620
7 libRIP.A.dylib 0x915285c7 ripc_Render + 386
8 libRIP.A.dylib 0x91524d0b ripc_DrawRects + 618
9 com.apple.CoreGraphics 0x99263cab CGContextFillRects + 150
10 com.apple.CoreGraphics 0x99308564 CGContextFillRect + 32
11 com.apple.AppKit 0x905ce62c NSRectFill + 197
12 com.apple.AppKit 0x90a390c7 -[NSNextStepFrame drawRect:] + 113
13 com.apple.AppKit 0x90555989 -[NSView _drawRect:clip:] + 3929
14 com.apple.AppKit 0x905539a8 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:]
- 2650
15 com.apple.AppKit 0x906a5c70 -[NSNextStepFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:t
opView:] + 286
16 com.apple.AppKit 0x9054de9e -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 4817
17 com.apple.AppKit 0x90546dc9 -[NSView displayIfNeeded] + 1365
18 com.apple.AppKit 0x906a5b3f -[NSNextStepFrame displayIfNeeded] + 91
19 com.apple.AppKit 0x90543b8d -[NSWindow displayIfNeeded] + 316
20 com.apple.AppKit 0x90546698 _handleWindowNeedsDisplayOrLayoutOrUpdateConstraints + 804
21 com.apple.Foundation 0x98428bab __NSFireTimer + 166
22 com.apple.CoreFoundation 0x95eea2a6 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION + 22
23 com.apple.CoreFoundation 0x95ee9c37 __CFRunLoopDoTimer + 743
24 com.apple.CoreFoundation 0x95ec8cd0 __CFRunLoopRun + 1888
25 com.apple.CoreFoundation 0x95ec81dc CFRunLoopRunSpecific + 332
26 com.apple.CoreFoundation 0x95ec8088 CFRunLoopRunInMode + 120
27 com.apple.HIToolbox 0x98d8f723 RunCurrentEventLoopInMode + 318
28 com.apple.HIToolbox 0x98d96a8b ReceiveNextEventCommon + 381
29 com.apple.HIToolbox 0x98d968fa BlockUntilNextEventMatchingListInMode + 88
30 com.apple.AppKit 0x905060d8 _DPSNextEvent + 678
31 com.apple.AppKit 0x90505942 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 113
32 com.apple.AppKit 0x90501cb1 -[NSApplication run] + 911
33 com.steinberg.cubase 0x015f63ba CSOLOISTExtendedAnalysis::~CSOLOISTExtendedAnalysis() + 3263258
34 com.steinberg.cubase 0x015f75b4 CSOLOISTExtendedAnalysis::~CSOLOISTExtendedAnalysis() + 3267860
35 com.steinberg.cubase 0x013d2330 CSOLOISTExtendedAnalysis::~CSOLOISTExtendedAnalysis() + 1018512
36 com.steinberg.cubase 0x0138995c CSOLOISTExtendedAnalysis::~CSOLOISTExtendedAnalysis() + 721084
37 com.steinberg.cubase 0x00dc0f1b 0x1000 + 14417691
38 com.steinberg.cubase 0x012468fc 0x1000 + 19159292
39 com.steinberg.cubase 0x000e3766 0x1000 + 927590
It only last little more than 4 hours on small project. Cubase memory usage was about 1.5 GB. So it was not out of memory.