So… CB3 has more features which probably demanding more HP from your IOS device. I want to suggest to the developers team a strategy to greatly improve performance:
Use Divide and Conquer strategy as follows:
- For each track add a freeze button, once pressed the track will be flattened. All the track will be converted to audio (low quality for performance and sketching or high quality for final production), once in this mode all plugins/AUV3 etc will be unloaded from memory and only be kept as meta data. Only if the freeze mode will be cancelled the meta data will be used to load plugins again. The musician will manage which track are on focus and should be live, and which should be freezed as draft (low quality audio) or as finalized high quality audio. The conversion of each track can take some time but once done the entire workflow will be quicker and bug free.