Timestretch in Audio Montage

Hello,

when in Audio Montage, I need to timestretch a part of a track.
How to do this like in Audio Editor?

You need to create a clip from your selection, then to use the stretch function. But then you need to manually shift the right clip(s) with Ripple, because won’t do it for you.

Thx, but I do not understand this process.

  1. Select part of track, taht needs timestretch

  2. Create from Selection

  3. Than it looks like this

Suppose, the selected part needs a stretch of 300%
What to do next?

Of course, the timestretch could be in principle be done before going into audio montage. But this is not feasible, when working with several tracks. The need for timestretching arises during the work with several tracks afterwards.

Hm, ok, but where to enter the amount of stretching? I.e. 300%

Right mouse click on the selection?

Process?

I am clueless right now.

It would be so easy, if we could stretch it dynamically inside the track (with a percentage or absolute time number to enter also)

Place the edit cursor after the end of the clip, to position it where you want the clip to end after the stretch.
If you want to use a percentage, use the audio file editor’s time stretch feature, then replace the clip with the newly created audio file.

I try so hard…

… (yes)


How to enter numbers?

Well, year, it’s doing something

Now, where is the end of the file?

(undo)

Maybe, I am just to dumb for this or I didn’t understand the concept yet…

In the montage domain, stretching is just about stretching a clip to a given position on the timeline—period.

If you need a different approach, you must use the audio editor. In this case, you start with an audio file that is a copy of your clip. You then stretch this file as needed, save it, and replace the montage clip with the newly saved file.

Ok, thx anyway.

I can’t see a good reason why this should not be possible.
Maybe this could be implemented in WL13?
It would make workflows a lot easier.

The GUI of WL should imho be optimized towards less unnecessary mouse clicks and a more coherent usage of the whole package.
(I do know, that GUI optimization is definetely not something, that developers like all too much, though.)

This is right. However, the audio montage priorities have mostly been focused on mastering work, where time stretching is not involved. This is why the time-stretching workflow in the audio montage is not as finely tuned as other aspects.

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