Hello,
Perhaps this is a silly question, nonetheless, having the answer will make my life easier.
I am editing live drums, which are played to a click, however the timing is a little loose on the drummer’s part. Some drum hits are early, others are late.
After creating slices for the hits, and quantizing the audio, I am left with some silent/blank gaps from where the audio was quantized.
Is there a quick way of having the slices timestretched to the next audio files, so there are no silent/blank areas on the track?
Right now, I timestretch each individual audio slice, and it takes up a good amount of time.
Select all and create crossfades. Listen and move the fades if phasing or double hits occur. Still time consuming but there’s not really a faster way. If you timestretch multitrack material you will kill the phase relations between the tracks, which can sound interesting but is far from transparent editing.
And if you don’t like the ‘slice-n-dice’ method… came across this recently - looks interesting; I haven’t tried it myself.
This demonstrates the ‘FreeWarp’ method of timestretching, on multi-channel audio (multi-track audio in one WAV file for those not aware); you convert quickly via the ‘Audacity’ music editor app (its free), bring it back in to Cubendo, do your timestretch (slipping a few beats timing here and there) then save out and re-import as separate tracks (watch the vid). This ensures phase coherence is kept and no gaps/slices are created or harmed in the making of your timing adjustments.
In essence, using Audacity avoids having to set up a separate ‘Surround Sound’ (multi-channel) project in Cubendo first, to load your drum tracks into, where you’d then create the multi-channel single file to perform your ‘FreeWarp’ edits.
Or, I guess you could add a dummy multi-channel (Surround) group say, to your existing project, purely for the purposes of generating this single (multi-channel) file; then follow the methods in the vid…? Haven’t tried that either… its all received wisdom with me…
I can’t begin to thank you guys enough. Of course, once I watched those videos and learned from it, I watched more stuff and realized how many more features I can’t wait to discover.