So last night did a test with R.I.P. using EastWest Play VSTi. Cellos ended up having crackles after the render. So…I can spend my short life chasing down the perfect settings within the entire signal chain for this one VSTi track to fix this issue, or I can just bounce in real time and be done with it.
Note that I spent time writing the cello piece, listening to it in context with entire mix, then doing the R.I.P, THEN listening back to it so that I can verify it was a clean render…noticing the crackles that didn’t previously exist…undo the render, re-bounce in real time and finally listening again and all is good. My point being R.I.P adds more time as I have to listen to it and verify that it was indeed a good bounce before moving on in the mix.