I have a quick question:
Does an audio event in a non-active TrackVersion affect the project’s CPU?
Example: I have a 3 minute vocal that I have stretched using a lot of AudioWarp. Now, I want to save CPU, so normally I would render/bounce the warp changes to do this. However, if I want to be able to go back and edit some warp marker, do I need to make a new track and freeze the previous one in order to save CPU?
My ideal scenario would be that I could have my TrackVersions as follows: “Raw”, “Warped”, “Tuned” and “Rendered”. But will the AudioWarp and VariAudio being active in the non-active TrackVersions still be a burden on my CPU?
I hope you’ll understand my question,
thanks in advance!