Tricky DOP bug solved

Hi!
Just in case someone like me loses almost a day’s work because of a tricky bug.
Here’s the deal:
one of the macros used a call to an old version of RX10 declick.
That version of RX has been removed, but the macro remains.

In an ideal world, calling this macro should somehow indicate that it failed. But not in the Steinberg world.
This call was not reflected visually (the new DOP process did not appear in the list of applied processes),
But after applying this macro and trying to save the project, the project was hung.

It took me almost a day to rule out the culprits, analyze several dumps, reinstall Nvidia drivers, realize that plugins were not to blame and remember all the actions performed before saving the project :face_holding_back_tears:

Kind regards, Alex

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Thanks for reporting this.