Try this and see how Render/Bounce In Place is broken

If you have muted an event that’s in front and that event is overlapping another, non-muted event, then you can expect the non-muted event to automatically jump ahead of the muted one in render/bounce operations.

  1. Insert audio into a project
  2. Insert different audio overlapping the original audio
  3. Mute the event that is on top ie. ‘in front’
  4. Render or Bounce in place
  5. Result: the non-muted audio takes its place and the muted event was ignored.

This means you cannot trust the bounce/render operations so long as there is a muted event on top overlapping a non-muted event on any portion of the audio you wish to bounce/render.

Tell me if this is a good or a bad thing? I think it’s catastrophic.

Sorry, I can’t reproduce this behaviour. It works exactly as it is supposed to do.

How do you select the area/events that you want to render in place?

The top event must be selected.

Two overlapping events; Muted event in front:

They are both selected (as the top layer on the main track selects all the lane events too):

After the bounce, the muted event is ignored and the unmuted event took its place:

Does it work how you want it to work when the audio events are un-muted ?

Absolutely yes.

So this means, if you’re editing a comp, and you wish to mute certain sections of the audible event, you can kiss it goodbye if it happens to sit on top of unmuted sections.

So you wish that the muted events would not get deleted from the lanes after the bounce in place function has occurred ?

No, I wish for the bounce result to honor the muted sections that I deliberately brought to the front. This should result in completely silent audio for those sections of the bounced audio.

So if I understand correctly, you wish that when you bounce in place a muted audio event that it inserts a silent audio event ?

Can you please verify whether or not if you are using the “mute” tool or the “comp” tool in the comping lanes ?

I believe that when using the comp tool that it will display the selected lanes audio event in the main audio track, which could possibly be the solution to your issue.

Okay, I can replicate this behaviour under specific circumstances.

You drag an audio event (does not matter if you mute it beforehand or afterwards) over an exisiting audio event.

Scenario 1 - Render Cycle
-set your cycle and select your track
-click somewhere in the project to unselect all events and Render
=> Result as expected and normal behaviour of the original track

Scenario 2 - Render Range Selection
-select these two parts with a Selection tool and Render
=> Result: the newly created file does not take into account the muted event
Unexpected behaviour on the original track: the muted part is practically non-existent; even un-mute/mute or pressing the key command U to confirm that the muted event is in the forground does not change the outcome.
The only way to get things backs to normal is to drag the muted event off of the regular event and drag it back in again

There is something off!

In a real-world case, it would just be a section/s of the bounced audio that would be silent (coinciding with wherever the muted events were).

The bounced result should not alter the state of the pre-bounced audio.

I’m struggling to understand because all of the audio events in your example are the same length.

The state of the pre-bounced events is only altered in connection with a Selection tool. If you set it up without it everything behaves as expected. Both the newly created bounce and the after-behaviour of the events involved.

Maybe there is even more to it, I have not yet checked other variations. Just wanted to drop a short “yes, it’s not just on your system”.

The lengths of the files are irrelevant. It is about the mute-state of an event that is being ignored in this specific use case when it shouldn’t be ignored. Moreover, it changes the expected behaviour of the original files after rendering. That is an issue as well.

I’m not understanding 2 things:

  1. Why are you trying to bounce the muted audio event instead of the un-muted audio event ?
  2. What exactly is this “expected behaviour of the original file” supposed to be ?

I understand the concept of muted audio events overlapping parts of a longer audio event, but that is not what was demonstrated in the example.

I’m just struggling to understand the actual issue , the conditions of the issue and the desired functionality to fix the issue.

I understand why you are struggling:
Event 1 not muted = A
Event 2 muted = B
Now, if you have a track with A underneath and B completely or partially on top (Key command U) than you hear this:
AAAAABBBAAA
Render with scenario 1 and the result is exactly what you expect.

Render the same track with the Range Selection Tool and you get this:
AAAAAAAAAAA
Not only is B ignored it is also non-funtional on the original track no matter if you confirm its mute state and its being in the foreground.

P.S.: What you expect to hear is silence playing B as it is muted, of course. In other words, silencing A at the same time.

Are you also doing your tests within the comping lanes as was demonstrated by zooterman ?

I think I did both, not in the studio anymore right now.

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I kind of understand what you’re saying, but I need more clarification from zooterman as to exactly what the conditions are, what tools he is using ? what bounce / render methods he is using ? are the audio events fully overlapped or partially overlapped ? does this only happen in comping lanes ? etc etc

I might understand eventually lol.

I’m sure this issue has been talked about before, I just can’t find the thread right now.

@wavefunktion Here’s another attempt to illustrate what’s happening:
Consider the following comp:


Here I have used the comp tool to select parts from 3 different takes. For clarity, I have colored the selected parts green. Note that the part colored red is both selected and muted.
Playing back this comp produces silence at the third part from the left, just as expected. Let’s Render In Place.
(In the RIP dialog I choose “Keep Source Events Unchanged”.)

What’s happened here is that the muted part on Lane 2 was ignored and the render instead chose the part on Lane 3. This is unexpected.
What is even more confusing is when I play back the original track, Audio 01, the 3rd part on Lane 3 is now audible even though it is not visually selected. The muted part on Lane 2 is. Clicking on the muted part with the comp tool twice solved this.

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