Hi,
Was working on getting some elements from a song unmixed to do some touchups for a re-remaster project.
I mostly wanted to extract the bass, but wanted to find the absolute best method, so I set out to do a multi-varied analysis/test, cross analyzing the results of different combinations of parameters.
For me, FFT and Resolution, and Window don’t really seem to make much of an audible difference in output result, at least for UnMix song - do others share my conclusion?
I started the test by first Unmixing the Drums, Guitar, Bass (and other), and then further down the testing phase, I tried just extracting the Bass. There was maybe some slight difference there.
But between FFT 128, 3072, and 32768 - I’m not really hearing any difference.
Where I am hearing a difference, is between the different quality modes in the process window - Fast, Balanced, Extreme(SL11)/High(SL12)
And then further, differences between SL11 and SL12 quality modes.
But again, within the different modes, no differences with different FFTS whether FFT128 fast and FFT32768 fast, or 128 extreme/high.
I will say, SL11 and SL12 are very different and with this particular project (maybe because of distorted electric guitars), SL12 created a much more audible artifact of this upfront clicky noise. The noise would be a lot less if used Fast mode, but it’s even less in SL11.
That being said, it seems SL12 brings out a lot more high frequency in the extraction compared to SL11, so maybe it is a result of that? But for this sort of particular project, I preferred the SL11 result of which the noise was a lot further away and not as clicky.
SL12 in fact did isolate the bass way better than SL11, so it may just be a the case of trying to remove this clicky artifact with another post process..
Feature Request:
Include previous version legacy process modes, let us select SL11 mode in Unmix Song in a drop down menu.
Hopefully in the future, the AI is able to do artifact self cleanup.