VST Live Pre-Releases 3.0.25 // 2.2.105 Available

Hi Friday,

The pre-release versions 3.0.25 and 2.2.105 are now available.

You can download them here.
The version history is available here.

Have a nice weekend,
Michael

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not importing Audio with Video, on 3.0.25 windows 11, since this update

.. what do you mean? You are missing the dialog if the audio should be imported while you are adding a video file?

Have you checked this setings?

This happens when the tick-box “Don’t show again” was ticked.

See you,
Michael.

no, it just does not import the full audio

imports a tweeny bit

was working 8th and 9th….. and all the times before

Re-installed 3.0.22, works fine

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I did some tests with different settings on my iPhone 13 and got these results.

Fixed with the next version. Strange, the cause was there already at least several months ago…anyway, thanks for reporting!

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Thank you.

Same problem with audio resampling here (Mac Version) If audio is 92khz and audio device is set to 48khz no audio is coming out from vst live. Tested with Built In Mac Speakers and with UAD Apollo Twin, same results.

@Adam_Viusa could you please just take a screenshot, right with the “problematic song”
about your:
Song / Song Media Files / Audio

I’ve attached this video. Take in mind that song called “107 Mix Italianas” all audio files are 96khz 24bit and song called “105 Miguel Bose” all audio files are 48khz 24bit.

As you can see when playing at 96khz configured audio devices son “107 Mix Italianas” is working great and audio is playing, but if we change audio device to 48khz then no audio is playing using that song. And viceversa with “105 Miguel Bose” wich is playing if we configure audio device to 48 but not with 96.
No matter if I set “Sample Rate conversion” to Quality or Performance…. same results.

At this moment for us VST Live 3 is not usable … we are stuck at VST Live 2.2.98.551 (higer versions have sample rate conversion problems also). At this moment our FOH engineer requires al audio files to be at 96khz and this problem rised up as new songs are built using this sample rate.

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There is still the workaround to convert all audio files to the device sample rate. I did not run into this issue, as I never thought about, that VSTL does a sample rate conversion. So I did it manually before adding them to the project. Easiest done with a software which can do a bulk conversion and replaces the files in place. I use Wavelab for that but there will be other too.

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Exactly my workflow. But probably not all VST Live users have WaveLab or similar tool. So if developers don’t protest and such feature makes VST Live more “sympathetic” technically, then why not? Anyway I will continue prepare audio files in WaveLab :slight_smile:

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I loved on the fly samplerate conversion, it was running soo good :frowning:

@ArthurNeeman the technical need of this is much complicated. I’ve been in situation where sample-rate needed to be set to venue’s Dante samplerate (96k) , one time, one evening while all files were 48k. In january VL3 did it flawlessly.

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We need “on the fly” conversion as you said depending of the gig some days we need 96 others 48. It depends wich equipment we have on FOH, it may change if we have every day gigs.

If the source code is 44, 100, or 48, what’s the point of doing it on a different 96? It won’t improve the source code. It’s self-delusion; I don’t understand the logic.
And in this case, Arthur and Falfango’s approach is more correct. There’s no need to turn VST Live into Frankenstein, and there will be fewer problems. Any improvements and enhancements have their limits. And this doesn’t contribute to the overall stability of the program, which should come first

There are plenty of third-party programs, even free ones. A simple example is Voxengo r8brain and convert to your heart’s content. Even Foobar 2000 can do this. But no, we’ll be spending six months fighting an unnecessary feature, distracting developers from more pressing issues.

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In our case we are using SoundGrid to send audio from stage to FOH. FOH console is using 96khz so we have to send at the same sample rate, mix console has embedded soundgrid net card, this is the exact situation…. sometimes mix console changes and maybe we have to use 48 then…

I can not understand why this has not been a problem…. everything were working great in terms of sample conversion but…. starting from 2.2.99 sample conversion screw up and is unusable for us and we can not upgrade.

If this situation will not be fixed we’ll have to think switching to another software…. I wouldn’t like to do but….. at this moment we are stucj at 2.2.98

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