What's up with Channel Filters?

I have some presets for the PLE, yes, it’s very powerful in specific cases. What I’m talking about is quick and dirty visibility agents / channel filters.

From left to right: Mixconsole Filter Channel Types, Project Filter Track Types, key commands under Mixer category.

Now, if you have these options selected:

image

You’ll see that those Key Commands on the right (which are toggles by the way and not only Hide) when fired in the mixconsole they update the project’s visibility as well. I love it! :ok_hand:t3: :bomb:

My question is this: Since ALL of the commands on the right work in the project when fired from the mixconsole, except for Hide: Inputs and Hide:Outputs (in the project window they fall under the Other Tracks option), why are those key commands under the Mixer category and don’t pack up and go to Channel & Track Visibilty category instead, so we could call them from the project window too.

I mean it’s a job well-done, why not extend it to its fullest? Is there some clash that I’m not seeing? With “Sync Track/Channel Type Filters” off only the window that has focus would get the command. But when it’s on, wouldn’t you expect the sync to apply both ways?