Why doesn't Cubase take into account negative track delay, after recording?

When you have a track with, for example, -500 ms delay, you press Record and play perfectly in grid.

But then you listen to it, and everything sounds 500 ms earlier than it should.
So negative delay is just ignored while recording.

Why is this happening, is there a fix?
I am not even sure how to work around that, except always moving forward by hand whatever you recorded…

Negative delays are not possible while recording. That is physics.
Something can’t get recorded before it is really happening.

Delay the playback if you need to compensate something.

Obviously, BUT delay can (and should) be applied after you stopped recording. That is preschool arithmetics.

Sorry, that is b…t.
Negative delay would place something ahead in time. It is easy to move something in the timeline by the same amount.

That’s the intention with negative delay. But it gets’s applied at playback only.

Yes, you can as well input all the notes by mouse clicks, it’s easy enough. I’ve been there. It just happens to be time consuming, when you have 400 empty tracks to fill with some stuff and you are on a tight deadline.

Fortunately, we have MIDI controllers and DAWs, even though some older guys considered it a BS.
And there is no reason to stop improving user experience.

Also, please, don’t answer if you don’t have anything constructive to add.

Track Delay is purely a playback parameter. It has no effect during recording.

So, in your case, you record something. Then when you play it back afterwards, all events are played back 500ms earlier than indicated on the timeline.

That’s the design. What would you like to achieve?

@riflinka
Your last answer has nothing to do with the topic.
Cubase is taking negative track delays into account. But this is not possible while recording something. Only at playback.

Maybe you don’t understand the meaning of the word delay?

If you apply a negative track delay, the track will play back earlier while it is not moved in the visible timeline.

That’s unfortunate.

What I want is to hear exactly the same thing on playback as I have heard while recording.
So, if I played something perfectly in grid, I want it to be perfectly in grid, no matter if it has 0 or -500 track delay.

Then set the track delay to 0ms, please.

Every time I want to record something? That’s weird, isn’t it? How many clicks (hours of unnecessary work) is that, per composition?

Consider using a second track for recording then. Keep anything that needs to have -500ms delay on the first track and record onto the second track with 0ms track delay.

That could work, but it will double the already crazy amount of tracks in my template (around 1000), really not an ideal solution. But if there is really no other option, I might use it from time to time.

However, I still hope that it will be fixed, it seems extremely important.

There is nothing to fix. You simply have an expectation how Cubase works that does not match how it really works.

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But there is, you literally have a mismatch between the audio on recording and on playback. It can be qualified as an unreliable playback.

Don’t worry, I do understand the meaning of “delay”. And yes, it is possible, and I already told you how exactly it is possible, it actually should be pretty easy to implement.

What you consider a fix would be breaking the expected functionality for many users.

If I set the negative delay because the sound of this instrument needs advancing then I want that to happen for both previous and future recordings.

If any new feature can break some old workflow, there is an incredible ultimate soultion…

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the ON-OFF switch

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But anyway, show me any person who wants to play something perfectly in grid with a metronome, only to have to spend precious seconds of time moving it forward by hand, aligning with a grid again… Even the thought of it is funny af

You paint your house green and then complain that your house is green, because you thought it is varnish.

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No, when I paint my house Green, I expect it to remain Green tomorrow, and not becoming Red. Only to repaint it green again because it’s “easy enough”