I get what you are saying, but that’s not really the problem with SL12 in this case. It may be problem-adjacent, but the real problem with SL12 is that it wasn’t tested thoroughly enough on enough hardware before release.
I’m not expecting perfection, that’s not possible, of course. But I am expecting a certain minimal standard from Steinberg at this point, and the SL12 initial release fell short IMO. And keep in mind I love the work Robin is doing overall. I’m in. I’ve been paying for updates for a while now, and grateful for his innovative work. But he and Steinberg in general need to test more, and test more AMD, to be blunt, before release.
And if they find that AMD (or Apple Silicon, or Snapdragon, etc.) is inferior or problematic or limited for this app, and/or they don’t have the resources to achieve parity with Intel and nVidia, then that needs to be clearly explained in the release notes, in the marketing pages, and right there out in the open with the published system requirements BEFORE anyone pays for it. As long as they are up front about it all, then I’ll accept it and then I can decide what I want to do as a customer.
But here’s what is listed as system requirements from as of July 19, 2025:
System Requirements
Windows
Windows 10 (21H2 or higher), Windows 11 (21H2 or higher)
Intel® Core™ (5th Generation or higher), AMD Ryzen™ (or higher), Qualcomm Snapdragon™ X
8 GB RAM (16 GB recommended)
8 GB of free hard disk space (for temporary files)
DirectX 11 compatible graphics card (DirectX 12 with 8GB VRAM or more recommended for AI processing)
1280x720 display resolution
Windows-compatible audio hardware
macOS
macOS 12 (Monterey), macOS 13 (Ventura), macOS 14 (Sonoma), macOS 15 (Sequoia)
Intel® Core™ (mid 2013 or later), Apple silicon
8 GB RAM (16 GB recommended)
8 GB of free hard disk space (for temporary files)
Metal capable graphics adapter
1280x720 display resolution
CoreAudio-compatible audio hardware
There is nothing in that above to indicate any specific requirements or preference for nVidia and Intel.
If Robin wants to make a product specifically for nVidia-based machines with Intel CPUs, then that’s fine by me too – just state that fact up front, and then as a consumer, I’ll decide if I want to buy it.
But that is not what his system requirements says… on the contrary, it has sweeping hardware support. Maybe that’s unrealistic of him or overly optimistic to shoot for the stars like that, but the bottom line is that if Steinberg is going to say those are the system requirements, then they need to reasonably test across those systems and not leave a big gap… OR they need to explicitly detail the limitations of certain hardware combinations up front and center, publicly, right from the beginning, before anyone buys it.
And I’m not trying to give Robin or Steinberg a hard time. I know the ropes with software, been pretty hip to what’s going on in our little corner of the market for years, and it’s amazing what they are giving us. BUT you’d have to be pretty blind to not see SL12 in this case fell a bit short of quality control this time around, at launch. Now I’m NOT ranting about Robin, but rather I’m a reasonable, sane customer and I’m also a fan.
I’m just saying: BUY MORE AMD hardware, TEST MORE AMD hardware, and if it takes a little longer to release, THAT’S OKAY. Take your time! And if you have to charge us a few more bucks or pounds or euros or rupees or pokedollars, THAT’S OKAY TOO.
Nothing personal against anyone. Nothing against the big vision Robin has, which I support. Just PLEASE spend 10% more time and budget testing.
And it goes without saying (but I’ll say it anyway), that the ONLY thing developers get with rough software releases like this is the loss of confidence from their customers. So it’s in Steinberg’s best interest to raise the standard up a notch or two here and listen to their reasonable, long-term, patient and supportive customers.
Cheers to all, and let’s get this baby wrapped up and rocking and rolling so we can all make incredibly cool stuff with it!