need normalization Short-term LUFS/Momentary LUFS/Max Rms/Tonal Rms
cubase only have:Integrated LUFS normalization and peak normalization
How would you use that? Integrated is across the entire program material but short term and momentary are much shorter, so what would you want to do there? How would that work?
On a single track, the normalized Integrated LUFS can sometimes be too dynamic, but the normalized peak is very small. In such cases, using normalized Momentary LUFS or Short-term LUFS is very effective. Secondly, for the gain stage, I can directly normalize RMS or Momentary LUFS instead of having to manually adjust it. Cubase already has normalized Integrated LUFS, so why not apply it to all of them?
There’s a free plugin from Goodhertz called Loudness 3 which lets you apply momentary and short term trim gain. It is probably not part of Cubase’s basic functionality because these functions are needed for more specific use cases.
I understand what you mean, but what I need is the option for direct offline processing as well as normalization for other aspects, rather than just having Integrated LUFS and peak normalization only.
In my 25 years of mixing I have never not been able to get the right dynamic range using compression, limiting and fader automation, neither for the music or program material as a whole nor for aesthetic reasons.
Short term is what, 3-second windows? Would you grab section by section and normalize short term? Then integrated would change as a result of course. And momentary is like a VU meter I think (I’m tired and can’t recall right now), around 300ms or so. Same thing.
I mean, hopefully you’ll find what you’re looking for, but it makes little sense to me.
This thread is a bit of a head scratcher.
Normalization does not change dynamics. It changes the volume of an entire file to a target value by a single, constant amount.
It sounds like what you are looking for is not normalization but a dynamics processor. I’m not aware of a dynamics processor (read compressor) that uses LUFS targets. I’m guessing this is because there is no real world need for one.
I think worrying about LUFS values are largely a waste of time unless you work in broadcast, film, video games. Even then it’s situational.
If I understand correctly, you want the features of this plugin built into Cubase, is that right?
No.
What I mean is whether it is possible to add normalization for Short-term LUFS/Momentary LUFS/Max Rms/Tonal Rms in the “Direct Offline Processing” function? Currently, in the “Direct Offline Processing” function of Cubase, only the Integrated LUFS normalization and peak normalization functions are available.
No. That’s not how normalization works.
What do you even want to do with short term LUFS normalization?
- Adjust the volume of the entire audio clip according to the loudness of the last 3 seconds you listened to?
- Adjust the volume of the entire audio clip according the the last 3 seconds of the audio clip?
- Adjust the volume dynamically, making it louder if the previous 3 seconds were to quiet and quieter if the previous 3 seconds were loud?
Because the first 2 options are completely useless without any practical value, and the 3rd option is basically describing a compressor (although with a weirdly long attack time).
I think the Nugen plugin normalizes integrated but limits short-term. So, not the same thing.
Please provide an example what you are planning to do with it like @MattiasNYC asked you before.
I know how I use a tool like Goodhertz’ Loudness to temporarily gain trim an event based on the Short term LUFS reading of a smaller segment within an event. I wouldn’t call it “normalization” FWIW.
What are you trying to achieve? We are not getting anywhere without further details.
I think WaveLab offers Loudness(short-term) normalization.
Catch Loudness from Audio Selection
Sets Loudness to Achieve to the average loudness found in the audio file or audio selection.
Reference
This pop-up menu allows you to select a reference: the loudness of the entire file (EBU R-128 recommendation), the average loudest 3-second audio section (Top of Loudness Range), or the loudest 3-second audio section (Maximum Short-Term Loudness).
You’re right
Ok, I see
thanks a lot,I will check.
It would be great if Cubase had this function.
My post was meant as a bit of a support for your request as others mentioned they don’t see any value in such a feature. Apparently the developer of WaveLab saw enough value in it.