(I’m still on Cubase 10, so if that has been “invented” since then, apologize for the spam)
When editing audio events, the traditional wave drawing seems to assume linear scale - i.e., a signal that is 6dB louder would look 2X higher. That also means that soft sounds “disappear” very easily as they become too small to be displayed - especially when one looks at many tracks at the same time (in the project window). Well, people are used to that for many years… But, how about introducing a more logarithmic-oriented drawing, such that softer sounds would still be reasonably visible? This would make my life much better (well, I speculate this would make many people life better). Obviously, with such a feature in-place, we’ll invite some issues with background noise/hiss becoming too visible. With some smartness this could be avoided/minimized (if it is of interest I would be more than happy to suggest few “mathematical” techniques to still show the signal logarithmically, while making a too-soft signal part to go away).
That would be a killer feature for me (-: