[WIKI] All Key Commands in Cubase 11.0.41

Commands: Automation

Command Default Key Function My Rating Link
Automation Mode – Auto-Latch Switches to Auto-Latch mode 7 Auto-Latch
Automation Mode – Cross-Over Switches to Cross-Over mode 7 Cross-Over
Automation Mode – Touch Switches to Touch mode 7 Touch
Automation Mode – Trim Activates/Deactivates Trim mode 7 Trim
Delete All Automation in Project What it says 10 Automation Functions Menu
Delete Automation in Range What it says 10 Automation Functions Menu
Delete Automation of Selected Tracks What it says 10 Automation Functions Menu
Fill Gaps Cycles through Enable, Lock, Disable of the “Fill Gaps” button of the Automation Panel. Enabling it allows the gaps to be auto-filled as you draw new automation segments (or touch/move/release, retouch faders). 5 Activating Gaps
Fill Gaps on Selected Tracks THIS is the key command that fills gaps between automation segments. It acts instantly, and on a selection of one or more tracks. 8 Automation Functions Menu
Fill Gaps with Current Value (Selected Tracks) This key command instantly fills gaps between automation segments on all selected tracks with the Current Value. Tip: If there is truly a gap under the cursor, you can change what the current value is, directly from the Automation lane (or faders). You set each lane or fader to the desired value, and then issue the key command. Observe how gaps have been filled with each lane’s selected value. 8 Automation Functions Menu
Fill Loop Cycles between On/Lock/Disable for the “Fill” button of the Automation Panel. When active, you touch a fader, adjust until you have the desired level and you let go. What happens is that the value grabbed when you let go of the fader will fill the loop (between the left and right locators). 5 Activating Loop
Fill To End Cycles between On/Lock/Disable for the “To End” button of the Automation Panel. When active, you touch a fader, adjust until you have the desired level and you let go. What happens is that the value grabbed when you let go of the fader will fill the lane to the end of the project. 5 Activating To End
Fill To Punch Cycles between On/Lock/Disable for the “To Punch” button of the Automation Panel. When active, you touch a fader, adjust until you have the desired level and you let go. What happens is that the value grabbed when you let go of the fader will fill the lane back in time to the moment where you first grabbed the fader. 5 Activating To Punch
Fill To Start Cycles between On/Lock/Disable for the “To Start” button of the Automation Panel. When active, you touch a fader, adjust until you have the desired level and you let go. What happens is that the value grabbed when you let go of the fader will fill the lane back to the start of the project. 5 Activating To Start
Freeze All Trim Automation in Project This is like flatten processing for automation. When we have an automation pass and a trim pass, their sum is depicted as a third line. Upon issuing this command, this “third line” becomes the NEW actual automation, and trims are reset to zero. For the whole project. 5 Automation Functions Menu
Freeze Trim Automation of Selected Tracks This is like flatten processing for automation. When we have an automation pass and a trim pass, their sum is depicted as a third line. Upon issuing this command, this “third line” becomes the NEW actual automation, and trims are reset to zero. For the Selected Tracks. 5 Automation Functions Menu
Hide All Automation Hides all automation lanes. (Presses the Hide All button of the panel) 10 Operations Tab
Hide Automation Hides automation lanes of the selected track(s). 10 Showing/Hiding Automation Tracks
Next Automation Mode Cycles through Touch, Auto-Latch, Crossover modes. 7 Automation Modes
Open Panel F6 Brings up the Automation Panel 10 Automation Panel
Punch Out of Latch Automation When in Auto-Latch Mode, you can manually punch out of the automation pass with this command. 7 Auto-Latch
Read Automation for All Tracks On/Off Alt R Global enable/disable read button for all Track Automation. Note: This command is like pressing the R button in the Automation Panel 10 Operations Tab
Read Automation for Selected Tracks On/Off What it says. 5 Track Controls
Show All – Used Only This key command toggles the Used Only option at the bottom right of the Automation Panel. When unticked, the buttons above (Volume, Pan, EQ, Dynamics, Sends, Inserts, Show Used) will show the relevant automation lanes, whether they contain data or not. When ticked, the buttons will only show the relevant automation lanes that contain data. 6 Automation Panel
Show All EQ Automation This key command shows EQ automation lanes for all tracks, and cycles through the 4 bands. If Used Only is ticked, it will show just the lanes with EQ automation data on them. 6 Automation Panel
Show All Insert Automation This key command shows Insert automation lanes for all tracks, and cycles through the insert plugins’ parameters. If Used Only is ticked, it will show just the lanes with Insert automation data on them. 6 Automation Panel
Show All Pan Automation This key command shows Pan automation lanes for all tracks, and cycles through the two channel pans, and the 8 sends pans. If Used Only is ticked, it will show just the lanes with Pan automation data on them. 6 Automation Panel
Show All Send Automation This key command shows Sends automation lanes for all tracks, and cycles through the eight sends. If Used Only is ticked, it will show just the lanes with Send automation data on them. 6 Automation Panel
Show All Used Automation This key command shows all used automation lanes for all tracks. I don’t think Used Only affects this command in any way. 10 Automation Panel
Show All Volume Automation This key command show Volume automation lanes for all tracks. If Used Only is ticked, it will show just the lanes with Volume automation data on them. 6 Automation Panel
Show Automation This key command expands the automation lanes of the selected tracks. It does the same job as clicking to the semi-hidden button on the bottom left of a track header, just under the symbol for each track type. (e.g. the squiggly wave for audio tracks) 8 Showing/Hiding Automation Tracks
Show Used Automation (Selected Tracks) This key command shows all of the selected track’s (or tracks’) automation lanes that contain data. 8 Automation Panel
Suspend Reading All This toggle key command will turn automation read on and off. 7 Suspend Read
Suspend Reading Dynamics, EQ, Inserts, Mute, Others, Pan, Sends, Volume These 8 commands suspend read of the corresponding automation data 4 Suspend Read
Suspend Reading/Writing All What it says. The A button next to R W in the Automation Panel. 10 Read/Write/Suspend Buttons
Suspend Writing All What it says. Will only read automation, will not allow writing automation. 4 Read/Write/Suspend Buttons
Suspend Writing Dynamics, EQ, Inserts, Mute, Others, Pan, Sends, Volume These 8 commands suspend write to the corresponding automation data. 4 Suspend Write
Use Virgin Territories Toggles the usage of Virgin Territories on and off. 4 Virgin Territory vs. Initial Value
Write Automation for All Tracks On/Off Alt W Disables automation write for all tracks. 10 Operations Tab
Write Automation for Selected Tracks On/Off Disables automation write for the selected track(s). 8 Track Controls

Note:
Most of the key commands for automation, especially the 8+8 read/write suspend buttons, are invaluable if used together, but this makes it an all or nothing affair. One more key command preset?

Commands: Beat Designer

Note:
All commands control the MIDI Insert Plug-in “Beat Designer”, and allow transforming Beat Designer’s patterns into MIDI parts.

Command Default Key Function My Rating Link
Fill Loop with Pattern If you have a pattern ready in the Beat Designer, this command will paste the pattern to the midi track over and over until it fills the space between the left and right locators. 5 Pattern Functions Menu
Insert Pattern at Cursor As it says. Inserts the pattern at the cursor’s position. 5 Pattern Functions Menu
Insert Pattern at Left Locator As it says. Inserts the pattern at the Left Locator. 5 Pattern Functions Menu
Insert Subbank at Cursor Those button labels called “1”, “2”, “3” and “4” over the piano keys are subbanks. Each subbank can contain up to 12 patterns, on each piano key. When you give this command, the patterns contained within the pattern will be pasted one after the other at the cursor’s position. Note: If you have 3 patterns, one on key C, one on key F, one on Key Bb, they will still be pasted one after the other, with no gap between them. 5 Pattern Functions Menu
Insert Subbank at Left Locator Those button labels called “1”, “2”, “3” and “4” over the piano keys are subbanks. Each subbank can contain up to 12 patterns, on each piano key. When you give this command, the patterns contained within the pattern will be pasted one after the other at the left locator. Note: If you have 3 patterns, one on key C, one on key F, one on Key Bb, they will still be pasted one after the other, with no gap between them. 5 Pattern Functions Menu

Notes:
Right Clicking anywhere within the Beat Designer’s window will allow you to select “Always on Top”.

Commands: Channel & Track Visibility

Notes:
Activating Sync Project and MixConsole will allow visibility changes done to the mixer apply to the project, and vice versa. This is very important, because some visibility agents that are otherwise exclusive to the project window OR the mixconsole, become readily available for both! (provided you manage window focus well)

Command Default Key Function My Rating Link
Agents: Hide Muted Tracks Hides muted tracks. 8
Agents: Hide Selected Channels/Tracks As it says. 8 Channel Visibility Agents Menu
Agents: Redo Visibility Change As it says. Tip: If you apply a visibility change, it’s faster to change between the before/after states by undoing/redoing visibility changes than by applying different agents. 9 Channel Visibility Agents Menu
Agents: Show All Channels/Tracks As it says. 8 Channel Visibility Agents Menu
Agents: Show Channels that are Connected to the First Selected Channel Shows all the channels that are connected to the first selected channel. A powerful agent. Example: If you select an effects return channel and give the command, all channels will vanish except those that are connected to the effect return in any way, be it direct routing or sends. Then use visibility undo to return to the previous visibility status. 10 Channel Visibility Agents Menu
Agents: Show Channels/Tracks with Data As it says. Shows only Channels/Tracks that contain data. Every other channel/track is hidden from view. Note: An empty midi part still counts as data. 6 Channel Visibility Agents Menu
Agents: Show Channels/Tracks with Data at the Cursor Position As it says. Shows only Channels/Tracks that contain data at the cursor’s position. Every other channel/track is hidden from view. Note: An empty midi part still counts as data. 6 Channel Visibility Agents Menu
Agents: Show Channels/Tracks with Data between the Locators As it says. Shows only Channels/Tracks that contain data between the Locators. Every other channel/track is hidden from view. Note: An empty midi part still counts as data. 6 Channel Visibility Agents Menu
Agents: Show Only Selected Channels/Tracks As it says. 8 Channel Visibility Agents Menu
Agents: Show Tracks with Selected Events As it says. When you have selected a bunch of events and give the command, only the tracks with the selected events will be shown, all others will be hidden. 8
Agents: Undo Visibility Change As it says. If you have applied a visibility agent and you give the command, it takes you back to the previous visibility status. 10 Channel Visibility Agents Menu
Create Visibility Configuration Creates a new visibility Configuration. Note & Tip: The command is common for both the project window, and the mixconsole. However, the window that has focus will receive the command, and the resulting visibility configuration will be for that window. But, with Sync Project & Mixconsole Visibility enabled, and some careful focus shifts, we can double the visibility configurations to 16. Example: Focus to the project window. Activate Sync Project & Mixconsole. Manually hide some channels from the visibility tab. Then give the command. Name the configuration “1”. Observe, that visibility configuration “1” is available for the project window. Now switch to the mixconsole and observe that the visibility configuration has been applied! But, the mixconsole’s visibility configurations are still empty. Make some manual visibility changes in mixcosole and give the command. The resulting visibility is for the mixconsole, but Sync Project & Mixconsole allows it to apply to the project as well. This way, we can have 8 configurations for the project window, and 8 for the mixconsole. 9 Channel Visibility Configurations Menu
Sync Visibility of Project and MixConsole: On/Off This command will switch on and off the synchronization between the visibility of the Project window and the MixConsole. While this is on, any visibility changes made on the project window will apply to the mixconsole, and vice versa. 5 Synchronizing Track and Channel Visibility
Update Visibility Configuration This command will “save”, and overwrite your currently selected visibility configuration. Disambiguation: Load a configuration, and then make some changes (e.g. Hide some channels). Notice the asterisk next to the number. This means the configuration has been changed from what it is. If you wish to save those changes to your configuration, give the command. Your configuration will now be updated to include the changes, and the asterisk will be gone. DO NOT FORGET WINDOWS FOCUS 7 Channel Visibility Configurations Menu
Visibility Configuration 1-8 For 1-4 Ctrl Alt 1-4 Instantly recalls the configuration with the corresponding number from 1 to 8. Did you forget window focus? 10

Tip:
If working with Sync Project & MixConsole, I find it better to make configurations “native” to the target window. For example, in the project window I wouldn’t waste a configuration that would show me just channels 1, 4, 6, 9 and Group 1, their destination. That’s because I could easily select Group 1 in the Mixconsole, then issue the command Show Channels connected to the First Selected Channel, and have the Project window mirror the visibility change since I have Sync Project & MixConsole active. Likewise, it would feel clumsy to me to make a visibility configuration in the MixConsonole for Tracks with Data between the Locators, since I would have far better visual feedback from the project window, and the MixConsole would mirror that visibility change regardless, since, again, I have Sync Project & Mixconsole active.

Commands: Channel Settings

Command Default Key Function My Rating Link
Show/Hide Direct Routing As it says. Shows/Hides the side panel that contains the direct outputs routing. 0 Channel Settings
Show/Hide Output Chain As it says. Shows/Hides the chain of outputs. If the channel goes through a group 1, and then this group 1 goes to group A, and then group A goes to the Master, it will reveal those 3 faders; group 1, group A, Master. 0 Channel Settings

Notes:
It is sad that channel settings do not have any more key commands. Even a simple “Insert Effect on Next Free Slot”, or “Activate Send 1-8” would go a long way. No way to control even the pre section, no way to even push the “phase” button. This section definitely needs some love.

Observation:
The window is divided in three zones. Tab will switch focus to the first element of each zone. However, Show Next Tab/Show Previous Tab commands do not work in this window, making it impossible to switch from Inserts to Strip in the left zone, for example, or from Channel Strip to Equalizer in the middle one.

Keyboard navigation:
When you have the whole section in focus, for example a red rectangle around the whole inserts rack, press DOWN. From there, you can go to the next slot with SHIFT LEFT/ SHIFT RIGHT. You can press ALT ENTER to “Activate” the selected slot. (For inserts, the plug-ins list appears, to make a selection. For sends, the Routing Destination list appears.) ALT A bypasses the focused slot. ENTER brings up the plug-in window for inserts, allows to change the send level for sends. That’s all nice and dandy, but it’s neither intuitive, nor efficient.

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Commands: Chords

Command Default Key Function My Rating Link
Assign Voices to Notes When you select a chord, this command will assign voices to the notes, depending on the number of voices. Example: Insert four notes in the Key Editor. Select them. Give the command. Notice how each note has been assigned a voice when you select them: Bass, Tenor, Alto, Soprano. Note: This command will also work for arpeggios. (This means that if you insert four notes, C3 at 1.1,E3 at 1.2, G3 at 1.3, and C4 at 1.4, and then select them and give the command, they will still get Bass, Tenor, Alto, Soprano.) Note 2: You need at least 3 notes for a chord. If you try with one note, it will be assigned the voice Bass 2. A second note will get Bass. With 3 notes, the chord is assigned as Soprano, Alto, Tenor starting from top to bottom. 5 Assigning Voices to Notes
Chord Editing - Add to Chord Track When you select a chord, this command will create a Chord Track (if it doesn’t exist yet) and add the chord to the Chord Track. Note: Any selection of notes with work with the command, and the resulting voicing will be the sum of this selection. Example: Insert two chords. At 1.1 have C3, E3, G3, B3. At 1.3 have D3, F3, A3. Then select the first chord and give the command. The Chord Track shows Cmaj7. Select the second chord and give the command. The Chord Track shows Dmin. Now select both chords at once and give the command. The Chord Track shows Cmaj7/9/11/13. 3 Chord Editing Section
Chord Editing - Drop 2 When you select a chord and give this command, the note second from the top will be transposed one octave down. 3 Chord Editing Section
Chord Editing - Drop 2 and 4 When you select a chord and give this command, the note second from the top, and the note fourth from the top, will be transposed one octave down. 3 Chord Editing Section
Chord Editing - Drop 3 When you select a chord and give this command, the note third from the top will be transposed one octave down. 3 Chord Editing Section
Chord Editing - Inversions: Move Down When you select a chord and give this command, the top note will be transposed one octave down. Note: A bit misleading the name of this key command. I thought move down would take me from a 2nd inversion to 1st inversion, automatically bringing the 3rd of the chord to the bass (and sending up the 5th from the bass to the inner voices). The correct description is in the tooltip of the command, at Inspector’s Chord Editing > Inversions. “Move highest note to bottom”. Note: This command will avoid creating unisons. So, if you have a chord C3, E3, G3, C4 and give the command, the C4 will be taken two octaves down, to C2, in order to avoid C3. Of course, if you then gave the command again, the G3 would end up at G1, under the new C2. 3 Chord Editing Section
Chord Editing - Inversions: Move Up When you select a chord and give this command, the bottom note will be transposed one octave up. Note: A bit misleading the name of this key command. I thought move up would take me from a 1st inversion to 2nd inversion, automatically bringing the 5th of the chord to the bass (and sending up the 3rd from the bass to the inner voices). The correct description is in the tooltip of the command, at Inspector’s Chord Editing > Inversions. “Move lowest note to top”. Note: This command will avoid creating unisons. So, if you have a chord C3, E3, G3, C4 and give the command, the C3 will be taken two octaves up, to C5, in order to avoid C4. Of course, if you then gave the command again, the E3 would end up at E5, over the new C5. 3 Chord Editing Section
Chord Editing - Match with Chord Track When you select a chord and give this command, it will be transformed to match the voicing shown at the Chord Track Note: This command doesn’t seem to work with multiple chords. Example: We have a chord track with one chord per bar. The chords are: Cmaj7, Fmaj7, Dmin7, G7. If we draw one four note chord (or any four notes) in bar one, and then copy over to the next three, select them all and give the command, nothing happens. But, if we select each chord on its own, it works. 3 Chord Editing Section
Chord Pads Setup… Brings up the Chord Pads setup window. 5 Chord Pads Setup Dialog
Chords to MIDI When you have a track selected (Instrument, MIDI), giving this command will realize the chord track. Plainly said, it will create a midi part, and fill it with the right notes, as defined in the Chord Track. Chord Track says Cmaj7, midi track will have C, E, G, B. Note: Works from project window, when a track (MIDI, Instrument) is selected. When used, the track will have its ““Follow Chord Track”” enabled and switched to Voicings. 5 Converting Chord Events to MIDI
Create Chord Symbols This command will detect the chords of the selected tracks, and insert them to the Chord Track. Note: This command works according to selection. If you have a track with Am, G, select it and give the command, the Chord Track will then have exactly Am, G. But, if you add another track and proceed to have a note F for the duration of Am, G, and then select both tracks and give the command, you’ll see the Chord Track change to Fmaj7, G7. 5 Extracting Chord Events from MIDI
Map to Chord Track This command will match a selection of parts or events to the Chord Track. 5 Using Map to Chord Track
Set up Musical scales… Brings up the Musical Scale Setup window, in which we can set up new scales and modify existing ones. 0 Musical Scale Setup Dialog
Show/Hide Chord Pads Ctrl Shift C This command will show/hide the Chord Pads section in the Lower Zone 5 Chord Pads Zone

Commands: Control Room

Sorry for the avalanche of What it says, but most commands of this category are self-explanatory. I chose to keep the field for later revising, if needed.

Tip:
Make sure you double check your Control Room configuration in Audio Connections (F4). If something seems to be missing from your Control Room section, there is a good chance that it’s because something’s deactivated over Audio Connections.

Command Default Key Function My Rating Link
AFL/PFL This command will switch AFL/PFL for the “Main” LISTEN. Note: This is the command that presses the button that exists in Control Room Main section. If you don’t see it, you must click on the “Main” Tab so that it extends. Shocked? 5 Control Room Channel
Click On/Off This command will switch the metronome’s click On/Off for the “Main”. 5 Control Room Channel
Control Room On/Off Activates/Deactivates the “Main” Channel of the Control Room. Note: From the wording, this command might seem like it would activate/deactivate the control room like the button in Audio Connections - Control Room. It does not, and that is a good thing. 5 Control Room Channel
Cue 1 On/Off Activates/Deactivates Cue 1 5 Cue Channel
Cue 2 On/Off Activates/Deactivates Cue 2 5 Cue Channel
Cue 3 On/Off Activates/Deactivates Cue 3 5 Cue Channel
Cue 4 On/Off Activates/Deactivates Cue 4 5 Cue Channel
Deactivate All Listen States If you have many channels in Listen mode in your mixconole, this command will deactivate Listen on all of them. 8 Listen Mode
Dim Signal On/Off Enables the dimming of signal for the “Main” section. Note: The Main Dim Volume is found in Edit: Preferences > VST > Control Room 5 Control Room Channel
Enable/Disable Listen for Output (LE) Enables/Disables Listen in the “Main” section 5 Control Room Channel
Phones Channel On/Off What it says. 5 Phones
Reference Level On/Off What it says. Uses the reference level for the “Main” 5 Control Room Channel
Select Control Room Source This command will cycle the “Main” section’s sources, from Monitor Mix 1… through Cues 1, 2, 3, 4 5 Control Room Channel
Select Downmix Preset 1 What it says. 5 Control Room Channel
Select Downmix Preset 2 What it says. 5 Control Room Channel
Select Downmix Preset 3 What it says. 5 Control Room Channel
Select Downmix Preset 4 What it says. 5 Control Room Channel
Select Monitor 1 What it says. 5 Control Room Channel
Select Monitor 2 What it says. 5 Control Room Channel
Select Monitor 3 What it says. 5 Control Room Channel
Select Monitor 4 What it says. 5 Control Room Channel
Select Next Downmix Preset What it says. 5 Control Room Channel
Select Next Monitor What it says. 5 Control Room Channel
Speaker Solo: Cancel What it says. 5
Speaker Solo: Center What it says. 5
Speaker Solo: Front What it says. 5
Speaker Solo: Left What it says. 5
Speaker Solo: Left of Center What it says. 5
Speaker Solo: Left - Right What it says. 5
Speaker Solo: LFE What it says. 5
Speaker Solo: Rear What it says. 5
Speaker Solo: Rear to Front What it says. 5
Speaker Solo: Right What it says. 5
Speaker Solo: Right of Center What it says. 5
Speaker Solo: Side What it says. 5
Speaker Solo: Side Left What it says. 5
Speaker Solo: Side Right What it says. 5
Speaker Solo: Solo to Center What it says. 5
Speaker Solo: Surround Left What it says. 5
Speaker Solo: Surround Right What it says. 5
Speaker Solo: Top Side Left What it says. 5
Speaker Solo: Top Side Right What it says. 5
Talkbalk On/Off What it says. 5 Control Room Channel
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Commands: Devices (Studio)

Command Default Key Function My Rating Link
Audio Connections F4 This commands opens the Audio Connections window. 10 Audio Connections Window
Audio Performance F12 Brings up the Audio Performance window 10 Audio Performance Window
Control Room Brings up the Control Room in a floating window. For me it’s rated 0, as I use the Right Zone for that, but for people that prefer floating windows, I guess it’s a 10. 0 Opening the Control Room in the Right Zone
Generic Remote Brings up the Generic Remote Panel, from where we can manually change banks. Note: *This command might not exist if there is currently no Generic Remote set up 0
Mackie Control Brings up the Mackie Control Panel, from where we can choose between Cubase and Compatibility modes. Note: *This command might not exist if there is currently no Mackie Control set up. Rating is 0 because there’s no point in sacrificing a key for a setting that is used so seldom. 0
Max. Record Time Brings up a window, in which the maximum recording time is displayed in big numbers. Note: Time shown depends on the current recording settings. If we change the sample rate, or the bit depth, the number changes to reflect that. 3 Remaining Record Time
MIDI Device Manager Brings up the MIDI Device manager. 0 MIDI Device Manager
MixConsole F3 Brings up the MixConsole 10 MixConsole Window
MixConsole 2 Brings up MixConsole number 2 10
MixConsole 3 Brings up MixConsole number 3 10
MixConsole in Project Window Alt F3 Brings up the Lower Zone Mixconsole, in the project window 10 MixConsole in Lower Zone
MMC Master Panel Brings up the MMC panel 5 MMC Master Panel
On-Screen Keyboard Alt K Brings up a small on-screen piano keyboard. Note: There is a little dot that extends the keyboard and allows the lower row of the computer’s keyboard to play too, IF the computer keyboard (hardware) allows. 10 On-Screen Keyboard
Show Panel Brings up a side panel which contains shortcuts for most of the devices in the Studio menu 4
System Component Information Brings up a panel which lists Cubase’s system components. 0 System Component Information Window
Time Display Brings up a window which shows the project’s Primary Time Display in HUGE numbers. 4 Time Display Window
Video Player F8 Brings up the Video Player 10 Video Player Window
VST Instruments F11 Brings up the VST Instruments Rack 10 VST Instruments Window
VST Plug-in Manager Brings up the VST Plug-in Manager 4 VST Plug-in Manager Window

Commands: Direct Offline Processing

Note:
If working extensively with DOP, maybe it’s worth it to assign a key command preset for all the commands under this section. Most commands work directly from the Project window, opening up the DOP panel and completing their actions there. Excellent!

Command Default Key Function My Rating Link
Add Plug-in Adds a plug-in. Actually opens the plug-ins window and parks the cursor in the search field, ready to search for the plug-in to add. 7 Applying Processing
Add Process Adds a process. Actually opens the processes window and parks the cursor in the search field, ready to search for the process to add. 7 Applying Processing
Bank 1 Switches over to the 1st bank of Favorites 7 Favorites
Bank 2 Switches over to the 2nd bank of Favorites 7 Favorites
Bank 3 Switches over to the 3rd bank of Favorites 7 Favorites
Bank 4 Switches over to the 4th bank of Favorites 7 Favorites
Bypass Selected Process Bypasses the selected Process. (Presses the button on the left of each process.) 7 Bypass Processes
Direct Offline Processing F7 Brings up the Direct Offline Processing panel 10 Direct Offline Processing Window
Discard Discards changes to the currently selected process. Presses the button on the upper right corner.) 7 Modifying Processes
Favorite 1 Inserts the process chain stored in Favorite 1 of the currently selected bank to the process list. 7 Favorites
Favorite 2 Inserts the process chain stored in Favorite 2 of the currently selected bank to the process list. 7 Favorites
Favorite 3 Inserts the process chain stored in Favorite 3 of the currently selected bank to the process list. 7 Favorites
Favorite 4 Inserts the process chain stored in Favorite 4 of the currently selected bank to the process list. 7 Favorites
Favorite 5 Inserts the process chain stored in Favorite 5 of the currently selected bank to the process list. 7 Favorites
Favorite 6 Inserts the process chain stored in Favorite 6 of the currently selected bank to the process list. 7 Favorites
Favorite 7 Inserts the process chain stored in Favorite 7 of the currently selected bank to the process list. 7 Favorites
Favorite 8 Inserts the process chain stored in Favorite 8 of the currently selected bank to the process list. 7 Favorites
Favorite 9 Inserts the process chain stored in Favorite 9 of the currently selected bank to the process list. 7 Favorites
Make All Permanent Makes the selected Direct Offline Process permanent, baking them to the file. Asks if we’re sure first. 7 Applying Offline Processing Permanently
Toggle Auto Apply Toggles Auto Apply mode. (Ticks the box on the top left.) 7 Auto Apply
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Commands: Edit

Part One

Command Default Key Function My Rating Link
Acoustic Feedback On/Off Toggles Acoustic Feedback On/Off. When on, selecting or inserting a single event will make sound. When off, the instrument will not play when you insert new notes, or select them. It will only make a sound when you press start from the transport. 3 Key Editor Toolbar
Activate Next Part When you have multiple Parts selected, all are visible in the editor, but the active part, the one that is being edited, is in the foreground, while the inactive ones stay grayed out in the background. This command will allow you to activate the next part, and bring it to the foreground. 7 Handling Several Parts
Activate Previous Part When you have multiple Parts selected, all are visible in the editor, but the active part, the one that is being edited, is in the foreground, while the inactive ones stay grayed out in the background. This command will allow you to activate the previous part, and bring it to the foreground. 7 Handling Several Parts
Activate/Deactivate Focused Object Alt A Multifunctional key. Activates/Deactivates whatever can be activated/deactivated when it’s focused. Note: Works on headers (Inserts, Sends, EQ, Strip) to bypass them. Works on specific controls that have focus, e.g. an equalizer band. I suspect there are a million other places where this works, but getting keyboard focus to test it out is tough. 10
Apply Click Pattern to Equal Signatures This command will apply your click pattern to the same signature. If you have many instances of the same time signature (e.g. 3/4, you can modify the click for one of those 3/4 changes, and then give the command to have the click pattern apply to all 3/4 changes. 7 Signature Track Controls
Auto Select Events under Cursor When you give this command, the Preference Auto Select Events under Cursor is Activated/Deactivated. This command will not select events by itself. Note: This is a preference switch command. 4 Editing
Auto-Scroll On/Off F Activates/Deactivates automatic scroll of the project window. 10 Auto-Scroll Settings Menu
Automation Follows Events Activates/Deactivates the preference Automation Follows Events. When Activated, if you move an event around, its automation (if it exists) will follow the event around too. Note: This is a preference switch command. 4 Editing
Clean Up Lanes This command will re-arrange events on lanes and remove lanes, so that that the minimum required amount of lanes are kept for the events on a lane not to overlap. 5 Assembling a Perfect Take
Click Pattern to Default This command will remove all custom metronome patterns, and reset them to the default patterns. Note: In Signature Track’s arrow menu, it is Reset Click Patterns to Default. 3 Signature Track Controls
Convert to Real Copy When we have a shared copy selected, this command will convert it to a Real Copy. Opinion: The name of the command could be “Convert Shared Copy to Real Copy” for better clarity. 5 Shared Copies
Copy Ctrl C Copies! 10 Cut, Copy, and Paste of Selection Ranges
Copy A <-> B Setting Copies setting A to B and setting B to A for the equalizer. No other strip plug-ins seem to respond to this command.Opinion: Equalizer should be mentioned in the command’s name, and this command should be under Commands: Channel Settings.* 3 Fine-Tuning Effect Settings
Copy Click Pattern to Clipboard As it says. Copies the Click Pattern to Clipboard, so that later you can Paste to Selected Signatures 3 Signature Track Controls
Create Tracks from Lanes As it says. Creates tracks from the existing lanes of an audio track. 3 Assembling a Perfect Take
Crop Range Crops the events to the selected range. Love it! 10 Adjusting the Size of Selection Ranges
Cut Ctrl X Removes selection, copies it to the clipboard for later pasting. 10 Cut, Copy, and Paste of Selection Ranges
Cut Head Select part of an event with the range tool. Give the command. Observe how “the head” (what’s left of the starting point of the range) is removed. Excellent! Note: This isn’t a “Cut” and then paste command. It’s actually a macro that Splits at the start of the range selection, and then deletes the event on the left side of the split. 10 Using Cut Head and Cut Tail
Cut Tail Select part of an event with the range tool. Give the command. Observe how “the tail” (what’s right of the ending point of the range) is removed. Excellent! Note: This isn’t a “Cut” and then paste command. It’s actually a macro that Splits at the end of the range selection, and then deletes the event on the right side of the split. 10 Using Cut Head and Cut Tail
Cut Time Ctrl Shift X This command will cut (with the option to paste later) pure time. For example: If you have events ranging from 1.1.1.0 to 32.1.1.0 and you make a range selection from 9.1.1.0 to 17.1.1.0 and then give the command, you’ll see how the contents of the range are gone, and what at first started at 17.1.1.0 has now been moved to 9.1.1.0. It’s as if time… has been cut. 10 Cut, Copy, and Paste of Selection Ranges
Deactivate All Mute States This command deactivates all pressed mute buttons. Note: This command will not work on Automation mutes. 4 Using Solo and Mute
Deactivate All Solo States This command deactivates all pressed solo buttons 4 Using Solo and Mute
Delete Del ; Backspace Deletes 10 Deleting Data in Selection Ranges
Delete Time Shift Backspace Deletes Time. Select a range. Issue the command. See how everything to the right of the end of the range has been moved to the start of the range. Remember: If you want to Paste this Time afterwards, use Cut Time (Ctrl Shift X) 10 Deleting Data in Selection Ranges
Duplicate Ctrl D Duplicates the current selection by copying and pasting at the end of the whole selection. 10 Duplicating Events
Edit Active Part Only When we have many parts selected and we open an editor, all those parts will show in the editor. The active part is in the foreground, the rest in the background. However, if we click purposefully on an event in the background, the part that contains this event becomes active. If you don’t like this behavior, use this command so that you edit the active part only. 4 Handling Several Parts
Edit Channel Settings Alt Shift E Brings up the Channel Settings window 10 Track Controls
Edit Info Line Double clicks on the first field on the Info Line, and readies the cursor for immediate keyboard input. Hop between fields with Tab and Shift Tab, but Note: You can cycle through the fields with Tab, but not with Shift Tab. Tab will return to the first field after having reached the last, but Shift Tab will not go to the last field after having reached the first. 5 Info Line
Edit VST Instrument Brings up the connected VST instrument’s GUI. Note: Works for midi channels too! As long as the output of the midi track is connected of course. 5 Instrument Track Inspector
Enlarge Range to Next Event Enlarges Range to Next Event. If you experience weird selection choices, that is because you have a track selected, and the range is being enlarged up to the next event in THAT track. 7 Select Menu for Selection Ranges
Enlarge Range to Previous Event Enlarges Range to Previous Event. If you experience weird selection choices, that is because you have a track selected, and the range is being enlarged up to the previous event in THAT track. 7 Select Menu for Selection Ranges
Enlarge Selected Track Activates/Deactivates Preference Enlarge Selected Track. When Active, the currently selected track will be bigger than the others. Note: This is a preference switch command. 1 Editing - Project & MixConsole
Equal Pitch - all Octaves Select a note, say a D. Give the command. Observe how all Ds have been selected, in all octaves. 5 Select Menu
Equal Pitch - same Octave Select a note, say a D. Give the command. Observe how all Ds have been selected, in the same octave. Tip: You can Ctrl Click a key on the vertical keyboard of the Key Editor and achieve the same thing. 2 Select Menu
Expand/Reduce Alt E Expands/Reduces the racks of the Mixconsole. Rant: Getting the focus to where you want it with a keyboard is semi-impossible, so expanding and reducing a rack isn’t that impressive. 0
Fill Loop Make a selection of parts(midi) and events(audio). Set a Loop (Left Locator to 9, right locator to 17). Give the command. Observe how the loop is neatly filled with the events/parts. 8 Fill Loop
Find Track/Channel Ctrl F Brings up a search list so that you can find channels 10 Finding Channels
Global Copy Copies everything between the left and right locator. 8 Cut, Copy, and Paste of Selection Ranges
Glue Does like the glue tool. Note: This is NOT the tool, this is the action performed by the tool. It is instant. It would be more useful if it kept things selected after gluing. I’d then give it an 8 at least. 2 Gluing Events
Grid Type: Adapt to Zoom Switches the project window’s grid type to “Adapt to Zoom”. Note: Works for the key editor too. Mind which window has focus. 7 Grid Type Menu
Grid Type: Bar Switches the project window’s grid type to “Bar” 4 Grid Type Menu
Grid Type: Beat Switches the project window’s grid type to “Beat” 4 Grid Type Menu
Grid Type: Use Quantize Switches the project window’s grid type to “Use Quantize”. Note: Works for the key editor too. Mind which window has focus. 7 Grid Type Menu
Group Ctrl G Groups the selected parts/events together. From then on, whatever you do on one of them applies to all of them. Select one, all are selected. Adjust a fade, all get the same fade. Split one, all split at the same position. Note: A symbol appears on the parts/events that are grouped. 10 Grouping Events
Group Editing on Selected Tracks On/Off K Activates/Deactivates Group Editing on the selected Folder track. Opinion: Folder should be mentioned in the name of the command for clarity. 10
History Brings up the Undo/Redo History window 5 Edit History Dialog
Insert Bars Brings up the Process Bars Panel, in which we can insert, delete, reinterpret and replace bars 5 Process Bars Dialog
Insert Silence Ctrl Shift E Inserts silence at the defined range. Note: INSERTS silence. Any events caught in the range will be moved to after the end of the range when silence is insert. Also works with loop (left and right locators) if no range is selected. 10 Inserting Silence
Invert Alt F None. Note: Invert selection is what it should be. See below. 0
Invert Selection Inverts selection. Select something, give the command, everything else will be selected, except the things you had selected first. Note: “Edit > Select > Invert is the function. A key command is assigned to ““Invert”” (Alt F). This however does nothing. On the other hand, when (Alt F) is assigned to ““Invert Selection””, the keycommand will happily show next to Edit > Select > Invert” 10 Select Menu for Selection Ranges
Key Commands Opens up the Key Commands window 10 Key Commands Dialog
Left Selection Side to Cursor E As it says. Makes the left side of the range go to where the cursor currently is. 10 Select Menu for Selection Ranges
Listen Pushes listen on selected track. 8 Listen Mode
Lock Ctrl Shift L Locks selected event/part. 10 Lock Event Attributes Dialog
Lock/Unlock Track Locks/Unlocks selected track(s). Opinion: Should include the (s) in the name to reflect the fact that it works with many tracks too. 5 Track Controls
Monitor Ctrl Alt M Activates/Deactivates monitor for the selected track(s) 10 Track Controls

Commands: Edit

Part Two

Command Default Key Function My Rating Link
Move Insert Cursor To Part Start When Step Input is enabled in Key/Score Editor, a blue line appears. That’s the Insert Cursor. Giving this command will return that cursor to the start of the part. 5
Move to Back When events overlap, you can push the overlapping event to the back with this command. 7 Move to Submenu
Move to Cursor Ctrl L This command moves the selected event to the Cursor’s position. Note: Audio events will have their snap point taken into account of course. 10 Move to Submenu
Move to Front (Uncover) U When events overlap, you can bring the overlapped event to the front with this command. Note: Not to be confused with Project>Bring to Front, which uncovers the project window and gives it focus. 10 Move to Submenu
Move to Selected Track This command will move selected events to the selected tracks. 2 Move to Submenu
Mute M Presses the Mute button on all selected tracks. 10 Using Solo and Mute
Mute Events Shift M Mutes Selected events. Note: Mute Events, Unmute Events, and Mute/Unmute Objects seem to be the same commands, offered in toggle mode and independent mode. 10 Muting Events
Mute/Unmute Objects Alt M Mutes/Unmutes Selected objects. Note: Mute Events, Unmute Events, and Mute/Unmute Objects seem to be the same commands, offered in toggle mode and independent mode. 10 Muting Events
Open Ctrl E Opens the editor for the selection. ***Note: I can’t seem to find any differences with just pressing Enter. 10
Open Device Panel Opens the Device Panel for the selected track. 5 Device Panels
Paste Ctrl V Pastes! 10 Cut, Copy, and Paste of Selection Ranges
Paste at Origin Alt V Pastes events at the time of their origin. 10 Cut, Copy, and Paste of Selection Ranges
Paste Click Pattern to Selected Signatures After you copy a click pattern, you can paste it to a selection of signatures. 5 Signature Track Controls
Paste Relative to Cursor Shift V This command will paste to a position relative to the cursor. Example: You have an event from 1 to 3. Select it. Your cursor is at 5. Ctrl C to copy. Then move your cursor to 11. Press Shift V. See how the event is pasted from 7-9, preserving the offset the cursor had at the time of copying. 10 Pasting Events
Paste Time Ctrl Shift V After you have Cut Time (Ctrl Shift X), you can then paste it with this command. 10 Cut, Copy, and Paste of Selection Ranges
Paste Time at Origin After you have Cut Time (Ctrl Shift X), you can then paste it with this command, at the Origin of the selected event. 5 Cut, Copy, and Paste of Selection Ranges
Paste to Matching Track Name Pastes (at the cursor’s position or at the start of a defined range) to a track with the same name. The name is taken from the original track at the time of copy. 4 Pasting Events to Matching Track Names
Preferences Takes you to preferences 7 Preferences Dialog
Primary Parameter: Decrease Ctrl Shift Down This command lowers the volume of the focused channel(s) in 1dB steps. Works in Mixconsole only. Useless tip: If you want to change the volume of many adjacent channels: First get focus on the first channel. Then expand the selection using the key command “Project>Select Track:Add Next/Prev”. Then Q-link the channels and give the command. That should do it. Prerequisite: You have the preference “Editing>Project & Mixconsole>Sync Selection in Project Window and Mixconsole” ticked. 5
Primary Parameter: Fine Decrease This command lowers the volume of the focused channel(s) in 0.1dB steps. Works in Mixconsole only. Useless tip above 5
Primary Parameter: Fine Increase This command raises the volume of the focused channel(s) in 0.1dB steps. Works in Mixconsole only. Useless tip above 5
Primary Parameter: Increase Ctrl Shift Up This command raises the volume of the focused channel(s) in 1dB steps. Works in Mixconsole only. Useless tip above 5
Process Tempo This command brings up the process tempo panel. ***Note: If you want this command to work from the project window, create a tempo track. 7 Process Tempo Dialog
Profile Manager… This command brings up the Profile Manager window. 5 Profile Manager Dialog
Project Logical Editor… This command launches the Project Logical Editor. 7 Project Logical Editor Window Overview
Range to Next Event This command sends your range to the next event and makes it a zero selection. Note: If you select some dispersed tracks (use ctrl), and then create a range in another track (not those you selected), giving the command will have the range step through all the event heads and tails of ALL tracks selected. Nice! 7 Select Menu for Selection Ranges
Range to Previous Event This command sends your range to the previous event and makes it a zero selection. Note: See above. 7 Select Menu for Selection Ranges
Read ? Note: Although it seems like this would press the automation read button, this command seems to do nothing. ?
Record Enable R Record enables the selected track(s) 10 Track Controls
Redo Ctrl Shift Z Redoes what you have undone. 10
Rename First Selected Track As it says. 8
Render Audio Click between Locators Bakes your metronome click into an audio track between the locators. 6 Creating a Click Track
Render MIDI Click between Locators Bakes your metronome click into a MIDI track between the locators. 6 Creating a Click Track
Repeat Ctrl K Brings up the Repeat Events window, from where you can choose how many times the selected event/part will be repeated, and whether the repeats will be shared copies of the original. (for midi) 10 Repeat Events Dialog
Reset to Default Resets Equalizer to default settings. No other strip plug-ins seem to respond to this command. Opinion: Equalizer should be mentioned in the command’s name, and this command should be under Commands: Channel Settings. 2
Right Selection Side to Cursor D As it says. Makes the right side of the range go to where the cursor currently is. 10 Select Menu for Selection Ranges
Ruler Display Format Cycles between the available time formats for the ruler in the window with focus. 5 Ruler Display Format Menu
Ruler Mode: Bars+Beats Linear Switches the ruler to Bars+Beats Linear mode. 5 Ruler Display Format Menu
Ruler Mode: Time Linear Switches the ruler to Time Linear mode. 5 Ruler Display Format Menu
Save as Default Saves current Equalizer settings as default. Asks for confirmation. No other strip plug-ins seem to respond to this command. Opinion: Equalizer should be mentioned in the command’s name, and this command should be under Commands: Channel Settings. 2
“New in 11!” Scale Assistant: Quantize Pitches Changes the pitches of out-of-scale events so that they belong to the selected scale. 1 Quantizing MIDI Note Pitches to Musical Scales
“New in 11!” Scale Assistant: Toggle Show Scale Note Guides Toggles the scale note guides. When on, and provided that a scale has been chosen either in the editor or from the chord track, the black & white shades in the Key Editor will receive a “transposition” of their positions, so that the white keys beginning with C reflect the degrees of the selected scale. Confusing. 2 Using the Chord Track to Match Note Events to a Musical Scale
“New in 11!” Scale Assistant: Toggle Snap Live Input Toggles snap live input. When on, incoming notes will be changed so that they agree with the selected scale. 2 Scale Assistant in the Key Editor
“New in 11!” Scale Assistant: Toggle Snap Pitch Editing Toggles snap pitch editing. When on, drawing or nudging events is diatonic, according to the selected scale. 5 Scale Assistant in the Key Editor
Secondary Parameter: Decrease Ctrl Shift Left Pans the focused track to the left, in steps of 10. Works in MixConsole only. Useless Tip: If you want to change the pan of many adjacent channels: First get focus on the first channel. Then expand the selection using the key command “Project>Select Track:Add Next/Prev”. Then Q-link the channels and give the command. That should do it. Prerequisite: You have the preference “Editing>Project & Mixconsole>Sync Selection in Project Window and Mixconsole” ticked. 5
Secondary Parameter: Fine Decrease Pans the focused track to the left, in steps of 1. Works in MixConsole only. Useless tip above 5
Secondary Parameter : Fine Increase Pans the focused track to the right, in steps of 1. Works in MixConsole only. Useless tip above 5
Secondary Parameter: Increase Ctrl Shift Right Pans the focused track to the right, in steps of 10. Works in MixConsole only. Useless tip above 5
Select All Ctrl A As it says. 10 Select Menu for Selection Ranges
Select All on Tracks As it says. It will select all events and parts on multiple selected tracks. If there is a range defined somewhere, it will use the range to select all. 7 Select Menu for Selection Ranges
Select Controllers in Note Range As it says. For the duration of the Note, all controllers used will be selected. 7 Select Menu for Selection Ranges
Select Event ? ?
Select Events under Cursor Selects all events intersecting with the cursor. (midi only) 7 Select Menu for Selection Ranges
Select from Cursor to End Selects everything on the selected track, starting from the cursor until the end of the project. 7 Select Menu for Selection Ranges
Select from Start to Cursor Selects everything, from the start of the project up to the cursor’s position. 7 Select Menu for Selection Ranges
Select in Loop Selects everything contained between the locators. If a part/event begins before / ends after the locators but crosses their boundaries, they will be selected. 7 Select Menu for Selection Ranges
Select Next Grid Type Selects the next grid type. Works with the project window, and the editors. The window that has focus gets the command. 8 Grid Type Menu
Select Next Snap Type Selects the next snap type. Works with the project window, and the editors. The window that has focus gets the command. 8 Snap Types Menu
Select None Ctrl Shift A Selects nothing. Or deselects everything. Up to you. 10 Select Menu
Select Prev Grid Type Selects the previous grid type. Works with the project window, and the editors. The window that has focus gets the command. 8 Grid Type Menu
Select Prev Snap Type Selects the previous snap type. Works with the project window, and the editors. The window that has focus gets the command. 8 Snap Types Menu
Set Spacer between Selected Events Brings up a window where you can select the time in seconds that will pass between two consecutive events. 5 Setting Spacers between Events
Show Click Patterns You need a Signature Track for this command to work. What it does is hide/show the click patterns on each signature’s flag. (on the Signature Track) 5 Signature Track Controls
Show Lanes Actually, it’s show/hide lanes. You give the command, and the selected track(s) will expand to reveal their lanes / contract and obscure their lanes. 5 Track Controls

Commands: Edit

Part Three

Command Default Key Function My Rating Link
Snap Off Deactivates snap. 8 Snap Function
Snap On Activates snap. 8 Snap Function
Snap On/Off J Activates/Deactivates snap. 10 Snap Function
Snap Type: Events Sets snap type to events directly. 5 Snap Types Menu
Snap Type: Events + Cursor Sets snap type to events + cursor directly. 5 Snap Types Menu
Snap Type: Events + Grid + Cursor Sets snap type to events + grid + cursor directly. 5 Snap Types Menu
Snap Type: Grid Sets snap type to grid directly. 5 Snap Types Menu
Snap Type: Grid + Cursor Sets snap type to grid + cursor directly. 5 Snap Types Menu
Snap Type: Grid Relative Sets snap type to grid relative directly. 5 Snap Types Menu
Snap Type: Magnetic Cursor Sets snap type to magnetic cursor directly. 5 Snap Types Menu
Snap Type: Shuffle Sets snap type to shuffle directly. 5 Snap Types Menu
Solo S Pushes Solo on the selected track(s). 10 Using Solo and Mute
Solo Defeat Pushes Solo Defeat on the selected track(s). 8 Using Solo and Mute
Solo Lane Pushes Solo on the selected lane(s). (Only possible if lanes are on different tracks) 7 Lanes, Takes and Overlapping Events
Split at Cursor Alt X Splits selection at Cursor. Works with normal selections and ranges. If nothing is selected, it will split everything under the cursor. 10 Splitting Events
Split Loop Splits at the Left and Right Locators. 10 Splitting Events
Split Range Shift X Splits at the boundaries of the defined range. 10 Splitting Selection Ranges
Stationary Cursor Alt C Activates/Deactivates Stationary Cursor. In this mode, the cursor stays in one place and the project scrolls continuously, instead of changing pages. 10 Auto-Scroll Settings Menu
Switch MIDI Editor Grid Type It DOES switch the Key editor’s grid type, but so does “Select Next/Prev Grid Type”. Probably left over from previous versions, or there to ensure that you don’t accidentally change the project’s Grid Type.The only reason that this command would have to exist, is if it could change the Key Editor’s grid while not in focus. But it does not. So… 0
Toggle A/B Setting Toggles A/B settings for the equalizer. No other strip plug-ins seem to respond to this command. Opinion: Equalizer should be mentioned in the command’s name, and this command should be under Commands: Channel Settings. 3
Toggle Link Project and Lower Zone Editor Cursors As it says. Links or unlinks the project’s and the lower zone editor’s cursors. 5 Link Project and Lower Zone Editor Cursors
Undo Ctrl Z Oops! 10
Ungroup Ctrl U If you used Ctrl G to group some events together for quick editing, this command will allow you to disband the group and have the events available as separate entities again. 10 Grouping Events
Unlock Ctrl Shift U If you used Ctrl Shift L to Lock an event, you can use this command to unlock it again. 10 Locking Events
Unmute Events Shift U If you used Shift M to mute an event, you can use this command to unmute it again. 10 Muting Events
Write W ? Note: Although it seems like this would press the automation write button, this command seems to do nothing. ?
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Commands: Editors

Command Default Key Function My Rating Link
Edit In-Place Ctrl Shift I Opens In-Place editor for the selected track. (Not audio) 10 In-Place Editor
Open Audio Part Editor Opens the Audio part editor in a window. 3 Audio Part Editor
Open Audio Part Editor in Lower Zone Opens the Audio part editor in the Lower Zone 3 Audio Part Editor
Open Audio Part Editor in Window Opens the Audio part editor in a window. 3 Audio Part Editor
Open Drum Editor Opens the drum editor in a window. 3 Drum Editor
Open Drum Editor in Lower Zone Opens the drum editor in the lower zone. 3 Drum Editor
Open Drum Editor in Window Opens the drum editor in a window. 3 Drum Editor
Open in separate Window/Lower Zone This command will take the editor in focus from the lower zone to a separate window, and vice versa. Tip: This is a quick way to hop in and out of (quasi)fullscreen editors, without searching in the pile of windows. (This applies to people with one screen, or a laptop.) 8
Open In-Place Editor Opens In-Place editor for the selected track. (Not audio) Note: Does not toggle. Only opens. 5 In-Place Editor
Open Key Editor Opens Key Editor in a window. 3 Key Editor
Open Key Editor in Lower Zone Opens Key Editor in Lower Zone. 3 Key Editor
Open Key Editor in Window Opens Key Editor in a window. 3 Key Editor
Open List Editor Opens the List Editor in a window. 5 List Editor
Open Sample Editor Opens the Sample Editor in a window. 3 Sample Editor
Open Sample Editor in Lower Zone Opens the Sample Editor in the Lower Zone. 3 Sample Editor
Open Sample Editor in Window Opens the Sample Editor in a window. 3 Sample Editor
Open Score Editor Ctrl R Opens the Score Editor in a window. 10 Score Editor
Open Score Editor in Lower Zone Opens the Score Editor in the Lower Zone. 3 Score Editor
Open Score Editor in Window Opens the Score Editor in a window. 3 Score Editor
Open/Close Editor Return Opens/Closes the current editor. Note This command will close any editor. When a lower zone editor is sent this command, the lower zone itself will close too. Useful. 10
Set up Editor Preferences Takes you straight to Preferences > Editors 5 Editors
Show/Hide Global Tracks in Editor Well explained. Shows/Hides Chord, Signature, and Tempo tracks in Editors (but NOT in the lower zone). 7 Global Tracks in the Key Editor
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Commands: Export

Command Default Key Function My Rating Link
AAF… Brings up the relevant Export Options window. 3 AAF Export Options Dialog
OMF… Brings up the relevant Export Options window. 3 OMF Export Options Dialog
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Commands: File

Command Default Key Function My Rating Link
Back up Project Opens the Set Project Folder window, in order to choose the location where the backup will be kept. 5 Back up Project Options Dialog
Close Ctrl W Closes the focused window. 10
Export Audio Mixdown Brings up the Export Audio Mixdown window. Tip: Best used in synergy with the Commands of “Audio Export” category. 5 Export Audio Mixdown Dialog
Export Master Track Brings up the Export Master Track window, in order to choose the location where the Xml file will be kept. Note: File>Export>Tempo Track… is what this key command is connected to. 3 Exporting a Tempo Track
Export MIDI File Brings up the Export MIDI File window, in order to choose the location where the MIDI file will be kept. 3 Export Options Dialog for MIDI Files
Export MIDI Loop Brings up the Save MIDI Loop window, in which we can manage saved MIDI Loops. 4 Exporting MIDI Loops
Export MusicXML Brings up the MusicXML window, in order to choose the location where the MusicXML file will be kept. This command will work if you have entered the page mode for the score at least once. 4 Exporting MusicXML Files
Export Notepad Data Brings up the Export Notepad Data, in order to choose the location where the text file will be kept. 5
Export Pool Brings up the Export Pool window, in order to choose the location where the pool file will be kept. Must be launched from within the Pool. Opinion: This command should be in Media category. 3 Importing and Exporting Pool Files
Export Selected Tracks Brings up the Export Selected Tracks window. This is not an Audio Mixdown. It is an export of the tracks. 4 Exporting Audio or Video Tracks as Track Archives
Export Video Brings up the Export Video window. 4 Exporting Video Files
Import Audio File Brings up the Import Audio window, in order to choose the audio file for import. 4 Importing Audio Files
Import Audio from Video Brings up the Import Audio from Video window, in order to choose the video from which the audio will be taken. 4 Importing Audio from Video Files
Import from Audio CD Brings up the Import from Audio CD window, in which the CD drive is selected, along with the tracks to be imported. 4 Import From Audio CD Dialog
Import Master Track Brings up the Import Master Track window, in order to choose the Xml file for import. Note: File>Import>Tempo Track… is what this key command is connected to. 4 Importing a Tempo Track
Import MIDI File First asks if we want to create a new project. Regardless of choice, it then brings up the Import MIDI File window, in order to choose the MIDI file for import. 4 Importing MIDI Files
Import MusicXML Brings up the Import MusicXML window, in order to choose the MusicXML file for import. 4 Importing MusicXML Files
Import Pool Brings up the Import into Pool window, in order to choose the pool file for import. Must be launched from within the Pool. Opinion: This command should be in Media category. 4 Importing and Exporting Pool Files
Import Track Archive Brings up the Locate Track File window, in order to choose the xml file of the desired track for import. 4 Importing Tracks from Track Archives
Import Tracks from Project Brings up the “Select a project to merge with the active one” (!) window, in order to choose a project as a source for import. 4 Importing Tracks from Projects
Import Video File Brings up the Import Video window, in order to choose the video for import. 4 Importing Video Files
New Ctrl N Creates a new project. Depending on preferences, the Hub may pop up. 10 Creating New Projects
New Library Brings up the Set Project Folder location. 4 Working with Libraries
Open Ctrl O Brings up the Open Project window, in order to choose the project to open. 10 Opening Project Files
Open Library Brings up the Open Library window, in order to choose the pool file. 4 Working with Libraries
Page Setup… Brings up the Page Setup window. Must be launched from the Score Editor. 4 Setting up the Page
Print Brings up the Print window. Must be launched from the Score Editor. 4 Printing from the Score Editor
Quit Ctrl Q Quits Cubase. If you have unsaved changes, you are prompted to save first. 10
Revert Reverts to the previously saved version. 4 Reverting to the Last Saved Version
Save Ctrl S Saves! 10 Saving Project Files
Save As Ctrl Shift S Saves under a different file name. 10 Saving Project Files
Save as Template Saves as a template. 4 Saving a Project Template File
Save Library… Saves the library. 4 Working with Libraries
Save New Version Ctrl Alt S Saves a new version of the project. 10 Saving Project Files As a New Version
Scores… Brings up the Export Scores window, in order to choose the path, name and file type the scores will be exported as. 4 Exporting Entire Scores as Image Files
Write MIDI File to Project Folder Automatically exports a MIDI file to the project’s folder. 6
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Commands: Focus

Through trial and error, aid from assigned navigation keys, and sheer luck, you can even (mostly) (somewhat) control mixconsole racks, channel settings page, and others.

Command Default Key Function My Rating Link
Back Moves focus to the previous focus point? ?
Confirm Alt Return Multifunctional key. At times loads plug-ins, other times expands tabs, other times activates sends. It’s a key of action! Do I know what it does exactly? No. 10
Escape Lose focus? ?
Forward Moves focus to the next focus point? ?

Commands: HeadTracking

Command Default Key Function My Rating Link
Head Tracking Brings up the Head Tracking panel. 3 Head Tracking Window

Commands: Hitpoints

All the commands work with multiple selections (1 tool). If a range is selected (2 tool), hitpoint processing will apply to the whole event caught in the range, and not just the range.

Command Default Key Function My Rating Link
Calculate Allows you to manually create Hitpoints for the selected event(s). (If Preferences>Editing>Audio>Enable Automatic Hitpoint Detection is unticked) 7 Editing Hitpoints Manually
Create Audio Slices from Hitpoints Slices up the selected event(s) at their hitpoints, and bundles all those new events (slices) into a part. 7 Slices
Create Markers from Hitpoints As it says. This command will create a marker for each hitpoint encountered. Note: When we use this command on multiple tracks and events, the numbering of the markers goes like this: Marker 1 will be the first hitpoint of the first event selected. Marker x will be the last hitpoint of the last event selected on the same track. Marker x+1 will be the first hitpoint of the first event selected on the second track etc. etc… So when the whole procedure completes, you will see marker numbers all over the place. To state it in another way, the markers are not sorted according to global project time. If you wish them to appear “in order”, use “Functions>Reassign Position Marker IDs” in the Markers window (Ctrl M). 7 Creating Markers
Divide Audio Events at Hitpoints This will take the scissors to the events, and split them at the hitpoints’ positions. 7 Slicing Multi-Track Drum Recordings
Remove Hitpoints If you are not happy with the detected hitpoints (automatically detected or otherwise) you can use this command to remove them all. Will also work with multiple selections. 7 Editing Hitpoints Manually

Commands: Hub

Command Default Key Function My Rating Link
Hub Brings up the Hub panel 5 Hub

Commands: Import

Command Default Key Function My Rating Link
AAF… Brings up the Import AAF window, in order to choose the file. 4 Importing AAF Files
OMF… Brings up the Import OMF window, in order to choose the file. 4 Importing OMF Files
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