[WIKI] All Key Commands in Cubase 11.0.41

Commands: Devices (Studio)

Command Default Key Function My Rating Link
Audio Connections F4 This commands opens the Audio Connections window. 10 Audio Connections Window
Audio Performance F12 Brings up the Audio Performance window 10 Audio Performance Window
Control Room Brings up the Control Room in a floating window. For me it’s rated 0, as I use the Right Zone for that, but for people that prefer floating windows, I guess it’s a 10. 0 Opening the Control Room in the Right Zone
Generic Remote Brings up the Generic Remote Panel, from where we can manually change banks. Note: *This command might not exist if there is currently no Generic Remote set up 0
Mackie Control Brings up the Mackie Control Panel, from where we can choose between Cubase and Compatibility modes. Note: *This command might not exist if there is currently no Mackie Control set up. Rating is 0 because there’s no point in sacrificing a key for a setting that is used so seldom. 0
Max. Record Time Brings up a window, in which the maximum recording time is displayed in big numbers. Note: Time shown depends on the current recording settings. If we change the sample rate, or the bit depth, the number changes to reflect that. 3 Remaining Record Time
MIDI Device Manager Brings up the MIDI Device manager. 0 MIDI Device Manager
MixConsole F3 Brings up the MixConsole 10 MixConsole Window
MixConsole 2 Brings up MixConsole number 2 10
MixConsole 3 Brings up MixConsole number 3 10
MixConsole in Project Window Alt F3 Brings up the Lower Zone Mixconsole, in the project window 10 MixConsole in Lower Zone
MMC Master Panel Brings up the MMC panel 5 MMC Master Panel
On-Screen Keyboard Alt K Brings up a small on-screen piano keyboard. Note: There is a little dot that extends the keyboard and allows the lower row of the computer’s keyboard to play too, IF the computer keyboard (hardware) allows. 10 On-Screen Keyboard
Show Panel Brings up a side panel which contains shortcuts for most of the devices in the Studio menu 4
System Component Information Brings up a panel which lists Cubase’s system components. 0 System Component Information Window
Time Display Brings up a window which shows the project’s Primary Time Display in HUGE numbers. 4 Time Display Window
Video Player F8 Brings up the Video Player 10 Video Player Window
VST Instruments F11 Brings up the VST Instruments Rack 10 VST Instruments Window
VST Plug-in Manager Brings up the VST Plug-in Manager 4 VST Plug-in Manager Window

Commands: Direct Offline Processing

Note:
If working extensively with DOP, maybe it’s worth it to assign a key command preset for all the commands under this section. Most commands work directly from the Project window, opening up the DOP panel and completing their actions there. Excellent!

Command Default Key Function My Rating Link
Add Plug-in Adds a plug-in. Actually opens the plug-ins window and parks the cursor in the search field, ready to search for the plug-in to add. 7 Applying Processing
Add Process Adds a process. Actually opens the processes window and parks the cursor in the search field, ready to search for the process to add. 7 Applying Processing
Bank 1 Switches over to the 1st bank of Favorites 7 Favorites
Bank 2 Switches over to the 2nd bank of Favorites 7 Favorites
Bank 3 Switches over to the 3rd bank of Favorites 7 Favorites
Bank 4 Switches over to the 4th bank of Favorites 7 Favorites
Bypass Selected Process Bypasses the selected Process. (Presses the button on the left of each process.) 7 Bypass Processes
Direct Offline Processing F7 Brings up the Direct Offline Processing panel 10 Direct Offline Processing Window
Discard Discards changes to the currently selected process. Presses the button on the upper right corner.) 7 Modifying Processes
Favorite 1 Inserts the process chain stored in Favorite 1 of the currently selected bank to the process list. 7 Favorites
Favorite 2 Inserts the process chain stored in Favorite 2 of the currently selected bank to the process list. 7 Favorites
Favorite 3 Inserts the process chain stored in Favorite 3 of the currently selected bank to the process list. 7 Favorites
Favorite 4 Inserts the process chain stored in Favorite 4 of the currently selected bank to the process list. 7 Favorites
Favorite 5 Inserts the process chain stored in Favorite 5 of the currently selected bank to the process list. 7 Favorites
Favorite 6 Inserts the process chain stored in Favorite 6 of the currently selected bank to the process list. 7 Favorites
Favorite 7 Inserts the process chain stored in Favorite 7 of the currently selected bank to the process list. 7 Favorites
Favorite 8 Inserts the process chain stored in Favorite 8 of the currently selected bank to the process list. 7 Favorites
Favorite 9 Inserts the process chain stored in Favorite 9 of the currently selected bank to the process list. 7 Favorites
Make All Permanent Makes the selected Direct Offline Process permanent, baking them to the file. Asks if we’re sure first. 7 Applying Offline Processing Permanently
Toggle Auto Apply Toggles Auto Apply mode. (Ticks the box on the top left.) 7 Auto Apply
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Commands: Edit

Part One

Command Default Key Function My Rating Link
Acoustic Feedback On/Off Toggles Acoustic Feedback On/Off. When on, selecting or inserting a single event will make sound. When off, the instrument will not play when you insert new notes, or select them. It will only make a sound when you press start from the transport. 3 Key Editor Toolbar
Activate Next Part When you have multiple Parts selected, all are visible in the editor, but the active part, the one that is being edited, is in the foreground, while the inactive ones stay grayed out in the background. This command will allow you to activate the next part, and bring it to the foreground. 7 Handling Several Parts
Activate Previous Part When you have multiple Parts selected, all are visible in the editor, but the active part, the one that is being edited, is in the foreground, while the inactive ones stay grayed out in the background. This command will allow you to activate the previous part, and bring it to the foreground. 7 Handling Several Parts
Activate/Deactivate Focused Object Alt A Multifunctional key. Activates/Deactivates whatever can be activated/deactivated when it’s focused. Note: Works on headers (Inserts, Sends, EQ, Strip) to bypass them. Works on specific controls that have focus, e.g. an equalizer band. I suspect there are a million other places where this works, but getting keyboard focus to test it out is tough. 10
Apply Click Pattern to Equal Signatures This command will apply your click pattern to the same signature. If you have many instances of the same time signature (e.g. 3/4, you can modify the click for one of those 3/4 changes, and then give the command to have the click pattern apply to all 3/4 changes. 7 Signature Track Controls
Auto Select Events under Cursor When you give this command, the Preference Auto Select Events under Cursor is Activated/Deactivated. This command will not select events by itself. Note: This is a preference switch command. 4 Editing
Auto-Scroll On/Off F Activates/Deactivates automatic scroll of the project window. 10 Auto-Scroll Settings Menu
Automation Follows Events Activates/Deactivates the preference Automation Follows Events. When Activated, if you move an event around, its automation (if it exists) will follow the event around too. Note: This is a preference switch command. 4 Editing
Clean Up Lanes This command will re-arrange events on lanes and remove lanes, so that that the minimum required amount of lanes are kept for the events on a lane not to overlap. 5 Assembling a Perfect Take
Click Pattern to Default This command will remove all custom metronome patterns, and reset them to the default patterns. Note: In Signature Track’s arrow menu, it is Reset Click Patterns to Default. 3 Signature Track Controls
Convert to Real Copy When we have a shared copy selected, this command will convert it to a Real Copy. Opinion: The name of the command could be “Convert Shared Copy to Real Copy” for better clarity. 5 Shared Copies
Copy Ctrl C Copies! 10 Cut, Copy, and Paste of Selection Ranges
Copy A <-> B Setting Copies setting A to B and setting B to A for the equalizer. No other strip plug-ins seem to respond to this command.Opinion: Equalizer should be mentioned in the command’s name, and this command should be under Commands: Channel Settings.* 3 Fine-Tuning Effect Settings
Copy Click Pattern to Clipboard As it says. Copies the Click Pattern to Clipboard, so that later you can Paste to Selected Signatures 3 Signature Track Controls
Create Tracks from Lanes As it says. Creates tracks from the existing lanes of an audio track. 3 Assembling a Perfect Take
Crop Range Crops the events to the selected range. Love it! 10 Adjusting the Size of Selection Ranges
Cut Ctrl X Removes selection, copies it to the clipboard for later pasting. 10 Cut, Copy, and Paste of Selection Ranges
Cut Head Select part of an event with the range tool. Give the command. Observe how “the head” (what’s left of the starting point of the range) is removed. Excellent! Note: This isn’t a “Cut” and then paste command. It’s actually a macro that Splits at the start of the range selection, and then deletes the event on the left side of the split. 10 Using Cut Head and Cut Tail
Cut Tail Select part of an event with the range tool. Give the command. Observe how “the tail” (what’s right of the ending point of the range) is removed. Excellent! Note: This isn’t a “Cut” and then paste command. It’s actually a macro that Splits at the end of the range selection, and then deletes the event on the right side of the split. 10 Using Cut Head and Cut Tail
Cut Time Ctrl Shift X This command will cut (with the option to paste later) pure time. For example: If you have events ranging from 1.1.1.0 to 32.1.1.0 and you make a range selection from 9.1.1.0 to 17.1.1.0 and then give the command, you’ll see how the contents of the range are gone, and what at first started at 17.1.1.0 has now been moved to 9.1.1.0. It’s as if time… has been cut. 10 Cut, Copy, and Paste of Selection Ranges
Deactivate All Mute States This command deactivates all pressed mute buttons. Note: This command will not work on Automation mutes. 4 Using Solo and Mute
Deactivate All Solo States This command deactivates all pressed solo buttons 4 Using Solo and Mute
Delete Del ; Backspace Deletes 10 Deleting Data in Selection Ranges
Delete Time Shift Backspace Deletes Time. Select a range. Issue the command. See how everything to the right of the end of the range has been moved to the start of the range. Remember: If you want to Paste this Time afterwards, use Cut Time (Ctrl Shift X) 10 Deleting Data in Selection Ranges
Duplicate Ctrl D Duplicates the current selection by copying and pasting at the end of the whole selection. 10 Duplicating Events
Edit Active Part Only When we have many parts selected and we open an editor, all those parts will show in the editor. The active part is in the foreground, the rest in the background. However, if we click purposefully on an event in the background, the part that contains this event becomes active. If you don’t like this behavior, use this command so that you edit the active part only. 4 Handling Several Parts
Edit Channel Settings Alt Shift E Brings up the Channel Settings window 10 Track Controls
Edit Info Line Double clicks on the first field on the Info Line, and readies the cursor for immediate keyboard input. Hop between fields with Tab and Shift Tab, but Note: You can cycle through the fields with Tab, but not with Shift Tab. Tab will return to the first field after having reached the last, but Shift Tab will not go to the last field after having reached the first. 5 Info Line
Edit VST Instrument Brings up the connected VST instrument’s GUI. Note: Works for midi channels too! As long as the output of the midi track is connected of course. 5 Instrument Track Inspector
Enlarge Range to Next Event Enlarges Range to Next Event. If you experience weird selection choices, that is because you have a track selected, and the range is being enlarged up to the next event in THAT track. 7 Select Menu for Selection Ranges
Enlarge Range to Previous Event Enlarges Range to Previous Event. If you experience weird selection choices, that is because you have a track selected, and the range is being enlarged up to the previous event in THAT track. 7 Select Menu for Selection Ranges
Enlarge Selected Track Activates/Deactivates Preference Enlarge Selected Track. When Active, the currently selected track will be bigger than the others. Note: This is a preference switch command. 1 Editing - Project & MixConsole
Equal Pitch - all Octaves Select a note, say a D. Give the command. Observe how all Ds have been selected, in all octaves. 5 Select Menu
Equal Pitch - same Octave Select a note, say a D. Give the command. Observe how all Ds have been selected, in the same octave. Tip: You can Ctrl Click a key on the vertical keyboard of the Key Editor and achieve the same thing. 2 Select Menu
Expand/Reduce Alt E Expands/Reduces the racks of the Mixconsole. Rant: Getting the focus to where you want it with a keyboard is semi-impossible, so expanding and reducing a rack isn’t that impressive. 0
Fill Loop Make a selection of parts(midi) and events(audio). Set a Loop (Left Locator to 9, right locator to 17). Give the command. Observe how the loop is neatly filled with the events/parts. 8 Fill Loop
Find Track/Channel Ctrl F Brings up a search list so that you can find channels 10 Finding Channels
Global Copy Copies everything between the left and right locator. 8 Cut, Copy, and Paste of Selection Ranges
Glue Does like the glue tool. Note: This is NOT the tool, this is the action performed by the tool. It is instant. It would be more useful if it kept things selected after gluing. I’d then give it an 8 at least. 2 Gluing Events
Grid Type: Adapt to Zoom Switches the project window’s grid type to “Adapt to Zoom”. Note: Works for the key editor too. Mind which window has focus. 7 Grid Type Menu
Grid Type: Bar Switches the project window’s grid type to “Bar” 4 Grid Type Menu
Grid Type: Beat Switches the project window’s grid type to “Beat” 4 Grid Type Menu
Grid Type: Use Quantize Switches the project window’s grid type to “Use Quantize”. Note: Works for the key editor too. Mind which window has focus. 7 Grid Type Menu
Group Ctrl G Groups the selected parts/events together. From then on, whatever you do on one of them applies to all of them. Select one, all are selected. Adjust a fade, all get the same fade. Split one, all split at the same position. Note: A symbol appears on the parts/events that are grouped. 10 Grouping Events
Group Editing on Selected Tracks On/Off K Activates/Deactivates Group Editing on the selected Folder track. Opinion: Folder should be mentioned in the name of the command for clarity. 10
History Brings up the Undo/Redo History window 5 Edit History Dialog
Insert Bars Brings up the Process Bars Panel, in which we can insert, delete, reinterpret and replace bars 5 Process Bars Dialog
Insert Silence Ctrl Shift E Inserts silence at the defined range. Note: INSERTS silence. Any events caught in the range will be moved to after the end of the range when silence is insert. Also works with loop (left and right locators) if no range is selected. 10 Inserting Silence
Invert Alt F None. Note: Invert selection is what it should be. See below. 0
Invert Selection Inverts selection. Select something, give the command, everything else will be selected, except the things you had selected first. Note: “Edit > Select > Invert is the function. A key command is assigned to ““Invert”” (Alt F). This however does nothing. On the other hand, when (Alt F) is assigned to ““Invert Selection””, the keycommand will happily show next to Edit > Select > Invert” 10 Select Menu for Selection Ranges
Key Commands Opens up the Key Commands window 10 Key Commands Dialog
Left Selection Side to Cursor E As it says. Makes the left side of the range go to where the cursor currently is. 10 Select Menu for Selection Ranges
Listen Pushes listen on selected track. 8 Listen Mode
Lock Ctrl Shift L Locks selected event/part. 10 Lock Event Attributes Dialog
Lock/Unlock Track Locks/Unlocks selected track(s). Opinion: Should include the (s) in the name to reflect the fact that it works with many tracks too. 5 Track Controls
Monitor Ctrl Alt M Activates/Deactivates monitor for the selected track(s) 10 Track Controls

Commands: Edit

Part Two

Command Default Key Function My Rating Link
Move Insert Cursor To Part Start When Step Input is enabled in Key/Score Editor, a blue line appears. That’s the Insert Cursor. Giving this command will return that cursor to the start of the part. 5
Move to Back When events overlap, you can push the overlapping event to the back with this command. 7 Move to Submenu
Move to Cursor Ctrl L This command moves the selected event to the Cursor’s position. Note: Audio events will have their snap point taken into account of course. 10 Move to Submenu
Move to Front (Uncover) U When events overlap, you can bring the overlapped event to the front with this command. Note: Not to be confused with Project>Bring to Front, which uncovers the project window and gives it focus. 10 Move to Submenu
Move to Selected Track This command will move selected events to the selected tracks. 2 Move to Submenu
Mute M Presses the Mute button on all selected tracks. 10 Using Solo and Mute
Mute Events Shift M Mutes Selected events. Note: Mute Events, Unmute Events, and Mute/Unmute Objects seem to be the same commands, offered in toggle mode and independent mode. 10 Muting Events
Mute/Unmute Objects Alt M Mutes/Unmutes Selected objects. Note: Mute Events, Unmute Events, and Mute/Unmute Objects seem to be the same commands, offered in toggle mode and independent mode. 10 Muting Events
Open Ctrl E Opens the editor for the selection. ***Note: I can’t seem to find any differences with just pressing Enter. 10
Open Device Panel Opens the Device Panel for the selected track. 5 Device Panels
Paste Ctrl V Pastes! 10 Cut, Copy, and Paste of Selection Ranges
Paste at Origin Alt V Pastes events at the time of their origin. 10 Cut, Copy, and Paste of Selection Ranges
Paste Click Pattern to Selected Signatures After you copy a click pattern, you can paste it to a selection of signatures. 5 Signature Track Controls
Paste Relative to Cursor Shift V This command will paste to a position relative to the cursor. Example: You have an event from 1 to 3. Select it. Your cursor is at 5. Ctrl C to copy. Then move your cursor to 11. Press Shift V. See how the event is pasted from 7-9, preserving the offset the cursor had at the time of copying. 10 Pasting Events
Paste Time Ctrl Shift V After you have Cut Time (Ctrl Shift X), you can then paste it with this command. 10 Cut, Copy, and Paste of Selection Ranges
Paste Time at Origin After you have Cut Time (Ctrl Shift X), you can then paste it with this command, at the Origin of the selected event. 5 Cut, Copy, and Paste of Selection Ranges
Paste to Matching Track Name Pastes (at the cursor’s position or at the start of a defined range) to a track with the same name. The name is taken from the original track at the time of copy. 4 Pasting Events to Matching Track Names
Preferences Takes you to preferences 7 Preferences Dialog
Primary Parameter: Decrease Ctrl Shift Down This command lowers the volume of the focused channel(s) in 1dB steps. Works in Mixconsole only. Useless tip: If you want to change the volume of many adjacent channels: First get focus on the first channel. Then expand the selection using the key command “Project>Select Track:Add Next/Prev”. Then Q-link the channels and give the command. That should do it. Prerequisite: You have the preference “Editing>Project & Mixconsole>Sync Selection in Project Window and Mixconsole” ticked. 5
Primary Parameter: Fine Decrease This command lowers the volume of the focused channel(s) in 0.1dB steps. Works in Mixconsole only. Useless tip above 5
Primary Parameter: Fine Increase This command raises the volume of the focused channel(s) in 0.1dB steps. Works in Mixconsole only. Useless tip above 5
Primary Parameter: Increase Ctrl Shift Up This command raises the volume of the focused channel(s) in 1dB steps. Works in Mixconsole only. Useless tip above 5
Process Tempo This command brings up the process tempo panel. ***Note: If you want this command to work from the project window, create a tempo track. 7 Process Tempo Dialog
Profile Manager… This command brings up the Profile Manager window. 5 Profile Manager Dialog
Project Logical Editor… This command launches the Project Logical Editor. 7 Project Logical Editor Window Overview
Range to Next Event This command sends your range to the next event and makes it a zero selection. Note: If you select some dispersed tracks (use ctrl), and then create a range in another track (not those you selected), giving the command will have the range step through all the event heads and tails of ALL tracks selected. Nice! 7 Select Menu for Selection Ranges
Range to Previous Event This command sends your range to the previous event and makes it a zero selection. Note: See above. 7 Select Menu for Selection Ranges
Read ? Note: Although it seems like this would press the automation read button, this command seems to do nothing. ?
Record Enable R Record enables the selected track(s) 10 Track Controls
Redo Ctrl Shift Z Redoes what you have undone. 10
Rename First Selected Track As it says. 8
Render Audio Click between Locators Bakes your metronome click into an audio track between the locators. 6 Creating a Click Track
Render MIDI Click between Locators Bakes your metronome click into a MIDI track between the locators. 6 Creating a Click Track
Repeat Ctrl K Brings up the Repeat Events window, from where you can choose how many times the selected event/part will be repeated, and whether the repeats will be shared copies of the original. (for midi) 10 Repeat Events Dialog
Reset to Default Resets Equalizer to default settings. No other strip plug-ins seem to respond to this command. Opinion: Equalizer should be mentioned in the command’s name, and this command should be under Commands: Channel Settings. 2
Right Selection Side to Cursor D As it says. Makes the right side of the range go to where the cursor currently is. 10 Select Menu for Selection Ranges
Ruler Display Format Cycles between the available time formats for the ruler in the window with focus. 5 Ruler Display Format Menu
Ruler Mode: Bars+Beats Linear Switches the ruler to Bars+Beats Linear mode. 5 Ruler Display Format Menu
Ruler Mode: Time Linear Switches the ruler to Time Linear mode. 5 Ruler Display Format Menu
Save as Default Saves current Equalizer settings as default. Asks for confirmation. No other strip plug-ins seem to respond to this command. Opinion: Equalizer should be mentioned in the command’s name, and this command should be under Commands: Channel Settings. 2
“New in 11!” Scale Assistant: Quantize Pitches Changes the pitches of out-of-scale events so that they belong to the selected scale. 1 Quantizing MIDI Note Pitches to Musical Scales
“New in 11!” Scale Assistant: Toggle Show Scale Note Guides Toggles the scale note guides. When on, and provided that a scale has been chosen either in the editor or from the chord track, the black & white shades in the Key Editor will receive a “transposition” of their positions, so that the white keys beginning with C reflect the degrees of the selected scale. Confusing. 2 Using the Chord Track to Match Note Events to a Musical Scale
“New in 11!” Scale Assistant: Toggle Snap Live Input Toggles snap live input. When on, incoming notes will be changed so that they agree with the selected scale. 2 Scale Assistant in the Key Editor
“New in 11!” Scale Assistant: Toggle Snap Pitch Editing Toggles snap pitch editing. When on, drawing or nudging events is diatonic, according to the selected scale. 5 Scale Assistant in the Key Editor
Secondary Parameter: Decrease Ctrl Shift Left Pans the focused track to the left, in steps of 10. Works in MixConsole only. Useless Tip: If you want to change the pan of many adjacent channels: First get focus on the first channel. Then expand the selection using the key command “Project>Select Track:Add Next/Prev”. Then Q-link the channels and give the command. That should do it. Prerequisite: You have the preference “Editing>Project & Mixconsole>Sync Selection in Project Window and Mixconsole” ticked. 5
Secondary Parameter: Fine Decrease Pans the focused track to the left, in steps of 1. Works in MixConsole only. Useless tip above 5
Secondary Parameter : Fine Increase Pans the focused track to the right, in steps of 1. Works in MixConsole only. Useless tip above 5
Secondary Parameter: Increase Ctrl Shift Right Pans the focused track to the right, in steps of 10. Works in MixConsole only. Useless tip above 5
Select All Ctrl A As it says. 10 Select Menu for Selection Ranges
Select All on Tracks As it says. It will select all events and parts on multiple selected tracks. If there is a range defined somewhere, it will use the range to select all. 7 Select Menu for Selection Ranges
Select Controllers in Note Range As it says. For the duration of the Note, all controllers used will be selected. 7 Select Menu for Selection Ranges
Select Event ? ?
Select Events under Cursor Selects all events intersecting with the cursor. (midi only) 7 Select Menu for Selection Ranges
Select from Cursor to End Selects everything on the selected track, starting from the cursor until the end of the project. 7 Select Menu for Selection Ranges
Select from Start to Cursor Selects everything, from the start of the project up to the cursor’s position. 7 Select Menu for Selection Ranges
Select in Loop Selects everything contained between the locators. If a part/event begins before / ends after the locators but crosses their boundaries, they will be selected. 7 Select Menu for Selection Ranges
Select Next Grid Type Selects the next grid type. Works with the project window, and the editors. The window that has focus gets the command. 8 Grid Type Menu
Select Next Snap Type Selects the next snap type. Works with the project window, and the editors. The window that has focus gets the command. 8 Snap Types Menu
Select None Ctrl Shift A Selects nothing. Or deselects everything. Up to you. 10 Select Menu
Select Prev Grid Type Selects the previous grid type. Works with the project window, and the editors. The window that has focus gets the command. 8 Grid Type Menu
Select Prev Snap Type Selects the previous snap type. Works with the project window, and the editors. The window that has focus gets the command. 8 Snap Types Menu
Set Spacer between Selected Events Brings up a window where you can select the time in seconds that will pass between two consecutive events. 5 Setting Spacers between Events
Show Click Patterns You need a Signature Track for this command to work. What it does is hide/show the click patterns on each signature’s flag. (on the Signature Track) 5 Signature Track Controls
Show Lanes Actually, it’s show/hide lanes. You give the command, and the selected track(s) will expand to reveal their lanes / contract and obscure their lanes. 5 Track Controls

Commands: Edit

Part Three

Command Default Key Function My Rating Link
Snap Off Deactivates snap. 8 Snap Function
Snap On Activates snap. 8 Snap Function
Snap On/Off J Activates/Deactivates snap. 10 Snap Function
Snap Type: Events Sets snap type to events directly. 5 Snap Types Menu
Snap Type: Events + Cursor Sets snap type to events + cursor directly. 5 Snap Types Menu
Snap Type: Events + Grid + Cursor Sets snap type to events + grid + cursor directly. 5 Snap Types Menu
Snap Type: Grid Sets snap type to grid directly. 5 Snap Types Menu
Snap Type: Grid + Cursor Sets snap type to grid + cursor directly. 5 Snap Types Menu
Snap Type: Grid Relative Sets snap type to grid relative directly. 5 Snap Types Menu
Snap Type: Magnetic Cursor Sets snap type to magnetic cursor directly. 5 Snap Types Menu
Snap Type: Shuffle Sets snap type to shuffle directly. 5 Snap Types Menu
Solo S Pushes Solo on the selected track(s). 10 Using Solo and Mute
Solo Defeat Pushes Solo Defeat on the selected track(s). 8 Using Solo and Mute
Solo Lane Pushes Solo on the selected lane(s). (Only possible if lanes are on different tracks) 7 Lanes, Takes and Overlapping Events
Split at Cursor Alt X Splits selection at Cursor. Works with normal selections and ranges. If nothing is selected, it will split everything under the cursor. 10 Splitting Events
Split Loop Splits at the Left and Right Locators. 10 Splitting Events
Split Range Shift X Splits at the boundaries of the defined range. 10 Splitting Selection Ranges
Stationary Cursor Alt C Activates/Deactivates Stationary Cursor. In this mode, the cursor stays in one place and the project scrolls continuously, instead of changing pages. 10 Auto-Scroll Settings Menu
Switch MIDI Editor Grid Type It DOES switch the Key editor’s grid type, but so does “Select Next/Prev Grid Type”. Probably left over from previous versions, or there to ensure that you don’t accidentally change the project’s Grid Type.The only reason that this command would have to exist, is if it could change the Key Editor’s grid while not in focus. But it does not. So… 0
Toggle A/B Setting Toggles A/B settings for the equalizer. No other strip plug-ins seem to respond to this command. Opinion: Equalizer should be mentioned in the command’s name, and this command should be under Commands: Channel Settings. 3
Toggle Link Project and Lower Zone Editor Cursors As it says. Links or unlinks the project’s and the lower zone editor’s cursors. 5 Link Project and Lower Zone Editor Cursors
Undo Ctrl Z Oops! 10
Ungroup Ctrl U If you used Ctrl G to group some events together for quick editing, this command will allow you to disband the group and have the events available as separate entities again. 10 Grouping Events
Unlock Ctrl Shift U If you used Ctrl Shift L to Lock an event, you can use this command to unlock it again. 10 Locking Events
Unmute Events Shift U If you used Shift M to mute an event, you can use this command to unmute it again. 10 Muting Events
Write W ? Note: Although it seems like this would press the automation write button, this command seems to do nothing. ?
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Commands: Editors

Command Default Key Function My Rating Link
Edit In-Place Ctrl Shift I Opens In-Place editor for the selected track. (Not audio) 10 In-Place Editor
Open Audio Part Editor Opens the Audio part editor in a window. 3 Audio Part Editor
Open Audio Part Editor in Lower Zone Opens the Audio part editor in the Lower Zone 3 Audio Part Editor
Open Audio Part Editor in Window Opens the Audio part editor in a window. 3 Audio Part Editor
Open Drum Editor Opens the drum editor in a window. 3 Drum Editor
Open Drum Editor in Lower Zone Opens the drum editor in the lower zone. 3 Drum Editor
Open Drum Editor in Window Opens the drum editor in a window. 3 Drum Editor
Open in separate Window/Lower Zone This command will take the editor in focus from the lower zone to a separate window, and vice versa. Tip: This is a quick way to hop in and out of (quasi)fullscreen editors, without searching in the pile of windows. (This applies to people with one screen, or a laptop.) 8
Open In-Place Editor Opens In-Place editor for the selected track. (Not audio) Note: Does not toggle. Only opens. 5 In-Place Editor
Open Key Editor Opens Key Editor in a window. 3 Key Editor
Open Key Editor in Lower Zone Opens Key Editor in Lower Zone. 3 Key Editor
Open Key Editor in Window Opens Key Editor in a window. 3 Key Editor
Open List Editor Opens the List Editor in a window. 5 List Editor
Open Sample Editor Opens the Sample Editor in a window. 3 Sample Editor
Open Sample Editor in Lower Zone Opens the Sample Editor in the Lower Zone. 3 Sample Editor
Open Sample Editor in Window Opens the Sample Editor in a window. 3 Sample Editor
Open Score Editor Ctrl R Opens the Score Editor in a window. 10 Score Editor
Open Score Editor in Lower Zone Opens the Score Editor in the Lower Zone. 3 Score Editor
Open Score Editor in Window Opens the Score Editor in a window. 3 Score Editor
Open/Close Editor Return Opens/Closes the current editor. Note This command will close any editor. When a lower zone editor is sent this command, the lower zone itself will close too. Useful. 10
Set up Editor Preferences Takes you straight to Preferences > Editors 5 Editors
Show/Hide Global Tracks in Editor Well explained. Shows/Hides Chord, Signature, and Tempo tracks in Editors (but NOT in the lower zone). 7 Global Tracks in the Key Editor
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Commands: Export

Command Default Key Function My Rating Link
AAF… Brings up the relevant Export Options window. 3 AAF Export Options Dialog
OMF… Brings up the relevant Export Options window. 3 OMF Export Options Dialog
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Commands: File

Command Default Key Function My Rating Link
Back up Project Opens the Set Project Folder window, in order to choose the location where the backup will be kept. 5 Back up Project Options Dialog
Close Ctrl W Closes the focused window. 10
Export Audio Mixdown Brings up the Export Audio Mixdown window. Tip: Best used in synergy with the Commands of “Audio Export” category. 5 Export Audio Mixdown Dialog
Export Master Track Brings up the Export Master Track window, in order to choose the location where the Xml file will be kept. Note: File>Export>Tempo Track… is what this key command is connected to. 3 Exporting a Tempo Track
Export MIDI File Brings up the Export MIDI File window, in order to choose the location where the MIDI file will be kept. 3 Export Options Dialog for MIDI Files
Export MIDI Loop Brings up the Save MIDI Loop window, in which we can manage saved MIDI Loops. 4 Exporting MIDI Loops
Export MusicXML Brings up the MusicXML window, in order to choose the location where the MusicXML file will be kept. This command will work if you have entered the page mode for the score at least once. 4 Exporting MusicXML Files
Export Notepad Data Brings up the Export Notepad Data, in order to choose the location where the text file will be kept. 5
Export Pool Brings up the Export Pool window, in order to choose the location where the pool file will be kept. Must be launched from within the Pool. Opinion: This command should be in Media category. 3 Importing and Exporting Pool Files
Export Selected Tracks Brings up the Export Selected Tracks window. This is not an Audio Mixdown. It is an export of the tracks. 4 Exporting Audio or Video Tracks as Track Archives
Export Video Brings up the Export Video window. 4 Exporting Video Files
Import Audio File Brings up the Import Audio window, in order to choose the audio file for import. 4 Importing Audio Files
Import Audio from Video Brings up the Import Audio from Video window, in order to choose the video from which the audio will be taken. 4 Importing Audio from Video Files
Import from Audio CD Brings up the Import from Audio CD window, in which the CD drive is selected, along with the tracks to be imported. 4 Import From Audio CD Dialog
Import Master Track Brings up the Import Master Track window, in order to choose the Xml file for import. Note: File>Import>Tempo Track… is what this key command is connected to. 4 Importing a Tempo Track
Import MIDI File First asks if we want to create a new project. Regardless of choice, it then brings up the Import MIDI File window, in order to choose the MIDI file for import. 4 Importing MIDI Files
Import MusicXML Brings up the Import MusicXML window, in order to choose the MusicXML file for import. 4 Importing MusicXML Files
Import Pool Brings up the Import into Pool window, in order to choose the pool file for import. Must be launched from within the Pool. Opinion: This command should be in Media category. 4 Importing and Exporting Pool Files
Import Track Archive Brings up the Locate Track File window, in order to choose the xml file of the desired track for import. 4 Importing Tracks from Track Archives
Import Tracks from Project Brings up the “Select a project to merge with the active one” (!) window, in order to choose a project as a source for import. 4 Importing Tracks from Projects
Import Video File Brings up the Import Video window, in order to choose the video for import. 4 Importing Video Files
New Ctrl N Creates a new project. Depending on preferences, the Hub may pop up. 10 Creating New Projects
New Library Brings up the Set Project Folder location. 4 Working with Libraries
Open Ctrl O Brings up the Open Project window, in order to choose the project to open. 10 Opening Project Files
Open Library Brings up the Open Library window, in order to choose the pool file. 4 Working with Libraries
Page Setup… Brings up the Page Setup window. Must be launched from the Score Editor. 4 Setting up the Page
Print Brings up the Print window. Must be launched from the Score Editor. 4 Printing from the Score Editor
Quit Ctrl Q Quits Cubase. If you have unsaved changes, you are prompted to save first. 10
Revert Reverts to the previously saved version. 4 Reverting to the Last Saved Version
Save Ctrl S Saves! 10 Saving Project Files
Save As Ctrl Shift S Saves under a different file name. 10 Saving Project Files
Save as Template Saves as a template. 4 Saving a Project Template File
Save Library… Saves the library. 4 Working with Libraries
Save New Version Ctrl Alt S Saves a new version of the project. 10 Saving Project Files As a New Version
Scores… Brings up the Export Scores window, in order to choose the path, name and file type the scores will be exported as. 4 Exporting Entire Scores as Image Files
Write MIDI File to Project Folder Automatically exports a MIDI file to the project’s folder. 6
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Commands: Focus

Through trial and error, aid from assigned navigation keys, and sheer luck, you can even (mostly) (somewhat) control mixconsole racks, channel settings page, and others.

Command Default Key Function My Rating Link
Back Moves focus to the previous focus point? ?
Confirm Alt Return Multifunctional key. At times loads plug-ins, other times expands tabs, other times activates sends. It’s a key of action! Do I know what it does exactly? No. 10
Escape Lose focus? ?
Forward Moves focus to the next focus point? ?

Commands: HeadTracking

Command Default Key Function My Rating Link
Head Tracking Brings up the Head Tracking panel. 3 Head Tracking Window

Commands: Hitpoints

All the commands work with multiple selections (1 tool). If a range is selected (2 tool), hitpoint processing will apply to the whole event caught in the range, and not just the range.

Command Default Key Function My Rating Link
Calculate Allows you to manually create Hitpoints for the selected event(s). (If Preferences>Editing>Audio>Enable Automatic Hitpoint Detection is unticked) 7 Editing Hitpoints Manually
Create Audio Slices from Hitpoints Slices up the selected event(s) at their hitpoints, and bundles all those new events (slices) into a part. 7 Slices
Create Markers from Hitpoints As it says. This command will create a marker for each hitpoint encountered. Note: When we use this command on multiple tracks and events, the numbering of the markers goes like this: Marker 1 will be the first hitpoint of the first event selected. Marker x will be the last hitpoint of the last event selected on the same track. Marker x+1 will be the first hitpoint of the first event selected on the second track etc. etc… So when the whole procedure completes, you will see marker numbers all over the place. To state it in another way, the markers are not sorted according to global project time. If you wish them to appear “in order”, use “Functions>Reassign Position Marker IDs” in the Markers window (Ctrl M). 7 Creating Markers
Divide Audio Events at Hitpoints This will take the scissors to the events, and split them at the hitpoints’ positions. 7 Slicing Multi-Track Drum Recordings
Remove Hitpoints If you are not happy with the detected hitpoints (automatically detected or otherwise) you can use this command to remove them all. Will also work with multiple selections. 7 Editing Hitpoints Manually

Commands: Hub

Command Default Key Function My Rating Link
Hub Brings up the Hub panel 5 Hub

Commands: Import

Command Default Key Function My Rating Link
AAF… Brings up the Import AAF window, in order to choose the file. 4 Importing AAF Files
OMF… Brings up the Import OMF window, in order to choose the file. 4 Importing OMF Files
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Commands: Inspector

Instrument Tracks have problems with a few of these commands, probably due to the “dual” setup present on their inspector. Not all Sections are on the same level, causing “open next/previous” to fail. “Inserts” could be MIDI inserts or channel inserts. More refinement is required, and keycommands for all the sections.

Command Default Key Function My Rating Link
Open Next Section Opens the next Inspector Section. You can cycle through all of them with this command. Observation: If you have Sections pinned, the command will skip to the next unpinned section and open that one instead. When trying to cycle through instrument tracks WITH OR WITHOUT PINNED SECTIONS though, it seems that this command gets stuck when it reaches the “Instrument” Section. I guess that’s because “Instrument” gets its own setup, and the entries are nested within, on a different level compared to the following entries. So, upon reaching Instrument, the underlying sections appear, but if you want to keep cycling with the key command, you’ll have to manually open the first entry with the mouse. For me, it’s “Equalizers”. From there the command will work and cycle back normally, until reaching “Instrument” again. 5 Inspector Sections
Open Previous Section Opens the previous Inspector Section. You can cycle through all of them with this command. Observation: See above. BUT, when you have NO Sections pinned, this command will allow you to cycle through all the sections. 5 Inspector Sections
Toggle Channel Section Opens/Closes the Fader. Opinon: Should be renamed to Fader Section Note: Does not work for Instrument Tracks’ “Audio Fader” Section. HA! 5 Inspector Sections
Toggle Cue Sends Section Opens/Closes Cue Sends Section. Note: Instrument Tracks don’t have a Cue Sends Section. 5
Toggle Device Panel Section Opens/Closes Device Panel Section. 5 Inspector Sections
Toggle Direct Routing Section Opens/Closes Direct Routing Section. 5 Inspector Sections
Toggle Equalizers Section Opens/Closes Equalizers Section. 5 Inspector Sections
Toggle Expression Map Section Opens/Closes Expression Map Section. 5 Inspector Sections
Toggle Inserts Section Opens/Closes Inserts Section Note: When used on an Instrument Track, it will open/close the MIDI Inserts. 5 Inspector Sections
Toggle MIDI Modifiers Section Opens/Closes MIDI Modifiers Section 5 Inspector Sections
Toggle Note Expression Section Opens/Closes Note Expression Section 5 Inspector Sections
Toggle Notepad Section Opens/Closes Notepad 5 Inspector Sections
Toggle Quick Controls Section Opens/Closes Quick Controls Section 5 Inspector Sections
Toggle Sends Section Opens/Closes Sends Section Note: Does not work with Instrument Tracks. 5 Inspector Sections
Toggle Standard Section Opens/Closes Standard Section. This is the very first section, with the track’s name in color. 5 Inspector Sections
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Commands: Macro

Not Covered

Commands: Marker

Command Default Key Function My Rating Link
Activate Marker Track Activates the currently selected marker track. (if we are using more than one) 3 Marker Track
Insert and name Cycle Marker Inserts a cycle marker between the left and right locators, and opens the Markers window with the description field ready for input. Note: Doesn’t work with ranges or selections. A pity. 7 Markers Window
Insert and name Marker Inserts a marker at the cursor’s position, and opens the Markers window with the description field ready for input. 7 Markers Window

Commands: Media

Command Default Key Function My Rating Link
Add Favorite With MediaBay open and a folder selected, give this command to save the folder to Favorites. 6 Adding Favorites
Browse: Back The Back button of the MediaBay browser 6 MediaBay Toolbar
Browse: Forward The Forward button of the MediaBay browser 6 MediaBay Toolbar
Browse: Up The Up button of the MediaBay browser 6 MediaBay Toolbar
Convert Files When a file is selected in the Pool, you can use this command to convert the files to a new sample rate. 3 Converting Files
Create Folder In Pool, creates a new folder. Note: You can only add a folder beneath Audio, or Video. You cannot add a root folder on the same level with those two. Opinion: The name of the command should be “Pool: Create New Subfolder” for more clarity. 3 Organizing Clips and Folders
Create New Folder In MediaBay, creates a new folder under the selected path. Opinion: The name of the command should be “MediaBay: Create New Folder” for more clarity. 5
Create Sampler Track Creates a Sampler Track from the selected file. Works in Pool and MediaBay browser. Note: Not to be confused with Commands>Audio>Create Sample Track 3 Creating Sampler Tracks
Empty Trash Empties the trash folder in Pool. Works from the Project window too. 3 Deleting Files from the Hard Disk
Find Missing Files Brings up the Resolve Missing Files window, in order to choose the path where the missing files are located. 0 Locating Missing Files
Generate Thumbnail Cache From the manual: “You can manually generate thumbnail cache files. This is necessary if a thumbnail cache file could not be generated during import because the folder is write-protected, or because you have edited the file with an external video editing application.” Comment: Personally, when I hear “Thumbnail”, my mind goes to Videos and Photos. This command remains available always, so I’m guessing it’s a global command affecting just the video track (if present). 3 Manually Generating Thumbnail Cache Files
Hide Folders That Are Not Scanned In MediaBay, hides all the folders that have not been scanned. 3 MediaBay Settings
Import Audio from Video Crashes my Cubase, so I don’t know what it does. Note: Reported to Steinberg by Martin Jirsak
Import from Audio CD Opens Pool window in the background, and the Import Audio CD window in the foreground. Note: Same as File → Import from Audio CD? 3 Import From Audio CD Dialog
Import Medium Opens Pool window in the background, and the Import Medium window in the foreground, in order to choose a file for import (audio or video). (Presses the Import button in the Pool) 3 Importing Media
Insert into Project at Cursor Inserts the file selected in the Pool at the Cursor’s position. Creates a new track if no track is selected. Note: While the key for the key command is shown next to the command in Media>Insert into Project, if you go to Pool>Right click on file>Insert into Project, the command’s shortcut key is not shown. In any case, the Pool must be open for the command to work. 5 Inserting Clips into a Project via Menu Commands
Insert into Project at Left Locator Inserts the file selected in the Pool at the Left Locator. Creates a new track if no track is selected. Note: While the key for the key command is shown next to the command in Media>Insert into Project, if you go to Pool>Right click on file>Insert into Project, the command’s shortcut key is not shown. In any case, the Pool must be open for the command to work. 5 Inserting Clips into a Project via Menu Commands
Insert into Project at Origin Inserts the file selected in the Pool at its Origin. Creates a new track if no track is selected. Note: While the key for the key command is shown next to the command in Media>Insert into Project, if you go to Pool>Right click on file>Insert into Project, the command’s shortcut key is not shown. In any case, the Pool must be open for the command to work. 5 Inserting Clips into a Project via Menu Commands
Loop Browser Launches the Loop Browser 5
New Version Creates a new version of the file selected in the Pool just underneath. Note: While the key for the key command is shown next to the command in Media, if you go to Pool>Right click on file, the command’s shortcut key is not shown. In any case, the Pool must be open for the command to work. 5 Duplicating Clips in the Pool
Open MediaBay F5 Opens MediaBay 10 MediaBay Window
Open/Close Attribute Inspector Ctrl Alt Num 6 Opens/Closes the Attribute Inspector in the MediaBay Note: This command is a show/hide right zone for the MediaBay, Loop Browser, and Sound Browser windows. Why have an extra command then? Because, if you activate Always on Top, this keycommand will work regardless of which window has focus (Project, Mixconsole). However, if we have all three windows open and always on top (MediaBay, Loop Browser, Sound Browser), the window that gets the command is MediaBay. If we close MediaBay, the next window to get the commands is Loop Browser. Opinion: It seems that this is a 5 segment layout - with Top, Left, Center, Right, Bottom Zones. I like it, and would like it implemented for all windows. Separating the key commands though, like in this instance, I’m not so sure. 10 Attribute Inspector
Open/Close Favorites Ctrl Alt Num 8 Opens/Closes Favorites in the MediaBay (Doesn’t work for me. Not ready yet?) Notes: See above. 10
Open/Close File Browser Ctrl Alt Num 4 Opens/Closes File Browser in the MediaBay Notes: See above. 10 File Browser Section
Open/Close Filters Ctrl Alt Num 5 Opens/Closes Filters in the MediaBay Notes: See above. 10 Filters Section
Open/Close Previewer Ctrl Alt Num 2 Opens/Closes the Previewer in the MediaBay Notes: See above. 10 Previewer Section
Prepare Archive Gathers all referenced files to the project’s directory, with an option to flatten edits. Video files (if any) must be copied manually. Files in the project’s directory must then be moved inside the Audio folder. 4 Self-Contained Projects
Preview Active On/Off ? I don’t know what this does. Maybe it was there as an option before “Open/Close Previewer”? ?
Preview AutoPlay On/Off Toggles AutoPlay mode of the Previewer On and Off. Good for a quick listen. Note: If the Right Zone of the project window has focus, and only then, the command will go there, no matter if you have A MediaBay window open and always on top. If the focus is on the project’s Left Zone, Lower Zone, or the project window itself, the command will go to the MediaBay window. 6 Audio Files Previewer
Preview Cycle On/Off Shift Num / Toggles the Preview Cycle On and Off. Notes: See above. 6 Audio Files Previewer
Preview in Context On/Off The Preview is played at the Tempo of the Project. The button tooltip says “Align Beats to Project” Notes: See above. 6 Audio Files Previewer
Preview Pause On/Off Pauses and resumes the preview playback. Notes: See above. 6 Audio Files Previewer
Preview Start Shift Enter [Numpad] Starts the preview if AutoPlay is not enabled. Notes: See above. 6 Audio Files Previewer
Preview Stop Shift Num 0 Stops the preview Notes: See above. 6 Audio Files Previewer
Preview Sync On/Off Allows you to use the regular transport button for the preview, perhaps to evaluate it in the project’s context. The button tooltip says “Wait for Project Play”. Notes: See above. 6 Audio Files Previewer
Reconstruct In Pool, if an audio file is missing its edit file, it may be possible to reconstruct the edit file using this command. 3 Reconstructing Missing Edit Files
Refresh Views A refresh command for the MediaBay, Loop Browser, and Sound Browser, in case you change something from outside Cubase. 6 Refresh Views
Remove Favorite Removes the selected Favorite in MediaBay. 6 Adding Favorites
Remove Missing Files In Pool, if the project complains about missing files, you can choose to remove them outright, so that events in the project window that point to those missing files are also removed. 3 Removing Missing Files from the Pool
Remove Unused Media In Pool, if there exist files that are not used in the project, this command will remove them. You can see which files are unused in the Pool with the help of the “Used” column. If no number exists in this column, the file is unused. 3 Removing Unused Clips from the Pool
Rescan Disk Use this command to rescan the disk or folders for (new?) files. Comment: I’m not very confident that I really understand the differences between this command and “Refresh Views”. 6
Reset All Filters In Mediabay, Loop Browser, and Sound Browser, resets all filters. (Those in the Top “Filter” Zone, and the Results Filter in the toolbar.) 6
Reset Result Filters In MediaBay, Loop Browser, and Sound Browser, resets only the Result Filters (those in the toolbar) 6 MediaBay Toolbar
Reset Search In MediaBay, Loop Browser, and Sound Browser, resets the whole search. 6 Media Rack Navigation Controls
Results: Include Folders and Subfolders Toggles the “Include Folders and Subfolders” button, which allows the search to look just in the selected folder, or in all subfolders included down the path. 6 MediaBay Toolbar
Revert Not sure. Takes you back to the previous successful search? The function is not clear to me. 6
Search MediaBay Shift F5 Opens MediaBay and readies the search field for keyboard input. 10 Performing a Text Search
Select in Project In Pool, select the file you want. Give the command and observe how all events referencing the file have been selected. 7 Locating Events via Clips in the Pool
Select Media Types In MediaBay, Loop Browser, and Soundbrowser, opens the Show Media Types panel. (next to the search field) Note: You can navigate up and down with the arrow keys, and select/deselect entries with Return or Space. 6 MediaBay Toolbar
Set Record Folder In Pool, if you have created many folders under the “Audio” main folder, you can use this command to set the selected folder as the record folder. 3 Changing the Pool Record Folder
Show in Explorer Shows where the selected file is stored on the computer. Works in the Pool, and in MediaBay / LoopBrowser / Soundbrowser “Results” Zone. 3 Finding the Location of a File
Show Only Selected Folder Toggles MediaBay Setting “Show Only Selected Folder”. 3 MediaBay Settings
Shuffle Results In MediaBay, Loop Browser, and Soundbrowser, shuffles (randomly reorders) the results. 3 Shuffling the Results List
Sound Browser Launches the Sound Browser 3
Stop Updating Results You can give this command while the MediaBay is populating the list of results to make it pause. 3 MediaBay Toolbar
Write Attributes to File Not sure. This command exists in the Pool’s right click menu, but the key command key is not shown next to it. On the other hand it shows next to the corresponding entry in the Media menu. In MediaBay, changing of attributes is done automatically I believe. ?

Commands: MediaInspector

This command category does not exist at first! Right clicking in the MediaBay Attribute Inspector will make it available in Key Commands. I wonder if this applies to other functions too. How many key commands have I missed?!

Command Default Key Function My Rating Link
Remove Attribute Removes the selected Attribute in MediaBay’s Attribute inspector. 3 Editing Attributes in the Attribute Inspector
Search for […] Searches for the selected Attribute. 3

Commands: MediaList

Command Default Key Function My Rating Link
CommitTags When a file has been write-protected and we change its attributes in MediaBay, this file has pending tags. After we remove write protection, we can use this command to “Write Tags to File”. (that’s how it’s called in the right click menu.) 5 Editing Attributes of Write-Protected Files
RemoveWriteProtection Removes a file’s write protection. 5 Editing Attributes of Write-Protected Files
SetWriteProtection Write protects a file. 5 Editing Attributes of Write-Protected Files