[WIKI] All Key Commands in Cubase 11.0.41

Commands: Edit

Part Three

Command Default Key Function My Rating Link
Snap Off Deactivates snap. 8 Snap Function
Snap On Activates snap. 8 Snap Function
Snap On/Off J Activates/Deactivates snap. 10 Snap Function
Snap Type: Events Sets snap type to events directly. 5 Snap Types Menu
Snap Type: Events + Cursor Sets snap type to events + cursor directly. 5 Snap Types Menu
Snap Type: Events + Grid + Cursor Sets snap type to events + grid + cursor directly. 5 Snap Types Menu
Snap Type: Grid Sets snap type to grid directly. 5 Snap Types Menu
Snap Type: Grid + Cursor Sets snap type to grid + cursor directly. 5 Snap Types Menu
Snap Type: Grid Relative Sets snap type to grid relative directly. 5 Snap Types Menu
Snap Type: Magnetic Cursor Sets snap type to magnetic cursor directly. 5 Snap Types Menu
Snap Type: Shuffle Sets snap type to shuffle directly. 5 Snap Types Menu
Solo S Pushes Solo on the selected track(s). 10 Using Solo and Mute
Solo Defeat Pushes Solo Defeat on the selected track(s). 8 Using Solo and Mute
Solo Lane Pushes Solo on the selected lane(s). (Only possible if lanes are on different tracks) 7 Lanes, Takes and Overlapping Events
Split at Cursor Alt X Splits selection at Cursor. Works with normal selections and ranges. If nothing is selected, it will split everything under the cursor. 10 Splitting Events
Split Loop Splits at the Left and Right Locators. 10 Splitting Events
Split Range Shift X Splits at the boundaries of the defined range. 10 Splitting Selection Ranges
Stationary Cursor Alt C Activates/Deactivates Stationary Cursor. In this mode, the cursor stays in one place and the project scrolls continuously, instead of changing pages. 10 Auto-Scroll Settings Menu
Switch MIDI Editor Grid Type It DOES switch the Key editor’s grid type, but so does “Select Next/Prev Grid Type”. Probably left over from previous versions, or there to ensure that you don’t accidentally change the project’s Grid Type.The only reason that this command would have to exist, is if it could change the Key Editor’s grid while not in focus. But it does not. So… 0
Toggle A/B Setting Toggles A/B settings for the equalizer. No other strip plug-ins seem to respond to this command. Opinion: Equalizer should be mentioned in the command’s name, and this command should be under Commands: Channel Settings. 3
Toggle Link Project and Lower Zone Editor Cursors As it says. Links or unlinks the project’s and the lower zone editor’s cursors. 5 Link Project and Lower Zone Editor Cursors
Undo Ctrl Z Oops! 10
Ungroup Ctrl U If you used Ctrl G to group some events together for quick editing, this command will allow you to disband the group and have the events available as separate entities again. 10 Grouping Events
Unlock Ctrl Shift U If you used Ctrl Shift L to Lock an event, you can use this command to unlock it again. 10 Locking Events
Unmute Events Shift U If you used Shift M to mute an event, you can use this command to unmute it again. 10 Muting Events
Write W ? Note: Although it seems like this would press the automation write button, this command seems to do nothing. ?
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Commands: Editors

Command Default Key Function My Rating Link
Edit In-Place Ctrl Shift I Opens In-Place editor for the selected track. (Not audio) 10 In-Place Editor
Open Audio Part Editor Opens the Audio part editor in a window. 3 Audio Part Editor
Open Audio Part Editor in Lower Zone Opens the Audio part editor in the Lower Zone 3 Audio Part Editor
Open Audio Part Editor in Window Opens the Audio part editor in a window. 3 Audio Part Editor
Open Drum Editor Opens the drum editor in a window. 3 Drum Editor
Open Drum Editor in Lower Zone Opens the drum editor in the lower zone. 3 Drum Editor
Open Drum Editor in Window Opens the drum editor in a window. 3 Drum Editor
Open in separate Window/Lower Zone This command will take the editor in focus from the lower zone to a separate window, and vice versa. Tip: This is a quick way to hop in and out of (quasi)fullscreen editors, without searching in the pile of windows. (This applies to people with one screen, or a laptop.) 8
Open In-Place Editor Opens In-Place editor for the selected track. (Not audio) Note: Does not toggle. Only opens. 5 In-Place Editor
Open Key Editor Opens Key Editor in a window. 3 Key Editor
Open Key Editor in Lower Zone Opens Key Editor in Lower Zone. 3 Key Editor
Open Key Editor in Window Opens Key Editor in a window. 3 Key Editor
Open List Editor Opens the List Editor in a window. 5 List Editor
Open Sample Editor Opens the Sample Editor in a window. 3 Sample Editor
Open Sample Editor in Lower Zone Opens the Sample Editor in the Lower Zone. 3 Sample Editor
Open Sample Editor in Window Opens the Sample Editor in a window. 3 Sample Editor
Open Score Editor Ctrl R Opens the Score Editor in a window. 10 Score Editor
Open Score Editor in Lower Zone Opens the Score Editor in the Lower Zone. 3 Score Editor
Open Score Editor in Window Opens the Score Editor in a window. 3 Score Editor
Open/Close Editor Return Opens/Closes the current editor. Note This command will close any editor. When a lower zone editor is sent this command, the lower zone itself will close too. Useful. 10
Set up Editor Preferences Takes you straight to Preferences > Editors 5 Editors
Show/Hide Global Tracks in Editor Well explained. Shows/Hides Chord, Signature, and Tempo tracks in Editors (but NOT in the lower zone). 7 Global Tracks in the Key Editor
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Commands: Export

Command Default Key Function My Rating Link
AAF… Brings up the relevant Export Options window. 3 AAF Export Options Dialog
OMF… Brings up the relevant Export Options window. 3 OMF Export Options Dialog
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Commands: File

Command Default Key Function My Rating Link
Back up Project Opens the Set Project Folder window, in order to choose the location where the backup will be kept. 5 Back up Project Options Dialog
Close Ctrl W Closes the focused window. 10
Export Audio Mixdown Brings up the Export Audio Mixdown window. Tip: Best used in synergy with the Commands of “Audio Export” category. 5 Export Audio Mixdown Dialog
Export Master Track Brings up the Export Master Track window, in order to choose the location where the Xml file will be kept. Note: File>Export>Tempo Track… is what this key command is connected to. 3 Exporting a Tempo Track
Export MIDI File Brings up the Export MIDI File window, in order to choose the location where the MIDI file will be kept. 3 Export Options Dialog for MIDI Files
Export MIDI Loop Brings up the Save MIDI Loop window, in which we can manage saved MIDI Loops. 4 Exporting MIDI Loops
Export MusicXML Brings up the MusicXML window, in order to choose the location where the MusicXML file will be kept. This command will work if you have entered the page mode for the score at least once. 4 Exporting MusicXML Files
Export Notepad Data Brings up the Export Notepad Data, in order to choose the location where the text file will be kept. 5
Export Pool Brings up the Export Pool window, in order to choose the location where the pool file will be kept. Must be launched from within the Pool. Opinion: This command should be in Media category. 3 Importing and Exporting Pool Files
Export Selected Tracks Brings up the Export Selected Tracks window. This is not an Audio Mixdown. It is an export of the tracks. 4 Exporting Audio or Video Tracks as Track Archives
Export Video Brings up the Export Video window. 4 Exporting Video Files
Import Audio File Brings up the Import Audio window, in order to choose the audio file for import. 4 Importing Audio Files
Import Audio from Video Brings up the Import Audio from Video window, in order to choose the video from which the audio will be taken. 4 Importing Audio from Video Files
Import from Audio CD Brings up the Import from Audio CD window, in which the CD drive is selected, along with the tracks to be imported. 4 Import From Audio CD Dialog
Import Master Track Brings up the Import Master Track window, in order to choose the Xml file for import. Note: File>Import>Tempo Track… is what this key command is connected to. 4 Importing a Tempo Track
Import MIDI File First asks if we want to create a new project. Regardless of choice, it then brings up the Import MIDI File window, in order to choose the MIDI file for import. 4 Importing MIDI Files
Import MusicXML Brings up the Import MusicXML window, in order to choose the MusicXML file for import. 4 Importing MusicXML Files
Import Pool Brings up the Import into Pool window, in order to choose the pool file for import. Must be launched from within the Pool. Opinion: This command should be in Media category. 4 Importing and Exporting Pool Files
Import Track Archive Brings up the Locate Track File window, in order to choose the xml file of the desired track for import. 4 Importing Tracks from Track Archives
Import Tracks from Project Brings up the “Select a project to merge with the active one” (!) window, in order to choose a project as a source for import. 4 Importing Tracks from Projects
Import Video File Brings up the Import Video window, in order to choose the video for import. 4 Importing Video Files
New Ctrl N Creates a new project. Depending on preferences, the Hub may pop up. 10 Creating New Projects
New Library Brings up the Set Project Folder location. 4 Working with Libraries
Open Ctrl O Brings up the Open Project window, in order to choose the project to open. 10 Opening Project Files
Open Library Brings up the Open Library window, in order to choose the pool file. 4 Working with Libraries
Page Setup… Brings up the Page Setup window. Must be launched from the Score Editor. 4 Setting up the Page
Print Brings up the Print window. Must be launched from the Score Editor. 4 Printing from the Score Editor
Quit Ctrl Q Quits Cubase. If you have unsaved changes, you are prompted to save first. 10
Revert Reverts to the previously saved version. 4 Reverting to the Last Saved Version
Save Ctrl S Saves! 10 Saving Project Files
Save As Ctrl Shift S Saves under a different file name. 10 Saving Project Files
Save as Template Saves as a template. 4 Saving a Project Template File
Save Library… Saves the library. 4 Working with Libraries
Save New Version Ctrl Alt S Saves a new version of the project. 10 Saving Project Files As a New Version
Scores… Brings up the Export Scores window, in order to choose the path, name and file type the scores will be exported as. 4 Exporting Entire Scores as Image Files
Write MIDI File to Project Folder Automatically exports a MIDI file to the project’s folder. 6
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Commands: Focus

Through trial and error, aid from assigned navigation keys, and sheer luck, you can even (mostly) (somewhat) control mixconsole racks, channel settings page, and others.

Command Default Key Function My Rating Link
Back Moves focus to the previous focus point? ?
Confirm Alt Return Multifunctional key. At times loads plug-ins, other times expands tabs, other times activates sends. It’s a key of action! Do I know what it does exactly? No. 10
Escape Lose focus? ?
Forward Moves focus to the next focus point? ?

Commands: HeadTracking

Command Default Key Function My Rating Link
Head Tracking Brings up the Head Tracking panel. 3 Head Tracking Window

Commands: Hitpoints

All the commands work with multiple selections (1 tool). If a range is selected (2 tool), hitpoint processing will apply to the whole event caught in the range, and not just the range.

Command Default Key Function My Rating Link
Calculate Allows you to manually create Hitpoints for the selected event(s). (If Preferences>Editing>Audio>Enable Automatic Hitpoint Detection is unticked) 7 Editing Hitpoints Manually
Create Audio Slices from Hitpoints Slices up the selected event(s) at their hitpoints, and bundles all those new events (slices) into a part. 7 Slices
Create Markers from Hitpoints As it says. This command will create a marker for each hitpoint encountered. Note: When we use this command on multiple tracks and events, the numbering of the markers goes like this: Marker 1 will be the first hitpoint of the first event selected. Marker x will be the last hitpoint of the last event selected on the same track. Marker x+1 will be the first hitpoint of the first event selected on the second track etc. etc… So when the whole procedure completes, you will see marker numbers all over the place. To state it in another way, the markers are not sorted according to global project time. If you wish them to appear “in order”, use “Functions>Reassign Position Marker IDs” in the Markers window (Ctrl M). 7 Creating Markers
Divide Audio Events at Hitpoints This will take the scissors to the events, and split them at the hitpoints’ positions. 7 Slicing Multi-Track Drum Recordings
Remove Hitpoints If you are not happy with the detected hitpoints (automatically detected or otherwise) you can use this command to remove them all. Will also work with multiple selections. 7 Editing Hitpoints Manually

Commands: Hub

Command Default Key Function My Rating Link
Hub Brings up the Hub panel 5 Hub

Commands: Import

Command Default Key Function My Rating Link
AAF… Brings up the Import AAF window, in order to choose the file. 4 Importing AAF Files
OMF… Brings up the Import OMF window, in order to choose the file. 4 Importing OMF Files
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Commands: Inspector

Instrument Tracks have problems with a few of these commands, probably due to the “dual” setup present on their inspector. Not all Sections are on the same level, causing “open next/previous” to fail. “Inserts” could be MIDI inserts or channel inserts. More refinement is required, and keycommands for all the sections.

Command Default Key Function My Rating Link
Open Next Section Opens the next Inspector Section. You can cycle through all of them with this command. Observation: If you have Sections pinned, the command will skip to the next unpinned section and open that one instead. When trying to cycle through instrument tracks WITH OR WITHOUT PINNED SECTIONS though, it seems that this command gets stuck when it reaches the “Instrument” Section. I guess that’s because “Instrument” gets its own setup, and the entries are nested within, on a different level compared to the following entries. So, upon reaching Instrument, the underlying sections appear, but if you want to keep cycling with the key command, you’ll have to manually open the first entry with the mouse. For me, it’s “Equalizers”. From there the command will work and cycle back normally, until reaching “Instrument” again. 5 Inspector Sections
Open Previous Section Opens the previous Inspector Section. You can cycle through all of them with this command. Observation: See above. BUT, when you have NO Sections pinned, this command will allow you to cycle through all the sections. 5 Inspector Sections
Toggle Channel Section Opens/Closes the Fader. Opinon: Should be renamed to Fader Section Note: Does not work for Instrument Tracks’ “Audio Fader” Section. HA! 5 Inspector Sections
Toggle Cue Sends Section Opens/Closes Cue Sends Section. Note: Instrument Tracks don’t have a Cue Sends Section. 5
Toggle Device Panel Section Opens/Closes Device Panel Section. 5 Inspector Sections
Toggle Direct Routing Section Opens/Closes Direct Routing Section. 5 Inspector Sections
Toggle Equalizers Section Opens/Closes Equalizers Section. 5 Inspector Sections
Toggle Expression Map Section Opens/Closes Expression Map Section. 5 Inspector Sections
Toggle Inserts Section Opens/Closes Inserts Section Note: When used on an Instrument Track, it will open/close the MIDI Inserts. 5 Inspector Sections
Toggle MIDI Modifiers Section Opens/Closes MIDI Modifiers Section 5 Inspector Sections
Toggle Note Expression Section Opens/Closes Note Expression Section 5 Inspector Sections
Toggle Notepad Section Opens/Closes Notepad 5 Inspector Sections
Toggle Quick Controls Section Opens/Closes Quick Controls Section 5 Inspector Sections
Toggle Sends Section Opens/Closes Sends Section Note: Does not work with Instrument Tracks. 5 Inspector Sections
Toggle Standard Section Opens/Closes Standard Section. This is the very first section, with the track’s name in color. 5 Inspector Sections
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Commands: Macro

Not Covered

Commands: Marker

Command Default Key Function My Rating Link
Activate Marker Track Activates the currently selected marker track. (if we are using more than one) 3 Marker Track
Insert and name Cycle Marker Inserts a cycle marker between the left and right locators, and opens the Markers window with the description field ready for input. Note: Doesn’t work with ranges or selections. A pity. 7 Markers Window
Insert and name Marker Inserts a marker at the cursor’s position, and opens the Markers window with the description field ready for input. 7 Markers Window

Commands: Media

Command Default Key Function My Rating Link
Add Favorite With MediaBay open and a folder selected, give this command to save the folder to Favorites. 6 Adding Favorites
Browse: Back The Back button of the MediaBay browser 6 MediaBay Toolbar
Browse: Forward The Forward button of the MediaBay browser 6 MediaBay Toolbar
Browse: Up The Up button of the MediaBay browser 6 MediaBay Toolbar
Convert Files When a file is selected in the Pool, you can use this command to convert the files to a new sample rate. 3 Converting Files
Create Folder In Pool, creates a new folder. Note: You can only add a folder beneath Audio, or Video. You cannot add a root folder on the same level with those two. Opinion: The name of the command should be “Pool: Create New Subfolder” for more clarity. 3 Organizing Clips and Folders
Create New Folder In MediaBay, creates a new folder under the selected path. Opinion: The name of the command should be “MediaBay: Create New Folder” for more clarity. 5
Create Sampler Track Creates a Sampler Track from the selected file. Works in Pool and MediaBay browser. Note: Not to be confused with Commands>Audio>Create Sample Track 3 Creating Sampler Tracks
Empty Trash Empties the trash folder in Pool. Works from the Project window too. 3 Deleting Files from the Hard Disk
Find Missing Files Brings up the Resolve Missing Files window, in order to choose the path where the missing files are located. 0 Locating Missing Files
Generate Thumbnail Cache From the manual: “You can manually generate thumbnail cache files. This is necessary if a thumbnail cache file could not be generated during import because the folder is write-protected, or because you have edited the file with an external video editing application.” Comment: Personally, when I hear “Thumbnail”, my mind goes to Videos and Photos. This command remains available always, so I’m guessing it’s a global command affecting just the video track (if present). 3 Manually Generating Thumbnail Cache Files
Hide Folders That Are Not Scanned In MediaBay, hides all the folders that have not been scanned. 3 MediaBay Settings
Import Audio from Video Crashes my Cubase, so I don’t know what it does. Note: Reported to Steinberg by Martin Jirsak
Import from Audio CD Opens Pool window in the background, and the Import Audio CD window in the foreground. Note: Same as File → Import from Audio CD? 3 Import From Audio CD Dialog
Import Medium Opens Pool window in the background, and the Import Medium window in the foreground, in order to choose a file for import (audio or video). (Presses the Import button in the Pool) 3 Importing Media
Insert into Project at Cursor Inserts the file selected in the Pool at the Cursor’s position. Creates a new track if no track is selected. Note: While the key for the key command is shown next to the command in Media>Insert into Project, if you go to Pool>Right click on file>Insert into Project, the command’s shortcut key is not shown. In any case, the Pool must be open for the command to work. 5 Inserting Clips into a Project via Menu Commands
Insert into Project at Left Locator Inserts the file selected in the Pool at the Left Locator. Creates a new track if no track is selected. Note: While the key for the key command is shown next to the command in Media>Insert into Project, if you go to Pool>Right click on file>Insert into Project, the command’s shortcut key is not shown. In any case, the Pool must be open for the command to work. 5 Inserting Clips into a Project via Menu Commands
Insert into Project at Origin Inserts the file selected in the Pool at its Origin. Creates a new track if no track is selected. Note: While the key for the key command is shown next to the command in Media>Insert into Project, if you go to Pool>Right click on file>Insert into Project, the command’s shortcut key is not shown. In any case, the Pool must be open for the command to work. 5 Inserting Clips into a Project via Menu Commands
Loop Browser Launches the Loop Browser 5
New Version Creates a new version of the file selected in the Pool just underneath. Note: While the key for the key command is shown next to the command in Media, if you go to Pool>Right click on file, the command’s shortcut key is not shown. In any case, the Pool must be open for the command to work. 5 Duplicating Clips in the Pool
Open MediaBay F5 Opens MediaBay 10 MediaBay Window
Open/Close Attribute Inspector Ctrl Alt Num 6 Opens/Closes the Attribute Inspector in the MediaBay Note: This command is a show/hide right zone for the MediaBay, Loop Browser, and Sound Browser windows. Why have an extra command then? Because, if you activate Always on Top, this keycommand will work regardless of which window has focus (Project, Mixconsole). However, if we have all three windows open and always on top (MediaBay, Loop Browser, Sound Browser), the window that gets the command is MediaBay. If we close MediaBay, the next window to get the commands is Loop Browser. Opinion: It seems that this is a 5 segment layout - with Top, Left, Center, Right, Bottom Zones. I like it, and would like it implemented for all windows. Separating the key commands though, like in this instance, I’m not so sure. 10 Attribute Inspector
Open/Close Favorites Ctrl Alt Num 8 Opens/Closes Favorites in the MediaBay (Doesn’t work for me. Not ready yet?) Notes: See above. 10
Open/Close File Browser Ctrl Alt Num 4 Opens/Closes File Browser in the MediaBay Notes: See above. 10 File Browser Section
Open/Close Filters Ctrl Alt Num 5 Opens/Closes Filters in the MediaBay Notes: See above. 10 Filters Section
Open/Close Previewer Ctrl Alt Num 2 Opens/Closes the Previewer in the MediaBay Notes: See above. 10 Previewer Section
Prepare Archive Gathers all referenced files to the project’s directory, with an option to flatten edits. Video files (if any) must be copied manually. Files in the project’s directory must then be moved inside the Audio folder. 4 Self-Contained Projects
Preview Active On/Off ? I don’t know what this does. Maybe it was there as an option before “Open/Close Previewer”? ?
Preview AutoPlay On/Off Toggles AutoPlay mode of the Previewer On and Off. Good for a quick listen. Note: If the Right Zone of the project window has focus, and only then, the command will go there, no matter if you have A MediaBay window open and always on top. If the focus is on the project’s Left Zone, Lower Zone, or the project window itself, the command will go to the MediaBay window. 6 Audio Files Previewer
Preview Cycle On/Off Shift Num / Toggles the Preview Cycle On and Off. Notes: See above. 6 Audio Files Previewer
Preview in Context On/Off The Preview is played at the Tempo of the Project. The button tooltip says “Align Beats to Project” Notes: See above. 6 Audio Files Previewer
Preview Pause On/Off Pauses and resumes the preview playback. Notes: See above. 6 Audio Files Previewer
Preview Start Shift Enter [Numpad] Starts the preview if AutoPlay is not enabled. Notes: See above. 6 Audio Files Previewer
Preview Stop Shift Num 0 Stops the preview Notes: See above. 6 Audio Files Previewer
Preview Sync On/Off Allows you to use the regular transport button for the preview, perhaps to evaluate it in the project’s context. The button tooltip says “Wait for Project Play”. Notes: See above. 6 Audio Files Previewer
Reconstruct In Pool, if an audio file is missing its edit file, it may be possible to reconstruct the edit file using this command. 3 Reconstructing Missing Edit Files
Refresh Views A refresh command for the MediaBay, Loop Browser, and Sound Browser, in case you change something from outside Cubase. 6 Refresh Views
Remove Favorite Removes the selected Favorite in MediaBay. 6 Adding Favorites
Remove Missing Files In Pool, if the project complains about missing files, you can choose to remove them outright, so that events in the project window that point to those missing files are also removed. 3 Removing Missing Files from the Pool
Remove Unused Media In Pool, if there exist files that are not used in the project, this command will remove them. You can see which files are unused in the Pool with the help of the “Used” column. If no number exists in this column, the file is unused. 3 Removing Unused Clips from the Pool
Rescan Disk Use this command to rescan the disk or folders for (new?) files. Comment: I’m not very confident that I really understand the differences between this command and “Refresh Views”. 6
Reset All Filters In Mediabay, Loop Browser, and Sound Browser, resets all filters. (Those in the Top “Filter” Zone, and the Results Filter in the toolbar.) 6
Reset Result Filters In MediaBay, Loop Browser, and Sound Browser, resets only the Result Filters (those in the toolbar) 6 MediaBay Toolbar
Reset Search In MediaBay, Loop Browser, and Sound Browser, resets the whole search. 6 Media Rack Navigation Controls
Results: Include Folders and Subfolders Toggles the “Include Folders and Subfolders” button, which allows the search to look just in the selected folder, or in all subfolders included down the path. 6 MediaBay Toolbar
Revert Not sure. Takes you back to the previous successful search? The function is not clear to me. 6
Search MediaBay Shift F5 Opens MediaBay and readies the search field for keyboard input. 10 Performing a Text Search
Select in Project In Pool, select the file you want. Give the command and observe how all events referencing the file have been selected. 7 Locating Events via Clips in the Pool
Select Media Types In MediaBay, Loop Browser, and Soundbrowser, opens the Show Media Types panel. (next to the search field) Note: You can navigate up and down with the arrow keys, and select/deselect entries with Return or Space. 6 MediaBay Toolbar
Set Record Folder In Pool, if you have created many folders under the “Audio” main folder, you can use this command to set the selected folder as the record folder. 3 Changing the Pool Record Folder
Show in Explorer Shows where the selected file is stored on the computer. Works in the Pool, and in MediaBay / LoopBrowser / Soundbrowser “Results” Zone. 3 Finding the Location of a File
Show Only Selected Folder Toggles MediaBay Setting “Show Only Selected Folder”. 3 MediaBay Settings
Shuffle Results In MediaBay, Loop Browser, and Soundbrowser, shuffles (randomly reorders) the results. 3 Shuffling the Results List
Sound Browser Launches the Sound Browser 3
Stop Updating Results You can give this command while the MediaBay is populating the list of results to make it pause. 3 MediaBay Toolbar
Write Attributes to File Not sure. This command exists in the Pool’s right click menu, but the key command key is not shown next to it. On the other hand it shows next to the corresponding entry in the Media menu. In MediaBay, changing of attributes is done automatically I believe. ?

Commands: MediaInspector

This command category does not exist at first! Right clicking in the MediaBay Attribute Inspector will make it available in Key Commands. I wonder if this applies to other functions too. How many key commands have I missed?!

Command Default Key Function My Rating Link
Remove Attribute Removes the selected Attribute in MediaBay’s Attribute inspector. 3 Editing Attributes in the Attribute Inspector
Search for […] Searches for the selected Attribute. 3

Commands: MediaList

Command Default Key Function My Rating Link
CommitTags When a file has been write-protected and we change its attributes in MediaBay, this file has pending tags. After we remove write protection, we can use this command to “Write Tags to File”. (that’s how it’s called in the right click menu.) 5 Editing Attributes of Write-Protected Files
RemoveWriteProtection Removes a file’s write protection. 5 Editing Attributes of Write-Protected Files
SetWriteProtection Write protects a file. 5 Editing Attributes of Write-Protected Files

Commands: MIDI

Command Default Key Function My Rating Link
Auto Select Controllers Activates/Deactivates Auto Select Controllers. When active, selecting a MIDI event (note), will select all Controllers under it. 5 Auto Select Controllers
Bounce MIDI This command will bounce the selected midi parts into one. 8 Bouncing MIDI Parts
Controller Lane Setup 1-16 Recalls Controller Lane Presets 1-16. Note: You need to have presets saved, otherwise it won’t work. 8 Controller Lane Setup Menu
Delete Continuous Controllers Make a selection of parts. Give the command. Observe how all CCs have been deleted. Also works with range selections. Any part caught in the range will have ALL CCs deleted. 6 Deleting Continuous Controller Data
Delete Controllers Not sure. The same as “Delete Continuous Controllers”? ? Deleting Controller Data
Delete Doubles This command will delete notes that occupy the same pitch at the same time. It also works for CCs, removing consecutive extra entries with the same value. 6 Deleting Double Notes
Delete Notes Brings up the Delete Notes window, where we can select the minimum length of the notes to be deleted, the minimum velocity, and whether one or both condition should apply. 6 Delete Notes Dialog
Delete Overlaps (mono) This command will delete overlaps of events of the same pitch (overlapping unisons) Opinion: I don’t know if “mono” is a good description. 6 Deleting Overlaps
Delete Overlaps (poly) This command will delete any overlaps of events of any pitch. (including unisons) Opinion: Unless I’m missing something, this command does exactly as “Delete Overlaps (mono)”, and more. Why does “Delete Overlaps (mono)” even exist? 6 Deleting Overlaps
Dissolve Part Brings up the Dissolve Part window, in which we can choose to Dissolve in separate channels, or separate pitches, the option to optimize display and the option to dissolve to lanes. Note: Optimize display will remove silent areas of the resulting parts, but not when CCs are there. 6 Dissolve Part Dialog
Drum Editor: Show Note Length On/Off Toggles Show Note Length for the Drum Editor 3 Changing the Note Length
Drum Map Setup… Opens the Drum Map Setup window. 3 Drum Map Setup Dialog
Expression Map Setup… Opens the Expression Map Setup window. 3 Expression Map Setup Window
Extract MIDI Automation Deletes all CCs of the selected part, and makes them automation lanes instead. 6 Extracting MIDI Automation
Fixed Lengths Fixes length of the events in the selection to the selected quantize value. 6 Fixing MIDI Note Lengths
Fixed Velocity Fixes velocity of the events in the selection to the selected Insert Velocity value. 6 Fixing MIDI Note Velocities
Freeze Length Not sure. I think it should control the button “Freeze MIDI Lengths” in the Length Section of the Inspector>Editor. ? Key Editor Inspector
Freeze MIDI Modifiers Freezes any MIDI modifiers currently applied from the MIDI Modifiers Section of the Inspector. This means that the Modifiers will be applied to the MIDI track (observe how the events change), and their values reset to zero. 3 Freezing MIDI Modifiers
Insert Velocity 1-5 Directly selects Insert Velocity preset 1-5 Tip: You can modify the presets from the “Insert Velocities Dialog” 8 Setting Velocity Values
Legato Applies Legato to the selection. (Apply Legato button of Length Section in Inspector>Editor) 8 Extending MIDI Notes
“New in 11!” List Editor: Show/Hide Filters Shows/Hides the Filter Toolbar in the List Editor 4 Filters Bar
Logical Editor… Launches the Logical Editor 6 Logical Editor
Merge MIDI in Loop Merges all MIDI caught between the Left and Right Locators to the selected tracks. First brings up the MIDI Merge Options window. 6 MIDI Merge Options Dialog
Merge Tempo from Tapping Allows you to have the Tempo track follow your tapping. To do this, you need the MIDI track in Linear Time Base. Record your tapping along to the music. Then give the command. In the “Tempo from Tapping” window, select the value which you were tapping at. Done. 4 Setting up a Tempo Track from Tapping
Mirror This will mirror the selection. Works on multiple parts, works with ranges. 7 Inverting the Order of Selected MIDI Events
O-Note Conversion Performs O-Note Conversion. Pitches are set according to their O-Notes. 4 Setting Pitches of Notes According to their O-Note Settings
Open CC Automation Setup Dialog Brings up the MIDI Controller Automation Setup window, in which we configure how CC to automation transformations will be handled. 4 MIDI Controller Automation Setup Dialog
Open Insert Velocities Dialog Brings up the “MIDI Insert Velocities” Dialog, where we can set up the velocity values of the 5 Levels. 8
Pedals to Note Length Not sure. Per manual, this command is supposed to elongate the note up to the point where the recorded sustain pedal is released, and then deletes the sustain controller. In practice, it doesn’t always work as expected, or it’s me that doesn’t understand all parameters. 0 Rendering Sustain Pedal Data to Note Lengths
“New in 11!” Pitch Visibility: On/Off When On, only used pitches are shown. 5 Pitch Visibility Options
“New in 11!” Pitch Visibility: Select Next Option Cycles between the two options: “Show Pitches with Events” and “Show Pitches from Scale Assistant”. 4 Pitch Visibility Options
“New in 11!” Pitchbend: Snap Pitchbend Events On/Off Activates/Deactivates snap for pitchbend events. 10 Pitchbend Controller Lanes
Record in Editor Activates Record in Editor. 3 Key Editor Toolbar
Repeat Loop This command is about the “Independent Track Loop”. It will fill the whole part with what’s caught in the independent loop. Opinion: Should be “Repeat Independent Track Loop” for clarity. 1 Repeating MIDI Events of Independent Track Loops
Reset Performs a “Reset MIDI Devices” Opinion: Should be “Reset MIDI Devices” for clarity. 3 Reset Function
Restrict Polyphony Brings up an Allow window where we set the number of Allowed voices. If we select 1, event lengths will be changed so that notes do not overlap. 5 Restricting Polyphonic Voices
Reverse This is like mirror, except it doesn’t function as I would expect. 3 Reversing the Playback Order of MIDI Events
Send All Notes Off Message Not sure if this works. Using MIDI Monitor, I don’t see any Notes Off Messages. Does it work? ?
Show Used Controllers As it says. Shows all the controllers used in a selection. If multiple parts are selected, the command will only show the controllers used by ALL parts. 7 Create Controller Lane Menu
Show/Hide Controller Lanes Alt L As it says. Note: The key for the Key Command does not show up next to the command in the “Controller Lane Setup” pop-up menu. 10 Controller Lane Setup Menu
Thin Out Thins out MIDI data. (For example, if a CC contains a lot of redundant points, those will be removed upon using this command.) 7 Thinning Out Controller Data
Toggle Computer Keyboard Input Toggles Computer Keyboard Input On/Off in the Score Editor, allowing input of notes by pressing the respective key. (C for C, D for D, e.t.c.) Note: Score editor only! 8 Entering Notes with the Computer Keyboard
Toggle MIDI Input Toggles MIDI input in Editors. (Record in Editor is activated automatically) 5 Key Editor Toolbar
Toggle Step Input Toggles Step Input in Editors. (Record in Editor is activated automatically) 5 Key Editor Toolbar
Transpose Brings up the “Transpose Setup” window, with options for the planned transposition. 5 Transpose Setup Dialog
Transpose Notes This command is the “Apply Transpose” Button, in Inspector>Editor Transpose Section. Once you select the number of semitones in the field, you give this command, and the transposition is applied. 3
“New in 11!” Type of New Controller Events: Toggle Step/Ramp Well explained. 10 Controller Lane Setup Menu
Velocity Brings up the “Velocity” window, with options to select the type of velocity change, and the wanted values. 3 Velocity Dialog

Commands: MixConsole History

Command Default Key Function My Rating Link
Undo MixConsole Step Oops! Tip: Highly recommended! 10 Undoing/Redoing MixConsole Parameter Changes
Redo MixConsole Step Alt Shift Z Redoes what you have undone. 10 Undoing/Redoing MixConsole Parameter Changes

Commands: MixConsole Snapshots

Command Default Key Function My Rating Link
Save MixConsole Snapshot Saves a snapshot of the MixConsole’s status. 5 MixConsole Snapshots

Commands: Mixer

Part One

Command Default Key Function My Rating Link
Activate Record Enable for All Audio Tracks As it says. Record enables all audio tracks. 8 Record Enabling Tracks
Add Track To Selected: FX Channel Brings up the Add Track dialog, ready to create an FX track. The selected tracks upon which the command was given will use their next available send to connect to this FX track. 10 Adding FX Channels to Selected Channels
Add Track To Selected: Group Channel Brings up the Add Track dialog, ready to create a Group track. The selected tracks upon which the command was given will have their outputs routed to this Group track. 10 Adding Group Channels to Selected Channels
Add Track To Selected: VCA Fader Brings up the Add Track dialog, ready to create a VCA Fader track. The selected tracks upon which the command was given will have their faders connected to this VCA Fader. 10 Creating VCA Faders for a Selection of Channels
Bypass: Channel Strip Bypasses the Channel Strip (except EQ) everywhere in the MixConsole. 7 MixConsole Toolbar
Bypass: Channel Strip on Main Mix Bypasses the Channel Strip (except EQ) just on the Main Mix. 8 MixConsole Toolbar
Bypass: EQs Bypasses the EQ section everywhere in the MixConsole. 7 MixConsole Toolbar
Bypass: EQs on Main Mix Bypasses the EQ section just on the Main Mix. 8 MixConsole Toolbar
Bypass: Inserts Bypasses the Insert section everywhere in the MixConsole. 7 MixConsole Toolbar
Bypass: Inserts on Main Mix Bypasses the Insert section just on the Main Mix. 8 MixConsole Toolbar
"New in 11!"Bypass: Sends Bypasses the Sends section everywhere in the MixConsole. 7 MixConsole Toolbar
Deactivate Record Enable for All Audio Tracks As it says. Record disables all audio tracks. 8 Record Enabling Tracks
Direct Routing: Summing Mode On/Off Toggles Summing Mode On/Off 6 Functions Menu
"New in 11!"Edit Channel Panner for selected Brings up a big panner for the selected track. 5
Edit Channel Settings for selected Brings up the Channel Settings window. Note: Between this command, and Edit>Edit Channel Settings, IF there are any differences, I am not aware of them. 10 Channel Settings
EQ/Filter Transition: Quick Changes EQ/Filter behavior to quick. 6 Functions Menu
EQ/Filter Transition: Soft Changes EQ/Filter behavior to soft. 6 Functions Menu
Expand: Channel Strip Function: Expands/Reduces the Channel Strip section. 5 Channel Racks
Expand: Cue Sends Expands/Reduces the Cue Sends section. 5 Channel Racks
Expand: Device Panels Expands/Reduces the Device Panels section. 5 Channel Racks
Expand: Direct Routing Expands/Reduces the Direct Routing section. 5 Channel Racks
Expand: EQs Expands/Reduces the EQ section. 5 Channel Racks
Expand: Filters/Gain Expands/Reduces the PRE section. 5 Channel Racks
Expand: Inserts Expands/Reduces the Inserts section. 5 Channel Racks
Expand: Quick Controls Expands/Reduces the Quick Controls section. 5 Channel Racks
Expand: Routing Expands/Reduces the Routing section. 5 Channel Racks
Expand: Sends Expands/Reduces the Sends section. 5 Channel Racks
Expand: VCA ? ?
File: Load Selected Channels Loads the selected channels’ mixer state from a file. 5 Loading MixConsole Settings
File: Save Selected Channels Saves the selected channels’ mixer state to a file. 5 Saving MixConsole Settings
Hide: Audio Shows/Hides Audio channels. 8 Filtering Channel Types
Hide: Groups Shows/Hides Group channels. 8 Filtering Channel Types
Hide: Inputs Shows/Hides Input channels. 8 Filtering Channel Types
Hide: Instruments Shows/Hides Instrument channels. 8 Filtering Channel Types
Hide: MIDI Shows/Hides MIDI channels. 8 Filtering Channel Types
Hide: Outputs Shows/Hides Output channels. 8 Filtering Channel Types
Hide: Returns Shows/Hides FX channels. 8 Filtering Channel Types
Hide: ReWire Shows/Hides ReWire channels. 8 Filtering Channel Types
Hide: VCAs Shows/Hides VCA channels. 8 Filtering Channel Types

Commands: Mixer

Part Two

Command Default Key Function My Rating Link
Link Channels Brings up the Link Group Settings window, in order to choose what will be linked among all the selected channels. 5 Link Group Settings Dialog
Link Group: Edit Link Group Settings Brings up the Link Group Settings window, in order to edit the settings of the link group that the selected channel belongs to. 5 Link Group Settings Dialog
Link Group: Next Link Group Selects the next Link Group. 7
Link Group: Previous Link Group Selects the previous Link Group. 7
Listen for All Visible Channels On/Off Pushes Listen for All Visible Channels. 10 Listen Mode
Loudness: Enable Toggle Measure Loudness (Right Zone>Meter>Loudness) 6 Loudness Meter
Loudness: Reset Function: Resets Loudness Measurement (Right Zone>Meter>Loudness) 8 Loudness Meter
Loudness: Switch between +9dB and +18dB Scale Perfectly explained. 6 Loudness Meter
Loudness: Switch between LU and LUFS Perfectly explained. 6 Loudness Meter
Master Meter: AES17 (+3dB) Perfectly explained. (Right Zone>Meter>Master, in settings cog) 6 Master Meter
Meters: Hold Forever Activates/Deactivates “Hold Forever” for the meters. 7 Global Meter Settings Menu
Meters: Hold Peaks Activates/Deactivates “Hold Peaks” for the meters. 7 Global Meter Settings Menu
Meters: Input Moves the meters’ position to the input. 6 Global Meter Settings Menu
Meters: Post Fader Moves the meters’ position to post fader. 6 Global Meter Settings Menu
Meters: Post Panner Moves the meters’ position to post panner. 6 Global Meter Settings Menu
“New in 11!” Meters: Reset Resets all meters 10 Global Meter Settings Menu
Pre/Post Switches the focused Send Slot between Pre/Post. Works in MixConsole, Channel Settings, not in the Inspector Section though. 1 Pre/Post Fader Sends
Q Link Activates/Deactivates Quick Link (Acts as Toggle, no need to keep pressed like Alt) 10 Using Quick Link
Show All ? Not sure. I can’t find out what this does. ?
Show/Hide Channel Overview Shows/Hides the Channel Overview in the MixConsole. 8 MixConsole Window
Show/Hide Channel Racks Shows/Hides the Channel Racks in the MixConsole, leaving you with just the fader section. 8 MixConsole Window
Show/Hide Channel Selector ? Not sure. I can’t find out what this does. Probably relic from older version? ?
Show/Hide Control Room/Meter ? Not sure. I am guessing this should be a separate key command for the MixConsole’s Right Zone, but it doesn’t do anything for me. ?
Show/Hide Equalizer Curve Shows/Hides the Equalizer Curve in the Racks section. 8 MixConsole Window
Show/Hide Meter Bridge Shows/Hides the Meter Bridge in the Racks section. 8 MixConsole Window
Show/Hide Notepad Shows/Hides the Notepad in the Racks section. 8 MixConsole Window
Show/Hide Pictures Shows/Hides the Track Pictures in the Racks section. 8 MixConsole Window
Unlink Channels Unlinks channels previously in a Link Group. 5 Changing the Link Group Settings
Views: Channel Strip Shows/Hides the Channel Strip Rack. 8 Channel Racks
Views: Cue Sends Shows/Hides the Cue Sends Rack. 8 Channel Racks
Views: Device Panels Shows/Hides the Device Panels Rack. 8 Channel Racks
Views: Direct Routing Shows/Hides the Direct Routing Rack. 8 Channel Racks
Views: EQs Shows/Hides the EQ Rack. 8 Channel Racks
Views: Filters/Gain Shows/Hides the PRE Rack. 8 Channel Racks
Views: Inserts Shows/Hides the Inserts Rack. 8 Channel Racks
Views: Quick Controls Shows/Hides the Quick Controls Rack. 8 Channel Racks
Views: Routing Shows/Hides the Routing Rack. 8 Channel Racks
Views: Sends Shows/Hides the Sends Rack. 8 Channel Racks
Views: VCA ? ?
Windows: Close All Plug-Ins Closes all open plug-in windows. 9 Closing All Control Panels
Zoom In Horizontal Zoom In for the MixConsole. Note: If you have “Use Standard Zoom Commands” enabled in Functions Menu>Zoom, both the regular key command for zoom, and the one here will work. Horizontal Zoom affects the size of the knobs in the STRIP Section. 4 Functions Menu
Zoom In Vertically Vertical Zoom In for the MixConsole. Note: See above. 4 Functions Menu
Zoom Out Horizontal Zoom Out for the MixConsole. Note: See above. 4 Functions Menu
Zoom Out Vertically Vertical Zoom Out for the MixConsole. Note: See above. 4 Functions Menu