Commands: Hitpoints
All the commands work with multiple selections (1 tool). If a range is selected (2 tool), hitpoint processing will apply to the whole event caught in the range, and not just the range.
Command | Default Key | Function | My Rating | Link |
---|---|---|---|---|
Calculate | Allows you to manually create Hitpoints for the selected event(s). (If Preferences>Editing>Audio>Enable Automatic Hitpoint Detection is unticked) | 7 | Editing Hitpoints Manually | |
Create Audio Slices from Hitpoints | Slices up the selected event(s) at their hitpoints, and bundles all those new events (slices) into a part. | 7 | Slices | |
Create Markers from Hitpoints | As it says. This command will create a marker for each hitpoint encountered. Note: When we use this command on multiple tracks and events, the numbering of the markers goes like this: Marker 1 will be the first hitpoint of the first event selected. Marker x will be the last hitpoint of the last event selected on the same track. Marker x+1 will be the first hitpoint of the first event selected on the second track etc. etc… So when the whole procedure completes, you will see marker numbers all over the place. To state it in another way, the markers are not sorted according to global project time. If you wish them to appear “in order”, use “Functions>Reassign Position Marker IDs” in the Markers window (Ctrl M). | 7 | Creating Markers | |
Divide Audio Events at Hitpoints | This will take the scissors to the events, and split them at the hitpoints’ positions. | 7 | Slicing Multi-Track Drum Recordings | |
Remove Hitpoints | If you are not happy with the detected hitpoints (automatically detected or otherwise) you can use this command to remove them all. Will also work with multiple selections. | 7 | Editing Hitpoints Manually |