What gets loaded when is a technicality. I’m sure there’s a way of making this very efficient.
That’s for sure, implementation is key. My idea isn’t worth a penny, only a clever real implementation of this is. I think the structure DAWs are built upon can only go so far. Working in timelines has become so streamlined and good, there’s not a lot to get out of it anymore. I believe the big opportunities to save time is with all the tasks you do outside your timeline. I would like Nuendo to help me with the management of tracks, projects, naming, and keeping overview.
It would need to be a new part of the software. That’s the point. As our projects get more complex, organization gets more time-consuming while delivery times get shorter and budgets smaller. It HAS to be a new part of the software that re-thinks the paradigm of having a “single timeline with hundreds of tracks” where you have to manage track visibility, group channels, VCAs, mutes, solos and marker tracks manually. Companies concentrate on making the timeline a bit more efficient (Cubase 8.5 window layout hover zones, names of copied tracks are better). But I’m feeling as if this paradigm comes to its limits and doesn’t allow us to work any faster in the future (unless layout hover zones are saving you a lot of time?). We’ve hit a wall. DAWs are like work-horse spinning hard drives, they just physically cannot get any faster. SSD technology needs to come along for the next boost in speed.
I don’t know. I saw the videos Tim Heinrich linked, about James Mather’s Masterclass Sounddesign. I don’t know when he last worked on the Mission Impossible project, but to me he doesn’t seem have the overview over his project. He’s scrolling an awful lot around in his demo project searching for the thing he wants to show the class.
James said the he perfected his template over multiple years. His technique is having a huge template with 12 tracks per sound, 1 group and 1 VCA for control. 10 sounds and you’re at 140 tracks. That’s a LOT of scrolling for 10 sounds. My node idea would get rid of all that. He’d click on a sound node that has a proper, readable name, and could show the class how this one sound was built. And not explain in 2 videos how his audio flows through the channels, group tracks and busses because it’s so complicated.
I don’t want to bend what’s there with force to make it something it isn’t. DAWs don’t allow higher level organization and hierarchy of projects. I believe that, to cope with future project requirements, shorter timelines and competitive budgets, we don’t need new features within the timeline, but outside the timeline.
I think we need to evolve the management part of projects: dividing projects into logical pieces, better overview and search, intelligent and automatic creation of tracks, groups, folders, and visibility presets for game / FX library workflows, a hierarchical structure of projects that makes overview far easier than a single, linear timeline.