I like the Cubase project window timeline to show me a number for each bar, like so:
When I use the global Workspace feature (so I can get all my windows laid out the same way for each session), it seems to remember the zoom level along with it, and will then change the project zoom level to something where it doesn’t show a number for each bar, like so:
Is there a simple way to fix this? I can imagine one of two ways:
(1) A command to tell Cubase to set the zoom level such that it shows one number per bar (yet makes the timeline so compressed horizontally to maximize the time shown before switching into the mode of skipping bar numbers)
(2) A way to make the Workspace feature ignore the horizontal zoom level of the project
Are there any Cubase ways of accomplishing this in either of those two ways, or perhaps a different way?
Is there a reason you can’t update the Workspace preset with your preferred zoom level?
If you go Edit > Key Commands and scroll down to the Zoom entry, you will find several commands for changing the horizontal zoom level. You can then string together commands to create a macro that would:
- Apply Workspace preset #3
- Horizontal zoom command
- (Other commands if needed)
If you like, you can then assign a key command (keyboard shortcut) to the macro you just created.
Re. “Is there a reason you can’t update the Workspace preset with your preferred zoom level?”
Yes. I use a global workspace to get all my windows laid out the way I need, so that zoom level is stored globally (not on a per-project basis). Unfortunately, the “one number per bar” zoom level varies dependent on project length (e.g. the zoom level that works that way for a project that’s 10 minutes long doesn’t work for a project that’s 3 minutes long, I’ll have to readjust it to get the “one number per bar” back). So, when I load a project after activating that global workspace, dependent on project length, I will have to adjust manually, hence my original request.
But thanks for the pointer to the zoom key commands, I’ll poke around in there a bit and see if I can use that to come up with a solution!