Both of these bugs are related to the same Regioning issues that have come into place since the new Offline Processing.
First the reverse bug
I have gaps of silence after and before the visible sample.
I hit reverse and it should only reverse the region i am looking at (this is how it has always worked)
Since the bug, it only looks at the whole sample so my reversed sound ends up somewhere in a region not visible.
now the pitch shift bug
Same thing, gaps of silence before and after visible sample.
I pitch shift without any time correction, only having the 1 beat (1/4 bar) sample visible,
it should only pitch what is in this region, yet it doesn’t, it treats the whole original sample and the attack of my kick is now missing somewhere which isn’t inside my region anymore as the time has shifted.
This has nothing to do with processing shared clips or new versions.