Wow - beside some issues with the new Lanes concept when having more complex scenarios than just some cycle mode takes (even with the newest, quite “ok” version) I was not aware that group editing added / fixed a lot of things which were bugging me since years. Without that video I would have never stepped over that because I just avoid doing it in certain ways because it was not working.
the on top thing via the pulldown menue with selecting a certain take. Before it only affected one event - useless when having 20 track-drums. So I was never really be able to have benefit from powerfull cycle mode options in multitrack scenarios.
Same with Lane style regarding mulitracks - Lanes were only usable in single track context. Well, I think a lot of edits are still not cool in multitrack style, but at least some kind of comping techniques can be done in new Lanes.
Only problem: I tried it yesterday with a full 7 minutes song which was made with about 150 drumtakes… I switched the kicktrack to lanes and then I had about 80 lanes because during the song a lot of overlaps happened and stuff, here I was not able to do any editing so I switched back to regular style.
Stuff like this was the weakest point in the 5.5 (cubase 6) enhancements - they look great in those “simple scenario” vidos “just click on it” - but when messing with hundrets of takes and working through complex, progressive songs with all kinds of multitrack stuff - not only drums are multitrack in a real situation - for example guitar - DI plus 3 mics … acustic instruments… 2 close mics and a stereo room mic for example…