I’d like to ask for something like this for the Regions/All CD Track renders with markers copied, which open the renders in the same track order in a new montage. That’s how I always do it. I only rarely render from or to long single files.
Even if Wavelab could process just two of my clips at a time, it would save me a lot of time. I have some 96k montages with 12 clips, each with 10 clip plugins, and I can have render times be as long as 50 minutes for an hour program. 192k is even worse. And new plugins coming out don’t seem to be getting faster, just the opposite I would say, with longer processing times.
The Wavelab batch processor handles this beautifully with multicore processing. As I said in another thread awhile back (https://www.steinberg.net/forums/viewtopic.php?t=97908), I can separate all of my 12 clips with clip plugins to separate montages, dump all the montages in the batch processor with all cores enabled, and it processes everything in a fraction of the time it normally takes. But it’s too much work to do it that way, and I really need for the renders to automatically open in a new montage, in the original order, with track/clip names and markers as intended from the original master montage.
I’ve tried doing this in Reaper and Cubase using the same files and plugin chains, and it takes the same amount of time as Wavelab currently does. And the bad thing about them is you can’t get around it by doing it manually like you can in Wavelab. In the Wavelab montage I can manually start a 2nd task and have it run in another core. I can start CD Track 1 rendering, and then start CD Track 2 rendering, and they’ll run at the same time. Reaper and Cubase don’t seem to allow this, unless I’m missing something basic. Reaper has a render queue, but it just seems to run the tasks one after the other, so it doesn’t make the whole process any faster.
So unless I’m missing something in those programs, Wavelab has the possibility of being 2,3,4,5 times faster to do the same thing than they are, and who wouldn’t want that? And everybody would benefit, unless you’re running real time, because everybody has a multicore processor. Render processing would be faster on any computer.