How do I elongate an audio event without using time stretch? e.g. if I have a single snare as an audio file in the project window and I add the REVerence Plug-in to it, the same event that now has reverb added to it does not alter in duration: this means the release of the reverb cuts out abruptly. How can I elongate an audio event so that the reverb decays naturally?
This question addresses the same problem as above, although in the context of slices within an audio part: If I add a reverb Plug-in to a specific slice, how can I make the effects of the reverb (or any plug-in effect) escape the boundaries of the event so that its decay is natural?