I’m talking about VariAudio. When I’ve done my edits, I’m not sure what the difference is between flatten (as recommended by the manual) and bounce (which somehow I’ve gotten into the habit of doing). Actually I do both, which I wonder … And then someone in another post recently mentioned they do rendering instead!
Does anyone know know what the “flatten” function specifically does? Is it different from bouncing?
Rendering does save it. To make sure, I just did some variaudio editing on a short passage. I rendered it in place and then soloed the two tracks and reversed polarity on one of the tracks.
They null, therefore they are the same. If it were I, I would render.
OK, I believe that flatten, bounce, and render are all sample accurate.
I made some VariAudio changes, then duplicated the track, then made a real copy.
Then, I tried each of those three processes in turn - they all nulled. So I guess flatten is just fine.
HOWEVER …
If I then immediately analyze the audio that just nulled, and look at the note value that VariAudio assigned … it is DIFFERENT than the original audio.
So - sounds identical, analyzed differently. Part of it is that it segments it differently, but even in parts of the audio that are segmented identically, the assigned note value is different.
TAKEAWAYS
Bounce, Render, Flatten all do the same thing - make sample-accurate audio that matches the VariAudio’d work.
Ears are more important than reading the note value … since for the same note (we know this, since it nulls), VariAudio will assign different note values.