After rendering/exporting superior drummer individual channels unable to move audio tracks

I use the file/export tracks for my individual superior drummer VSTi separate channels as I can choose ‘mono’ for things like snr,kick, hats etc. and Stereo for the rooms, overheads.

After exporting the tracks to audio they apear in the Superior VSTi ‘folder’ but i cannot move these tracks . I can drag the audio events outside to new tracks but i then have to rename them all.

What am i doing wrong here? I”m sure it didn’t used to be like this.

If I use render in place it renders all lstereo tracks and I then have to change the tracks to mono and render again, so not the answer either.

M

Is this a folder that you created yourself or the folder for rack instruments? How about a screenshot?

it’s the VSTi rack outputs ‘folder’ (it’s not actually a folder in the true sense), the rendered audio apears in each separate track but you can’t move it out of there by dragging. You can move it around the ‘folder’ but not out.

M

Here’s a screen shot and capture… ah. it won’t let me upload a video….

step 1 create a midi part for SDS 3

step 2 route to separate outs.

step 3: export audio

wav files created, but you can’t move them outside the virtual instrument.

OK.

If you use a ‘rack’ version of the VSTi it works as expected.

I use the ‘track versions’ of VSTi’s and it seems that is the issue.

Surely that’s a bug though as it shouldn’t matter.

M

Are you using an old template, because you mentioned that the “rack instrument” folder is called “vsti folder”? Your first screenshot doesn’t show the folder.
Generally the Instrument tracks should rather not be put in the folder for the rack instruments.

Glad to see you found the cause for the issue.

I don’t use templates. I load SD 3 from the right click add track, add instrument track. It loads a track VSTi.

I’ve always worked this way. SOmething’s changed over the past versions as I’ve not used ‘Track versions’ for years.

M

You are confusing me. Track versions? Or Track Instruments?

If you’re able to write up a detailed step by step, I’m happy to try it on my end.

if you look at the VSTI menu from the right hand project pane you’ll see there are ‘Rack instruments’ and ‘track Instruments’ .

If you load an instrument from the main project page by right clicking and getting the add tracks menu it ONLY will load the ‘Track instrument version’.

My guess is the Track instrument is primarly designed for just stereo outs wheras the ‘Rack instrument is designed for mult outs…. howver they both have the same ability to add multiple output busses. The difference is the ‘Rack ‘ version needs a midi track asigned to it.

M

OK ,

1: right click your project and add an Instruent track, choose SD3

2: open the right pane in yor project where VSTi are and click on ad ouputs and add say 4 outputs.

They’ll now apear in your project window below the the inital Superior track.

route your superior individual drums to separat ouputs.

go to export audio mixdown and choose the SD3 channels and then create tracks when exported.

The export will create audio files in the channels below the main SD 3 track.

try and move these now audio tracks out of the SD3 containing folder.

you can’t…

M

FWIW, I tested this but with Groove Agent 5 (the full version, not the SE one), as I don’t have SD3 at disposal, to see if the same issue could occur with a different drums VSTi of nearly the same kind. Repro :

  1. [right-clic] > Add track > Instrument → Groove Agent

  2. In the Right Zone > VSTi > Track Instruments panel, I used the Input/Output Options of Groove Agent to add 4 output busses.

  3. In the GA5 UI, I routed individual instruments of the bundled Beat Agent-Ambiant Kit 2 to different outputs created at the previous step, made a drag&drop of an available pattern to the main GA5 instrument track in Cubase and duplicated it two times.

  4. File > Export > Audio Mixdown. I selected the different GA5 outputs, using the Multiple option and started the related export queue.

  5. Result is this one :

As shown, I can freely move each resulting audio track anywhere in the track list. So, it seems that the eventual issue is rather on the SD3 side than on Cubase one, unless I haven’t got the real issue at hand.

What I don’t get is that there is a Superior Drummer 3 subfolder in the Cubase default Rack Instruments one in your last screenshot, though you have said using SD3 as a track instrument in your repro above, while evoking a SD3 ‘containing folder’ : there is no default ‘containing folder’ created when using a track instrument.

So, are you using two instances of SD3, one as ‘track’ and one as ‘rack’ ? Maybe the issue comes from there. Otherwise, there are still clarifications needed… :thinking:


EDIT : prolonging the test, I tried again with GA5, but this time, as a rack instrument. So, the exact same repro excepting that I used directly the right zone to add a rack instrument for Groove Agent, creating in the process an associated MIDI track when prompted about it.

Cubase behavior is the same, the audio tracks being created and placed just below the associated MIDI track, thus, outside the Groove Agent default containing folder. I can then again freely move each of them as wanted.


EDIT 2 : at a point, I’ve been wondering if the issue wasn’t correlated to the fact that the instrument track was the only track in the project, beside the audio mixdown ones. So, I created an empty project and immediatly add GA5 as a track instrument to check this.

It’s not the case. I can also freely move the audio tracks but with a logical restriction : I cannot place any of them as a ‘subtrack’ of the existing related instrument track. The only thing I can do, in this case, is to move resulting mixdown audio track(s) above it.

Cubase Pro 15.0.10

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thanks, so this is a Superior drummer/Cubase issue only then.

I only used an empty project with superior just to show the repro, It makes no difference how many tracks are there.

I’m only using one instance of superior as well, the screen grabs are of 2 different projects , one with SD3 added as an instrument ‘Track’ the other as an Instrument ‘Rack’

It works fine in Reaper, I”ll try it in Nuendo 14 and see what happens.

edit: same issue in Nuendo 14 on my MBP- the 3 audio track created can’t be moved outside.

M

We cannot be sure of that yet. It might as well be only on your computer. We would need another person with SD3 to counter-check it.

Of course, you can also try to run Cubase with factory settings for starters:
For testing purposes you can try to go to Edit → Profile Manager… (on Mac maybe it is in the Cubase menu) and create a NEW profile there. Then please activate it and restart Cubase.
If the problem still persists you can switch back to your previous profile at any time.

it’s the same on:

Mac Studio M3 ultra

MBP M1 Max

AMD 9950x windows 11

Cubase 15 and Nuendo 14

M

just tried the same thing with BFD 3.5 and it’s the same issue.

and also groove agent…???

there must be some setting if @cubic13 can do this ??? what could the setting be?

EDIT: just checked again on my Windows AMD 9950x machine and exactly the same issue.

Can’t drag those Audio tracks out of the folder.

M

Probably unrelated, but I don’t recall seeing a lock symbol on the left of the transport bar before. Still on 14 here though.

locks punch points to locators. C 15

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ah, thanks :slight_smile:

Could you post again the EXACT and DETAILED repro steps that lead you to your two last screenshots ?

I ask this because each time, I see your exported audio tracks as ‘subtracks’ of the instrument one. This is never the case, on my end (see my screenshot), and IMO, it’s where the issue reside…

Be also sure of the path where the exported audio files are placed : mine are in the .\Mixdown subfolder of the project one.