Hey! Hope someone can help here. So I want to align the transients (not the audio slice itself) in the red track lane with the grid that the midi notes are snapped to, but when I try for example using warp markers then quantizing, the audio slice itself snaps, often leaving the transient a few miliseconds late.
So does someone know how to globally detect the first transients across multiple slices and snap them to grid regardless of when the beginning of each audio slice is (can’t seem to work this out via the editor view) - hope this is clear enough and thanks for any help! Jake
For a single event you open audio editor, drag the snap point marker (S) at the far left to whatever point you want to use. Maybe there’s some way to automatically do that on multiple events and first transient, but not sure how tbh.
As @grim pointed out, it all depends on the snap point marker, and the position of that depends on how you created those audio events.
If you had one big event to begin with, like a kick track, you can use hitpoint detection and then “create events”. For simple stuff like your example that should work reasonably well, although with more uneven material, you might need to edit the hit points manually a bit. You will then get separate events where the start of the event and the snap point are identical.
If you start out wit multiple events, you have to edit the snap point, I also don’t think there is a way around it.
When applying quantize on audio events, you have to check if you have “AudioWarp quantize” enabled or not. That one will not move the events according to the hitpoints, but timestretch the audio so that the hitpoint will move to the grid.
Thanks for your tips. I had trouble using the snap and quantize features with these samples but realised I could just use the sample track which I hadn’t thought of before so I solved it eventually. Cheers!