Saw a video by Greg Ondo and some of the pop-up windows have been refreshed on mac too haven’t they? Like the studio setup and audio connections. Hope that applies to Windows too, as the audio connections window i can’t read the tabs when highlighted as it’s white on light grey for me.
Yeah, we cannot change how plug-ins are rendering. If FabFilter starts using Metal this should be no issue any longer. The MCU stuff I don’t understand, can you describe this in more detail?
It’s quite easy to reproduce. Put the system on some silly load. 32 sample and 192khz etc. Do play back and it will start to underrun. ANd then watch the time display on your MCU. On 10.5 you can get this low update frame rate without audio drop-outs. I not seen that on 11 (after a very few hours of usage). It happen when your GPU does not meet it’s dead line.
A other way to see this is to use KVM switch. (not the real fancy one that emulate the display)
When switching to the mac it misses a lot of “time” while audio engine works fine. Im not saying that is important use case, but it is a way do “see” happen.
so just to confirm 3rd party VSTs will cause GUI latency and stock plugins will be most efficient because they’re all (or most) guaranteed to use Metal?