Supported Platforms VST SDK 3.7.1:
Operating System Architecture Compiler Notes Windows 10 x86, x86_64 MSVC 2019, MSVC 2017 Windows 8.1 x86, x86_64 MSVC 2019, MSVC 2017 macOS 10.13, 10.14, 10.15 x86, x86_64, Apple Silicon Xcode 7, 8, 9, 10, 11 iOS 13, iOS 14 arm64 Xcode 11 Linux - Raspberry Pi OS (Buster) arm32 GCC 8.3 and higher Visual Studio Code Linux - Ubuntu 18.04 LTS x86, x86_64 GCC 8.3 and higher Visual Studio Code, Qt Creator Linux - Ubuntu 20.04 LTS x86, x86_64 GCC 8.3 and higher Visual Studio Code, Qt Creator
What is the minimum macOS SDK version to build binaries for the M1 chip in XCode?
What is the minimum deployment target to build binaries for the M1 chip in XCode?
Is XCode 12 not supported?
Why has macOS 10.9 to 10.12 been dropped? It did work fine in the 3.7 SDK.
What settings do I need to change in a VST SDK 3.7 project to to build binaries for the M1 chip in XCode?
I do not want to migrate my project again to a new VST SDK version. I already wasted one week of work for 3.6.9 to 3.7.