ARA and Melodyne: Time to get it working?

Is anyone else frustrated with the buggy nature of ARA Melodyne? When it works, it is so fast and fluid - I can touch up vocals quickly - the client hardly feels a thing. When I have to capture the entire track into Melodyne and dive into a plugin, it feels more intensive - I’d much rather have ARA working. Things that go wrong for me on a regular basis:

  1. No sound on moving blobs. Eventually it kicks in and I can hear the blob pitches, but at first, usually it will not play audio when I try to move them. This is the quickest, most gentle way of correcting pitch for me - it would be great if this worked all the time.
  2. If there are multiple lanes, ARA frequently plays them all back at the same time - you can even see multiple blobs on top of each other. If I comp so that there is only one vocal part in the stack, it will work properly. As soon as I have multiple lanes of audio, it plays them all at the same time.
  3. When selecting multiple Events to tune, the interface only shows you one event at a time. Seems to me, it should show you everything you’ve selected on a track so you know it is correctly sucking things into Melodyne.
  4. I have had ARA crash Cubase on a few occasions.

There are some real advantages to the ARA version - the best part is that if you make changes like clip gain or fades, they will apply, so you don’t have to recapture and correct again. If you comp, in theory, it will also allow you to play the comp’d track without recapture as well. I love that efficiency. I may be in the minority using Melodyne, but in my opinion, it is exceptionally good at doing professional pitch touch up and there is no other plugin autotune that I have found that can allow the kind of granular adjustments that most of my clients want.

If you agree and you’d like to see Steinberg focus a little attention on getting ARA working more robustly for this software, can we let ‘em know? Reply here and let’s get a little traction on this one.

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I use Melodyne in ARA mode in Cubase Pro (currently 14.0.32, but going back to whichever was the first version of Cubase Pro that supported Melodyne via ARA – maybe 10.5???), and it generally works well. I’ve never even tried it via the VST3 plugin version. I’m on Windows 10 at present (move to Windows 11 coming “soon” – waiting for hardware components for a new PC build to arrive at the moment) if that matters. I also use Melodyne Studio 5 (whatever the latest version of that is).

With respect to your specific notes:

On #1: I think I’ve had the no sound on moving blobs thing happen occasionally, and I generally haven’t figured out when it does and doesn’t. I know there is a preference-type toggle in Melodyne that changes the behavior, so maybe I’ve accidentally hit whatever shortcut key changes the status (I know I’ve had that issue in Cubase in other areas, too, especially in cases where I meant to use a key shifted or unshifted and accidentally did the reverse due to whatever I was doing before that). But I’m more likely to use the visuals than the audio feedback while moving notes, checking my results with playback, so I haven’t really tried looking deeply into what is going on.

On #2: I wouldn’t see this as I do my comping first (and then fade editing and bouncing that fade editing to get the audio solid) prior to tuning. I think I might have tried something with another ARA plugin with lanes at one point, and it just seemed to be too confusing.

On #3: I am using this across multiple tracks (one part per track), for example when working on tuning background vocals or lead vocal doubles. (I’ve always tuned the lead vocal first, then time-aligned the doubles and any BGVs that needed that with VocAlign prior to tuning BGVs.) Melodyne is pretty flexible on this. You can have individual tracks not show up at all (nothing checked in the overview), tracks show up for reference only (silver/gray choice checked in the overview), and/or tracks able to be operated on (orange/red choice checked in the overview). If I’ve got a lead vocal in the picture at this point, it is for reference only (I’d already have tuned that separately, often prior to even tracking BGVs), so silver. I may sometimes tune multiple BGVs at the same time (orange) in simple cases, but, if things are tricky, I’ll keep all except the one I’m working on in reference mode (silver) while working on a single part (orange). What gets in Melodyne at first depends on how you’re using it in ARA mode. If you are using it as a track extension (i.e adding it in the track header), it will be all audio clips in the track. If you do it by selecting clips (potentially across multiple tracks) and adding the extension there (e.g. right click/Extensions/Melodyne), then it will be all those clips, but not the other clips on the same track – unless you already have the Melodyne extension active on those other clips, in which case they will also show up in Melodyne ARA. (My general M.O. on this is to operate on all BGVs for a song section at a time, then bounce the changes to audio before moving on to the next song section. I’ve only tried the track-level ARA extensions a few times and found them more confusing.)

On #4: I’ve definitely had ARA extensions crash Cubase at times – I know for certain I saw that with WaveLab 12 ARA (I think on trying to make the extension changes permanent), and I’ve probably seen it occasionally with VocAlign and RePitch. I can’t go so far as to say I’ve never seen it with Melodyne, but, if so, it was probably a long time ago. In general, Melodyne ARA has been pretty rock solid for me.

Your notes in general make me wonder if there is something in the workflow you’re using that makes things way more complicated than the way I generally use Melodyne (and ARA plugins in general). For example, as mentioned above, I really don’t use ARA extensions while I’m still comping. And, after finishing the comps, each part ends up on its own track, and I do the clip fade-type editing at that point, before doing further editing like tightening and tuning (except that if there were any very high-level tightening needed, such as moving clips around, I’d likely have done that in the fade editing). I do back up the earlier iterations of tracks (e.g. pre-comp, comped but pre-fade editing, etc.) along the way, just in case of needs to change my mind somewhere down the line, but, otherwise, I am treating these operations as destructive editing. Also, it would be extremely rare for me to leave an ARA plugin active in a saved project – this was a lesson I learned back when I was using Melodyne in SONAR at a point where there could be instability with the saved ARA extensions that could prevent loading the file, though it may no longer be a problem (and conceivably never was a problem in Cubase).

Yes it’s still very buggy for me in the latest version of Cubase 14. They told me some of these bugs were fixed, but that aren’t. Crossfade clicking, lost data when backing up my Melodyne edits to a separate track version then reopening the session…

A great melodyne feature in some other daws is being able to use its time stretch algorithm with the stretch tool. I’d love to see that added in Cubase!