You’re right, it keeps the last selected (working @ 64 samples so it looked very tight ).
And emotive is right too, apparently you can’t export without a driver (after restarting Cubase, that is).
So I guess it keeps something loaded when selecting “no driver”.
My bad!
what do you mean by manual latency compensation? adjusting the automation to compensate for latency? yes that works because that is what i have been doing all along but never actually investigated why i had to do this
also the soundcard i have doesnt seem to matter, this is a cubase ‘issue’ and also an issue with some other sequencers, aparently live also.
ok, that´s good to know. Thanks for posting!
So from now on we can put the notepad to good use and write down the buffersize we used on each project when creating the first automations.
…and for the case when timing is crucial and a buffersize change has to be made, we could use a list of how many ticks all automation has to be nudged in a certain direction… like
256 to 512 — xxx ticks to the left.
I would like sample accurate automation, if i automate a mute event on the beat… it should cut on the beat
(not that i use mute automation, but you see my point)
The Project Logical Editor can do it in samples.
Still a waste of time though
The playback (what you hear) is absolutely tighter at lower latency’s. The export, like you said, shouldn’t be affected though.
An old but interesting and still relevant read by Matthias Carstens from RME explains why the playback is tighter at lower latency’s.
I recall some topics on the old Cubase.net forum about exactly this issue. I think it was related to Cubase 4 or 5.x
edit: like this, between the flame war, also note the reply by Steinberg.
i think that will only affect realtime playback of automation.
surely if were snapping automation to grid (breakdowns…etc) we can work at whatever latencies BUT remember to changed it to lowest possible setting before bouncing.
yes that’s what meant sorry, snap automation to grid, but remember to change to lowest latency before bouncing! might even do some tests to make sure it sounds as i expect it to sound etc!