I have an issue that I can’t seem to figure out. I have a percussion track that was recorded into C7. It needed a bit of adjustment to get it ontime, so I used the sample editor. I then detected hitpoints, and from there made Warp Tabs for each hit. Then I quantized the audio, as shown in the following pic:
As you can see, everything is nice and even now. So, then I naturally want to BOUNCE the track, so I can have the edits I made be set in stone so to speak. So I went Audio → Bounce Selection… and THIS HAPPENS:
As you can see, the percussion hits are off, back where they started. What gives with this? And how can I bounce these edited parts down to a file / track so its permanent?
I tried another method - to route the track to a group channel, and then set that group channel as an input on a new audio channel. Then I simply armed the track, and let it re-record the part, sort of live bouncing. And get this: it STILL doesn’t work! The result is a new recording of the part, BEFORE THE EDITS!! How is this possible?
im not sure if its a bug(not in fromt of C7 now), but u can flatten the event(s) before bouncing.
to do so select the event(s): go to audio menu → real time processing → flatten
Edit: after checking in C5 at work(no c7 here) bouncing audio warped event creates new file processed as expected .
“Flatten” makes the realtime processing on an event or sample (like warp changes, or variaudio, etc.) permanent by saving a new, processed audio file. Just like bouncing, but a very specific kind of bouncing, only applying to the realtime processes in the sample editor (it doesn’t include insert effects on the channel the event is on, for example).
That all said… what you’re doing SHOULD work as far as I know (as mozizo said, it worked for him in Cubase 5)… so you might be facing a bug or some kind of other anomaly. But try flattening it first before you bounce it and see if that will work as a work-around.
I think the problem is that if you have musical time set for the track, the algo will “re-quantize” the warp markers during the bounce…in other words, ‘bounce’ is for gluing/solidifying events into new events/clips, etc…and has nothing to do with warping. Flatten is your friend. The manual could be more clear…