Hello to all!
I have an issue that I can’t seem to figure out. I have a percussion track that was recorded into C7. It needed a bit of adjustment to get it ontime, so I used the sample editor. I then detected hitpoints, and from there made Warp Tabs for each hit. Then I quantized the audio, as shown in the following pic:
As you can see, everything is nice and even now. So, then I naturally want to BOUNCE the track, so I can have the edits I made be set in stone so to speak. So I went Audio -> Bounce Selection… and THIS HAPPENS:
As you can see, the percussion hits are off, back where they started. What gives with this? And how can I bounce these edited parts down to a file / track so its permanent?
I tried another method - to route the track to a group channel, and then set that group channel as an input on a new audio channel. Then I simply armed the track, and let it re-record the part, sort of live bouncing. And get this: it STILL doesn’t work! The result is a new recording of the part, BEFORE THE EDITS!! How is this possible?
Totally stumped on this one!