Bouncing Mix Offline leads to Automation inaccuracy

I have a project with automation.

When I bounce it (for a mix) in real time, the automation plays accurately as expected.
However on offline bouncing, the automation is not precise, enough to be actually noticeable in the mix.

Is it a known issue?
Is there a workaround? Any Preferences box I missed?

Many Thanks!


How “unprecise” is it, please?

Fading out “Floor Noise” channel Volume to nil at the track end doesnt fade it out on time on the offline bouncing. And i have a noise “leftover” in compare to the realtime bounce.

BTW, double checked on both 8.5 and 9.0. Same result…