Have you had this problem yet?
I’m exporting 8 sound variations of a very short sound for a game. I made cycle markers for batch exporting. As you see my sounds are very short (green event is about 2 frames in a 30fps project = 0.066 seconds). In this image, 1 grid line is 1 frame. So the green events have a 1 frame fade in and 1 frame fade out.
When I do an audio mixdown of the cycle markers, the fades I made are not taken into account, they’re ignored. On other, longer sounds, fades work no problem, but here it doesn’t. Does this have something to do with the short fades or the short events? But why should that matter? See here an image of the export in RX. You see it’s full volume from start to finish. All you see are the 10ms auto fades I configured.
But when I select the green events and do a Render Selection Export / Render in Place, fades are rendered. See below. Especially in the lower frequencies you can see how the energy decreases from the middle on and then the whole thing fades out. It also sounds correct, while the sample before sounds cut off.
What am I doing wrong? Why is Audio Mixdown and RIP different? Any ideas?