I don’t think so, but your description on what you’re looking for in the end was a little vague.
There are several was of doing parallel compression in Cubase which is why I wrote what I did. Using FX Channels, duplicating the track, multiple Group Channels… Then there are many compressors these days that are equipped with a Dry/Wet control which negates the need for an extra channel.
Both items have no effect per sé. If your normal playback works fine with these settings than any realtime recording will also work fine.
But since rendering/exporting mixdown/printing (different words for the same stuff) is giving the same result faster, there is really no reason to use realtime recording in your case.