Can anyone else confirm that you can’t bounce an audio part when lanes are open? (That’s a part, not an event.)
[Edit: try with both a new and existing project - it has been reported as working in a new project]
- combine some audio events into a part and select it
- open lanes
- bounce - nothing happens
- close lanes
- bounce - bingo!
I’ve been making great strides with JHP’s technique of protecting comps with parts but this behaviour somewhat hobbles it.