Hi,
when using Izotopes De-Hum (in adaptive and dynamic mode) on more tracks within a montage, the CPU is maxed out and I have nearly 2 seconds of latency.
This is why i tried out the Cedear Debuzz Plugin. It is VST3 64 bit and works smooth without hitting the CPU too hard.
But the problem is: When having this plugin on different tracks, there is a small portion of audio played back even before the cursor reaches the clip. Having clip 1 on Track 1 and moving over to clip 2 on track 2 makes a random portion of perhabs 10 ms of this clip 2 audible while clip 1 is still playing.
And the curious thing: This audible portion is always different (a small glitch of the first milliseconds of the clip) and is even rendered in the waveform when rendering the montage.
Cedars approach to this problem was to change the PlugIn-latency-compensation and buffer-settings of wavelab. But all I can see and change is the buffersize of my audiocard. And of course this does not change the problem.
Rebuilding the same montage within nuendo using the same cedar plugin, does not have this problem and works flawless.
Do you have any ideas what I can try out to solve this issue?
Thank you very much and all the best
Simon