Control Plugin Parameters from Midi/Instrument CC Region


My end goal is I want to have CC1 Modwheel in my instrument/midi region, and have it control a parameter in a plugin on the track, i.e., a filter band pass. May someone please explain a step-by-step process to achieve this?

If this has been explained in another thread, or if there is a video, please feel free to reply with a link. Perhaps, I’m having trouble googling the right phrase but I’m not finding a clear answer. I keep finding videos about QuickLinks or using the Midi Remote. However, Im not understand how that exactly applies as I just want to write CC1 in the midi region, and have it control the plugin filter. I believe it may have to deal with the automation lane, but I couldn’t figure out a way to link CC1 to the automation lane of the plugin. Thoughts?


As far as I know it is not possible to have a MIDI events on a MIDI track controlling VST parameters.
The “proper” way to do it is to use automation. If you’re drawing in the automation, using the Pen Tool for example, it is just a matter of bringing up the right automation lane in the Project Window.
If you want to use a physical MIDI controller to record the automation, then you have a few options. The easiest way I can think of is if your VST instrument some form of MIDI learn and many do. The steps to accomplish that differs a little between different instruments/manufacturers but in essence, there’s a “MIDI Learn” button on the instrument GUI that you activate, click the parameter you wish to control on the instrument and then move the physical controller that you wish to bind to that parameter. This approach does not involve using MIDI Remote in Cubase.
If the instrument does not support such a feature, then MIDI Remote is your second best option. One thing to keep in mind with MIDI Remote is that any controller you bind to a parameter/function can not be used to record MIDI on a MIDI Track the old fashion way. It is exclusively bound to the MIDI Remote. Therefor it is typically unwise to bind a controller such as the Mod wheel.

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Ty so much! Your explanation helped me understand how to approach this correctly.


Glad I could help!