I literally cannot bounce anything real time without CPU overload in 6.xx Has this behavior been acknowledge?
To bounce I have to set-up audio loopback to a new audio track, then none-realtime bounce that. Bit of a pain.
I literally cannot bounce anything real time without CPU overload in 6.xx Has this behavior been acknowledge?
To bounce I have to set-up audio loopback to a new audio track, then none-realtime bounce that. Bit of a pain.
Same setup and same problem over hereā¦