is there a way to create hitpoints in an audio part based on notes from a MIDI part?
I would have a MIDI part with drum notes (some will be fading in), and I would record the audio from that. MIDI and audio would then perfectly aligned.
Then I would like to slice the audio into individual samples.
I’ve tried with calculating Hitpoints, but I’ve not been able to set the parameters to match all the individual notes without also adding hitpoints in the middle of some of the slices…
If I could get the Hitpoints from the MIDI part, that would be perfect But how?