I’ve had this issue since Cubase 6, and it still has not been fixed. I can’t loop seamless video game music stems, and I’m tired of using Protools.
In a nutshell - when I export a wav in Cubase, then import it back in any DAW, there is extra time added to the end of the wav, milliseconds worth of time. So obviously, if a developer imports it into their engine, it will not loop seamlessly and will pop/click. Here are a few relevant threads:
I know this will not be resolved and I sent another message to Steinberg, but worth another shot I guess.