Cubase 10 - Still not exporting to locators

Hello,

I’ve had this issue since Cubase 6, and it still has not been fixed. I can’t loop seamless video game music stems, and I’m tired of using Protools.

In a nutshell - when I export a wav in Cubase, then import it back in any DAW, there is extra time added to the end of the wav, milliseconds worth of time. So obviously, if a developer imports it into their engine, it will not loop seamlessly and will pop/click. Here are a few relevant threads:

https://www.steinberg.net/forums/viewtopic.php?f=146&t=38874&p=870946#p870946

https://www.steinberg.net/forums/viewtopic.php?f=226&t=131055&p=709974#p711532

https://www.steinberg.net/forums/viewtopic.php?f=194&t=68698&p=871267#p871267

https://www.steinberg.net/forums/viewtopic.php?f=250&t=120936&p=870939#p870939

I know this will not be resolved and I sent another message to Steinberg, but worth another shot I guess.

Thanks

Doed this happen without any plugins? (especially those with latency compensation)

Yes, I tried moving the VST 2 and VST 3 folder also, so there are virtually no plug-ins loaded into Cubase

Sigh

I’ll look into it okay?

Thanks, good luck.

Can confirm.

Haha, now try different tempos and it might work once in a blue moon.