So I’ve been running a little test since January when I got a Macbook M1 Air to play around with.
I made a cubase project that used around 48 instances of Arturia Pigments. Arturia stuff runs on anything lately and I am really happy with their plugins. Here are my results:
i7 3930K with 32GB RAM and Mojave (Hackintosh). Cubase 10.5 Pro.
System 2: Macbook Air M1 with 16GB of RAM and Cubase 11 and 12
All background apps were closed and the project ran locally from the built-in SSD on both computers. I repeated this test multiple times.
System 1 renders this project in 3:11 minutes. Respectable. I am happy how well it performs after now almost 10 years.
System 2 with C11 renders this project in 2:47 minutes. Already impressive given the fact that Cubase 11 runs on the Rosetta layer.
Since C12 is now M1 native, I gave it another try and rendered the project out with the just released update: the render time is 2:37! Even faster than with Cubase 11, which is of course expected giving the optimizations.
A bit of a fun fact: I rendered everything out locally and then noticed with my last test that I had accidentally rendered out onto my network volume instead and it still rendered 10seconds faster.
I am really happy with Cubase 12 so far (ignoring the hick-hack I had to experience today with getting my license activated) and want to give the developers my sincerest thank you! I am still playing and testing around with Cubase 12 until I upgrade my main workstation with a new mac but from what I notice, it runs very stable and fast. I am very happy with this. You did an amazing job!
Is anyone else testing around with it? What is your experience?
it seems that Cubase wasn’t running in M1 native mode due to a bug. More details here: https://helpcenter.steinberg.de/hc/en-us/articles/4488195658002-Cubase-12-Using-the-native-Apple-silicon-version
As most of my insert plugins are not yet optimized for M1, I will have to wait until they are. According to the vendor (iZotope), this should happen pretty soon.